checkpoint
[anneal.git] / src / edu / berkeley / qfat / MeshViewer.java
index c943565..aea2799 100644 (file)
@@ -11,13 +11,7 @@ import java.util.*;
 import edu.berkeley.qfat.geom.*;
 import edu.berkeley.qfat.geom.Point;
 
-public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener  {
-
-    public boolean force = false;
-    public Mesh tile = new Mesh(false);
-    public Mesh goal = new Mesh(false);
-    public Matrix[] transforms;
-    public Mesh.Vertex[] points;
+public class MeshViewer extends Viewer {
 
     public int whichNeighbor = 1;
 
@@ -32,149 +26,22 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
     public boolean neighborsWireOne = false;
     public boolean errorNormals = false;
 
+    public boolean force = false;
+    public Matrix[] transforms;
+    public Mesh.Vertex[] points;
     public int breaks = 0;
-    boolean alt = false;
-    boolean shift = false;
-    boolean control = false;
-
-    public Point getMouse() {
-        return new Point(mousex, glcanvas.getHeight()-mousey, 0);
-    }
-
-    public void mouseWheelMoved(MouseWheelEvent e) {
-        tz -= e.getWheelRotation();
-    }
-
-    public void keyTyped(KeyEvent e)  { }
-    public void keyPressed(KeyEvent e)  {
-        switch(e.getKeyCode()) {
-            case KeyEvent.VK_CONTROL: control = true; break;
-            case KeyEvent.VK_ALT: alt = true; break;
-            case KeyEvent.VK_SHIFT: shift = true; break;
-            case KeyEvent.VK_SPACE: breaks++; force = true; break;
-            case KeyEvent.VK_UP: temp = temp * 2; break;
-            case KeyEvent.VK_ENTER: temp = 10; break;
-            case KeyEvent.VK_LEFT: whichNeighbor--; break;
-            case KeyEvent.VK_RIGHT: whichNeighbor++; break;
-            case KeyEvent.VK_D: dump(); break;
-            case KeyEvent.VK_E: errorNormals = !errorNormals; break;
-            case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
-            case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
-            case KeyEvent.VK_N: neighbors = !neighbors; break;
-            case KeyEvent.VK_T: tileon = !tileon; break;
-            case KeyEvent.VK_G: goalon = !goalon; break;
-            case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
-        }
-    }
-    public synchronized void dump() {
-        try {
-        PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
-        pw.println("solid dump");
-        for(Mesh.T t : tile) {
-            Vec normal = t.norm();
-            pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
-            pw.println("  outer loop");
-            for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
-                pw.println("    vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
-            }
-            pw.println("  endloop");
-            pw.println("endfacet");
-        }
-        pw.println("endsolid dump");
-        pw.flush();
-        pw.close();
-        } catch (Exception e) { throw new RuntimeException(e); }
-    }
-    public void keyReleased(KeyEvent e) {
-        switch(e.getKeyCode()) {
-            case KeyEvent.VK_CONTROL: control = false; break;
-            case KeyEvent.VK_ALT: alt = false; break;
-            case KeyEvent.VK_SHIFT: shift = false; break;
-        }
-    }
-
-    public void mouseClicked(MouseEvent e) { }
-    public void mouseEntered(MouseEvent e) { }
-    public void mouseExited(MouseEvent e) { }
-    public void mousePressed(MouseEvent e) { }
-    public void mouseReleased(MouseEvent e) { }
-
-    int mousex;
-    int mousey;
-    public void mouseMoved(MouseEvent e) {
-        mousex = e.getX();
-        mousey = e.getY();
-    }
-
-    float tx = 0;
-    float ty = 0;
-    float tz = 0;
-    float anglex = 0;
-    float angley = 0;
-    public void mouseDragged(MouseEvent e) {
-        if (shift) {
-            tx += (mousex - e.getX())/(float)20;
-            ty += (mousey - e.getY())/(float)20;
-        } else {
-            anglex -= mousex - e.getX();
-            angley += mousey - e.getY();
-        }
-        mousex = e.getX();
-        mousey = e.getY();
-    }
-
-    /**
-     * Take care of initialization here.
-     */
-    public void init(GLAutoDrawable gld) {
-        GL gl = gld.getGL();
-        gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
-        gl.glViewport(0, 0, 500, 300);
-        gl.glEnable(GL.GL_DEPTH_TEST);
-        gl.glClearDepth(1.0);
-        gl.glDepthFunc(GL.GL_LEQUAL);
-        gl.glMatrixMode(GL.GL_PROJECTION);
-        gl.glLoadIdentity();
-        gl.glMatrixMode(GL.GL_MODELVIEW);
-
-        float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
-        float mat_shininess[] = { 50.0f };
-        gl.glShadeModel(GL.GL_SMOOTH);
-        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
-        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);  
-        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);  
-        //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
-        gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f,    4.0f,  -10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f,   10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f,   10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f,  10.0f,  -10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f,  -10.0f, 0.0f }, 0);
-        gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f,  -10.0f, 0.0f }, 0);
-        gl.glEnable(GL.GL_LIGHTING);
-        gl.glEnable(GL.GL_LIGHT0);
-        /*
-        gl.glEnable(GL.GL_LIGHT1);
-        gl.glEnable(GL.GL_LIGHT2);
-        gl.glEnable(GL.GL_LIGHT3);
-        gl.glEnable(GL.GL_LIGHT4);
-        gl.glEnable(GL.GL_LIGHT5);
-        */
-        gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
-        gl.glEnable(GL.GL_COLOR_MATERIAL);
-
-        display(gld);
-    }
 
