public static final float EPSILON = (float)0.0001;
public static final Random random = new Random();
- private PointSet<Vert> pointset = new PointSet<Vert>();
- public int size() { return pointset.size(); }
- public Iterable<Vert> vertices() { return pointset; }
-
- public Iterable<E> edges() {
- return
- new Iterable<E>() {
- public Iterator<E> iterator() {
- // HACK
- HashSet<E> hse = new HashSet<E>();
- for(T t : Mesh.this) {
- hse.add(t.e1());
- hse.add(t.e2());
- hse.add(t.e3());
- hse.add(t.e1().pair);
- hse.add(t.e2().pair);
- hse.add(t.e3().pair);
- }
- return hse.iterator();
- } };
- }
-
- public Iterator<T> iterator() {
- /*
- for(Vert v : pointset)
- if (v.e != null && v.e.t != null)
- return new FaceIterator(v);
- return new FaceIterator();
- */
- return ts.iterator();
- }
-
- public HashSet<T> ts = new HashSet<T>();
- public RTree<T> tris = new RTree<T>();
+ private RTree<T> tris = new RTree<T>();
+ private PointSet<Vert> vertices = new PointSet<Vert>();
+ public boolean tilemesh = false;
+ public boolean ignorecollision = false;
public Mesh score_against = null;
public double score = 0;
public float score() { return (float)score; }
- public int numedges = 0;
- public float avgedge = 0;
+ public int size() { return vertices.size(); }
+ public Iterable<Vert> vertices() { return vertices; }
+
+ public Iterator<T> iterator() {
+ return tris.iterator();
+ }
public void rebindPoints() {
// unbind all points
public void transform(Matrix m) {
ArrayList<Vert> set = new ArrayList<Vert>();
- for (Vert v : pointset)
+ for (Vert v : vertices)
set.add(v);
for(Vert v : set) v.transform(m);
}
return (float)total;
}
- public void rebuildPointSet() { pointset.rebuild(); }
- public Vec diagonal() { return pointset.diagonal(); }
- public Point centroid() { return pointset.centroid(); }
- public Vert nearest(Point p) { return pointset.nearest(p); }
+ public void rebuild() { /*vertices.rebuild();*/ }
+ public Vec diagonal() { return vertices.diagonal(); }
+ public Point centroid() { return vertices.centroid(); }
+ public Vert nearest(Point p) { return vertices.nearest(p); }
public final class Vert extends HasPoint {
public String toString() { return p.toString(); }
Matrix quadric = Matrix.ZERO;
Vert bound_to = this;
- Matrix binding = new Matrix();
+ Matrix binding = Matrix.ONE;
float oldscore = 0;
boolean quadricStale = false;
private Vert(Point p) {
this.p = p;
- if (pointset.get(p) != null) throw new Error();
- pointset.add(this);
+ if (vertices.get(p) != null) throw new Error();
+ vertices.add(this);
}
private void glNormal(GL gl) {
unApplyQuadricToNeighbor();
Point oldp = this.p;
try {
- if (pointset.get(this.p)==null) throw new Error();
- pointset.remove(this);
+ if (vertices.get(this.p)==null) throw new Error();
+ vertices.remove(this);
removeTrianglesFromRTree();
float newx = m.a*p.x + m.b*p.y + m.c*p.z + m.d;
float newy = m.e*p.x + m.f*p.y + m.g*p.z + m.h;
float newz = m.i*p.x + m.j*p.y + m.k*p.z + m.l;
this.p = new Point(newx, newy, newz);
addTrianglesToRTree();
- pointset.add(this);
+ vertices.add(this);
