protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
- private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) {
+ private synchronized void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) {
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;