     public int temps;
     public int accepts;
     public    int vertss;
-    public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
-    public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
-    public void display(GLAutoDrawable drawable) {
+    protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
+
+    public MeshViewer(JFrame f) { super(f); }
 
-        if (transforms==null) return;
 
+    public void _display(GLAutoDrawable drawable, GL gl) {
 
+        if (transforms==null) return;
         glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
         Graphics2D g = (Graphics2D)f.getGraphics();
         g.setColor(Color.black);
@@ -188,7 +55,6 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         g.fillRect(140, 45+top, accepts, 10);
         g.fillRect(140, 65+top, vertss, 10);
 
-        GL gl = drawable.getGL();
         GLU glu = new GLU();
         gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
         gl.glPointSize(5.0f);
@@ -235,34 +101,13 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
 
 
         int i = 0;
-        //gl.glDisable(GL.GL_DEPTH_TEST);
         gl.glColor4f(1,1,1,1);
         for(Matrix m : transforms) {
-            /*
-              gl.glColor4f(0, 1, 1, 1);
-              gl.glBegin(GL.GL_LINES);
-              new Point(0,0,0).glVertex(gl);
-              new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl);
-              gl.glEnd();
-              gl.glEnable(GL.GL_LIGHTING);
-            */
-            //if (v1.z==0 && v1.y==0) continue;
             i++;
             if (neighborsWireOne && i!=whichNeighbor) continue;
-            //if (i>4) continue;
-            /*
-            Point p = new Point(0, 0, 0).times(m);
-            Vec v = new Vec(p.x, p.y, p.z);
-            v = v.times((float)1.04);
-            gl.glTranslatef(v.x, v.y, v.z);
-            */
             if (neighbors) draw(gl, true, safeTriangles, m);
             else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m);
-            /*
-            gl.glTranslatef(-v.x, -v.y, -v.z);
-            */
         }
-        //gl.glEnable(GL.GL_DEPTH_TEST);
 
         gl.glDisable(GL.GL_LIGHTING);
         gl.glShadeModel(GL.GL_FLAT);
@@ -271,11 +116,6 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
             gl.glBegin(gl.GL_POINTS);
             closest.getPoint().glVertex(gl);
             gl.glEnd();
-            Mesh.Vertex v2 = closest.hack(gl, getMouse());
-            gl.glBegin(GL.GL_LINES);        
-            closest.getPoint().glVertex(gl);                                                                                                  
-            if (v2 != null) v2.getPoint().glVertex(gl);
-            gl.glEnd();
         }
 
         gl.glFlush();
@@ -286,129 +126,15 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         gl.glDisable(GL.GL_LIGHTING);
         gl.glShadeModel(GL.GL_FLAT);
 