} catch (Exception e) {
throw new RuntimeException(e);
}
private boolean good;
public boolean move(Vec v) {
- Matrix m = new Matrix(v);
+ Matrix m = Matrix.translate(v);
Vert p = this;
boolean good = true;
do {
}
public E getE(Point p2) {
- Vert v = pointset.get(p2);
+ Vert v = vertices.get(p2);
if (v==null) return null;
return getE(v);
}
} while(px != p);
return false;
}
- public void unbind() { bound_to = this; binding = new Matrix(); }
- public void bind(Vert p) { bind(p, new Matrix()); }
+ public void unbind() { bound_to = this; binding = Matrix.ONE; }
+ public void bind(Vert p) { bind(p, Matrix.ONE); }
public void bind(Vert p, Matrix binding) {
if (isBoundTo(p)) return;
Vert temp_bound_to = p.bound_to;
public BindingGroup bind_to = bind_peers.other();
boolean shattered = false;
+ public boolean intersects(T t) { return t.intersects(p1.p, p2.p); }
public float comparator() {
Vert nearest = score_against.nearest(midpoint());
//if (t==null) return length();
pair.next = prev;
if (p1.e == this) p1.e = prev.next;
if (pair.p1.e == pair) pair.p1.e = pair.prev.next;
- avgedge -= this.length();
- avgedge -= pair.length();
- numedges--;
- numedges--;
}
private void sync() {
if (this.next.p1 != p2) throw new Error();
if (this.prev.p2 != p1) throw new Error();
if (this.p1.e == null) this.p1.e = this;
- if (!added) {
- added = true;
- numedges++;
- avgedge += length();
- }
+ if (!added) added = true;
}
private boolean added = false;
/** creates an isolated edge out in the middle of space */
public E(Point p1, Point p2) {
- if (pointset.get(p1) != null) throw new Error();
- if (pointset.get(p2) != null) throw new Error();
+ if (vertices.get(p1) != null) throw new Error();
+ if (vertices.get(p2) != null) throw new Error();
this.p1 = new Vert(p1);
this.p2 = new Vert(p2);
this.prev = this.next = this.pair = new E(this, this, this);
/** adds a new half-edge from prev.p2 to p2 */
public E(E prev, Point p) {
Vert p2;
- p2 = pointset.get(p);
+ p2 = vertices.get(p);
if (p2 == null) p2 = new Vert(p);
this.p1 = prev.p2;
this.p2 = p2;
public float length() { return p1.p.minus(p2.p).mag(); }
public String toString() { return p1+"->"+p2; }
- public boolean intersects(T t) {
- double A0=t.v1().p.x, A1=t.v1().p.y, A2=t.v1().p.z;
- double B0=t.v2().p.x, B1=t.v2().p.y, B2=t.v2().p.z;
- double C0=t.v3().p.x, C1=t.v3().p.y, C2=t.v3().p.z;
- double j0=p1.p.x, j1=p1.p.y, j2=p1.p.z;
- double k0=p2.p.x, k1=p2.p.y, k2=p2.p.z;
- double J0, J1, J2;
- double K0, K1, K2;
- double i0, i1, i2;
- double a0, a1, a2;
- double b0, b1, b2;
- double c0, c1, c2;
- double in_det;
- double R00, R01, R02, R03,
- R10, R11, R12, R13,
- R20, R21, R22, R23,
- R30, R31, R32, R33;
-
-
- /* a = B - A */
- a0 = B0 - A0;
- a1 = B1 - A1;
- a2 = B2 - A2;
- /* b = C - B */
- b0 = C0 - A0;
- b1 = C1 - A1;
- b2 = C2 - A2;
- /* c = a × b */
- c0 = a1 * b2 - a2 * b1;
- c1 = a2 * b0 - a0 * b2;
- c2 = a0 * b1 - a1 * b0;
-
- /* M^(-1) = (1/det(M)) * adj(M) */
- in_det = 1 / (c0 * c0 + c1 * c1 + c2 * c2);
- R00 = (b1 * c2 - b2 * c1) * in_det;
- R01 = (b2 * c0 - b0 * c2) * in_det;
