public synchronized void addMesh(Mesh m) { meshes.add(m); }
public synchronized void removeMesh(Mesh m) { meshes.remove(m); }
- private int mousex;
- private int mousey;
+ private int mousex;
+ private int mousey;
private Matrix projection = null;
- private Point clickPoint = null;
-
- GLCanvas glcanvas;
+ private Point clickPoint = null;
+
+ private GLCanvas glcanvas;
Point clickClosest = null;