-        IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
-        gl.glColor3f(0,0,0);
-        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
-        double dist = Double.MAX_VALUE;
-        closest = null;
-        synchronized(safeTriangles) {
-            for(Mesh.T t : safeTriangles)
-                t.glTriangle(gl, null);
-            for(Mesh.Vertex v : tile.vertices()) {
-                Point p = v.getPoint();
-                gl.glColor3f(1,1,1);
-                gl.glBegin(gl.GL_POINTS);
-                p.glVertex(gl);
-                gl.glEnd();
-                gl.glFlush();
-
-                Point projected = p.glProject(gl);
-                int x = (int)projected.x;
-                int y = (int)projected.y;
-                gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
-
-                boolean vis = false;
-                for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
-                v.visible = vis;
-                if (vis) {
-                    gl.glColor3f(0,0,0);
-                    gl.glBegin(gl.GL_POINTS);
-                    p.glVertex(gl);
-                    gl.glEnd();
-                    y = glcanvas.getHeight()-y;
-                    if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
-                        dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
-                        closest = v;
-                    }
-                }
-            }
-        }
-        gl.glShadeModel(GL.GL_SMOOTH);
-        gl.glEnable(GL.GL_LIGHTING);
-        gl.glDrawBuffer(GL.GL_FRONT);
-
-
-
-        /*
-        IntBuffer selectionBuffer =
-        ByteBuffer.allocateDirect(4*10000).order(ByteOrder.nativeOrder()).asIntBuffer();
-        gl.glSelectBuffer(selectionBuffer.capacity(), selectionBuffer);
-        gl.glInitNames();
-        gl.glRenderMode(GL.GL_SELECT);
-        draw(gl, true, safeTriangles);
-        int hits = gl.glRenderMode(GL.GL_RENDER);
-        synchronized(safeTriangles) {
-            for(Mesh.T t : safeTriangles) {
-                t.occluded = true;
-            }
-            processHits(hits, selectionBuffer);
-        }
-        */
-    }
-    Mesh.Vertex closest = null;
-
-    // I copied this method without changes from the mentioned base class.
-    // It extracts the data in the selection buffer and writes it on the console.
-    public void processHits(int hits, IntBuffer buffer) {
-        /*
-        System.out.println("---------------------------------");
-        System.out.println(" HITS: " + hits);
-        */
-        int offset = 0;
-        int names;
-        float z1, z2;
-        for (int i = 0; i < hits; i++) {
-            /*
-            System.out.println("- - - - - - - - - - - -");
-            System.out.println(" hit: " + (i + 1));
-            */
-            names = buffer.get(offset);
-            offset++;
-            z1 = (float) buffer.get(offset) / 0x7fffffff;
-            offset++;
-            z2 = (float) buffer.get(offset) / 0x7fffffff;
-            offset++;
-            /*
-            System.out.println(" number of names: " + names);
-            System.out.println(" z1: " + z1);
-            System.out.println(" z2: " + z2);
-            System.out.println(" names: ");
-            */
-
-            for (int j = 0; j < names; j++) {
-                int who = buffer.get(offset);
-                for(Mesh.T t : safeTriangles) {
-                    if (t.serial==who) {
-                        t.occluded = false;
-                    }
-                }
-                /*
-                System.out.print("  " + who);
-                if (j == (names - 1)) {
-                    System.out.println("<-");
-                } else {
-                    System.out.println();
-                    }
-                */
-                offset++;
-            }
-            /*
-            System.out.println("- - - - - - - - - - - -");
-            */
-        }
-        /*
-        System.out.println("--------------------------------- ");
-        */
     }
 
-    protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
 
     private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
     private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
         float red = 0.0f;
         float green = 0.0f;
         float blue = 0.0f;
-        synchronized(safeTriangles) {
+        synchronized(this) {
         for(Mesh.T t : tris) {
             if (red < 0.15) red = 1.0f;
             if (green < 0.15) green = 1.0f;
@@ -417,7 +143,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
             green -= .12f;
             blue -= .15f;
 
-            if (triangles) switch(t.color/*class*/) {
+            /*
+            if (triangles) switch(t.color) {
                 case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
                 case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
                 case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
@@ -426,8 +153,12 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
                 case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
                 case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
             }
+            */
             
-            gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); 
+            gl.glColor4f((float)(0.25+(0.05*t.color)),
+                         (float)(0.25+(0.05*t.color)),
+                         (float)(0.75+(0.05*t.color)),
+                         (float)0.3); 
             //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
 
             /*
@@ -478,27 +209,43 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         }
     }
 
-
-    //private JTextArea ocanvas = new JTextArea();
-    private JFrame f;
-    private GLCanvas glcanvas;
-    public MeshViewer(JFrame f) {
-        this.f = f;
-
-        GLCapabilities glcaps = new GLCapabilities();
-        glcanvas = new GLCanvas();
-        glcanvas.addGLEventListener(this);
-        f.add(glcanvas, BorderLayout.CENTER);
-
-        glcanvas.addMouseListener(this);
-        glcanvas.addMouseMotionListener(this);
-        glcanvas.addMouseWheelListener(this);
-        glcanvas.addKeyListener(this);
-    }
-    public void repaint() {
-        glcanvas.repaint();
+    public synchronized void dump() {
+        try {
+        PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
+        pw.println("solid dump");
+        for(Mesh.T t : tile) {
+            Vec normal = t.norm();
+            pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
+            pw.println("  outer loop");
+            for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+                pw.println("    vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
+            }
+            pw.println("  endloop");
+            pw.println("endfacet");
+        }
+        pw.println("endsolid dump");
+        pw.flush();
+        pw.close();
+        } catch (Exception e) { throw new RuntimeException(e); }
     }
 
-
+    public void keyPressed(KeyEvent e)  {
+        super.keyPressed(e);
+        switch(e.getKeyCode()) {
+            case KeyEvent.VK_SPACE: breaks++; force = true; break;
+            case KeyEvent.VK_UP: temp = temp * 2; break;
+            case KeyEvent.VK_ENTER: temp = 10; break;
+            case KeyEvent.VK_LEFT: whichNeighbor--; break;
+            case KeyEvent.VK_RIGHT: whichNeighbor++; break;
+            case KeyEvent.VK_D: dump(); break;
+            case KeyEvent.VK_E: errorNormals = !errorNormals; break;
+            case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
+            case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
+            case KeyEvent.VK_N: neighbors = !neighbors; break;
+            case KeyEvent.VK_T: tileon = !tileon; break;
+            case KeyEvent.VK_G: goalon = !goalon; break;
+            case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
+        }
+    }
 
 }
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