- R02 = (b0 * c1 - b1 * c0) * in_det;
- R10 = (c1 * a2 - c2 * a1) * in_det;
- R11 = (c2 * a0 - c0 * a2) * in_det;
- R12 = (c0 * a1 - c1 * a0) * in_det;
- R20 = (c0) * in_det;
- R21 = (c1) * in_det;
- R22 = (c2) * in_det;
-
- /* O = M^(-1) * A */
- R03 = -(R00 * A0 + R01 * A1 + R02 * A2);
- R13 = -(R10 * A0 + R11 * A1 + R12 * A2);
- R23 = -(R20 * A0 + R21 * A1 + R22 * A2);
-
- /* fill in last row of 4x4 matrix */
- R30 = R31 = R32 = 0;
- R33 = 1;
-
- J2 = R20 * j0 + R21 * j1 + R22 * j2 + R23;
- K2 = R20 * k0 + R21 * k1 + R22 * k2 + R23;
- if (J2 * K2 >= 0) return false;
-
- J0 = R00 * j0 + R01 * j1 + R02 * j2 + R03;
- K0 = R00 * k0 + R01 * k1 + R02 * k2 + R03;
- i0 = J0 + J2 * ((K0 - J0) / (J2 - K2));
- if (i0 < 0 || i0 > 1) return false;
-
- J1 = R10 * j0 + R11 * j1 + R12 * j2 + R13;
- K1 = R10 * k0 + R11 * k1 + R12 * k2 + R13;
- i1 = J1 + J2 * ((K1 - J1) / (J2 - K2));
- if (i1 < 0 || i1 > 1 || i0 + i1 > 1) return false;
-
- return true;
- }
}
public E makeE(Point p1, Point p2) {
- Vert v1 = pointset.get(p1);
- Vert v2 = pointset.get(p2);
+ Vert v1 = vertices.get(p1);
+ Vert v2 = vertices.get(p2);
if (v1 != null && v2 != null) {
E e = v1.getE(v2);
if (e != null) return e;
}
- public class FaceIterator implements Iterator<T> {
- private HashSet<T> visited = new HashSet<T>();
- private LinkedList<T> next = new LinkedList<T>();
- public FaceIterator() { }
- public FaceIterator(Vert v) { next.addFirst(v.e.t); }
- public boolean hasNext() { return next.peek()!=null; }
- public void remove() { throw new Error(); }
- public T next() {
- T ret = next.removeFirst();
- if (ret == null) return null;
- visited.add(ret);
- T t1 = ret.e1().pair.t;
- T t2 = ret.e2().pair.t;
- T t3 = ret.e3().pair.t;
- if (t1 != null && !visited.contains(t1)) next.addFirst(t1);
- if (t2 != null && !visited.contains(t2)) next.addFirst(t2);
- if (t3 != null && !visited.contains(t3)) next.addFirst(t3);
- return ret;
- }
- }
-
/** [UNIQUE] a triangle (face) */
public final class T extends Triangle {
public final E e1;
public void removeFromRTree() { tris.remove(this); }
public void addToRTree() { tris.insert(this); }
- public void destroy() {
- tris.remove(this);
- ts.remove(this);
- }
+ public void destroy() { tris.remove(this); }
T(E e1, int colorclass) {
this.e1 = e1;
}
this.color = color;
this.colorclass = colorclass;
- ts.add(this);
tris.add(this);
}
public E e1() { return e1; }
public boolean hasE(E e) { return e1==e || e1.next==e || e1.prev==e; }
public boolean has(Vert v) { return v1()==v || v2()==v || v3()==v; }
- public void glVertices(GL gl) {
-
- if (e1().bind_to.set.size() == 0) return;
- if (e2().bind_to.set.size() == 0) return;
- if (e3().bind_to.set.size() == 0) return;
-
- norm().glNormal(gl);
- p1().glVertex(gl);
- p2().glVertex(gl);
- p3().glVertex(gl);
+ public boolean shouldBeDrawn() {
+ if (e1().bind_to.set.size() == 0) return false;
+ if (e2().bind_to.set.size() == 0) return false;
+ if (e3().bind_to.set.size() == 0) return false;
+ return true;
}
+
}
- public boolean tilemesh = false;
- public boolean ignorecollision = false;
}