public class MeshViewer extends Viewer {
+ public int whichNeighbor = 1;
+
+ public double temp;
+ public boolean tileon = true;
+ public boolean tilemeshon = false;
+ public boolean goalon = true;
+ public boolean anneal = false;
+ public boolean hillclimb = false;
+ public boolean neighbors = false;
+ public boolean neighborsWire = false;
+ public boolean neighborsWireOne = false;
+ public boolean errorNormals = false;
+
+ public boolean force = false;
+ public Matrix[] transforms;
+ public Mesh.Vertex[] points;
+ public int breaks = 0;
+
public int temps;
public int accepts;
public int vertss;
public void _display(GLAutoDrawable drawable, GL gl) {
if (transforms==null) return;
-
-
glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
Graphics2D g = (Graphics2D)f.getGraphics();
g.setColor(Color.black);