checkpoint
[anneal.git] / src / edu / berkeley / qfat / MeshViewer.java
index cc05e86..b4d958a 100644 (file)
@@ -1,5 +1,6 @@
 package edu.berkeley.qfat;
 import java.io.*;
+import java.nio.*;
 import java.awt.*;
 import java.awt.event.*;
 import javax.swing.*;
@@ -36,6 +37,10 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
     boolean shift = false;
     boolean control = false;
 
+    public Point getMouse() {
+        return new Point(mousex, glcanvas.getHeight()-mousey, 0);
+    }
+
     public void mouseWheelMoved(MouseWheelEvent e) {
         tz -= e.getWheelRotation();
     }
@@ -91,8 +96,17 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
     public void mouseClicked(MouseEvent e) { }
     public void mouseEntered(MouseEvent e) { }
     public void mouseExited(MouseEvent e) { }
-    public void mousePressed(MouseEvent e) { }
-    public void mouseReleased(MouseEvent e) { }
+    public void mousePressed(MouseEvent e) {
+        clickPoint = getMouse();
+        clickClosest = closest == null ? null : closest.getPoint();
+    }
+    public void mouseReleased(MouseEvent e) {
+        clickPoint = null;
+        clickClosest = null;
+    }
+
+    Point clickPoint = null;
+    Point clickClosest = null;
 
     int mousex;
     int mousey;
@@ -108,8 +122,19 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
     float angley = 0;
     public void mouseDragged(MouseEvent e) {
         if (shift) {
+            /*
             tx += (mousex - e.getX())/(float)20;
             ty += (mousey - e.getY())/(float)20;
+            */
+            if (closest != null && lastGL != null && projection != null && clickClosest != null) {
+                synchronized(safeTriangles) {
+                    Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
+                    Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
+                    //System.out.println(delta + " " + closest.getPoint());
+                    System.out.println(getMouse().minus(clickPoint));
+                    closest.move(Matrix.translate(delta), true);
+                }
+            }
         } else {
             anglex -= mousex - e.getX();
             angley += mousey - e.getY();
@@ -160,6 +185,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         display(gld);
     }
 
+    private GL lastGL = null;
+
     public int temps;
     public int accepts;
     public    int vertss;
@@ -184,6 +211,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
         g.fillRect(140, 65+top, vertss, 10);
 
         GL gl = drawable.getGL();
+        lastGL = gl;
         GLU glu = new GLU();
         gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
         gl.glPointSize(5.0f);
@@ -215,9 +243,9 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
 
         gl.glBegin(GL.GL_TRIANGLES);
         if (tileon)
-        draw(gl, true, safeTriangles);
+            draw(gl, true, safeTriangles);
         if (tilemeshon)
-        draw(gl, false, safeTriangles);
+            draw(gl, false, safeTriangles);
         gl.glEnd();
 
         //draw(gl, false, tile);
@@ -258,8 +286,148 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
             */
         }
         //gl.glEnable(GL.GL_DEPTH_TEST);
-        gl.glEnable (GL.GL_LIGHTING);
 
+        gl.glDisable(GL.GL_LIGHTING);
+        gl.glShadeModel(GL.GL_FLAT);
+        if (closest != null) {
+            gl.glColor3f(1,1,1);
+            gl.glBegin(gl.GL_POINTS);
+            closest.getPoint().glVertex(gl);
+            gl.glEnd();
+            /*
+            Mesh.Vertex v2 = closest.hack(gl, getMouse());
+            gl.glBegin(GL.GL_LINES);        
+            closest.getPoint().glVertex(gl);                                                                                                  
+            if (v2 != null) v2.getPoint().glVertex(gl);
+            gl.glEnd();
+            */
+        }
+
+        gl.glFlush();
+        gl.glDrawBuffer(GL.GL_BACK);
+        gl.glReadBuffer( GL.GL_BACK );
+        gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1);
+        gl.glFlush();
+        gl.glDisable(GL.GL_LIGHTING);
+        gl.glShadeModel(GL.GL_FLAT);
+
+        IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer();
+        gl.glColor3f(0,0,0);
+        gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+        double dist = Double.MAX_VALUE;
+        if (clickPoint==null) closest = null;
+        projection = Matrix.getProjectionMatrix(gl);
+        synchronized(safeTriangles) {
+            for(Mesh.T t : safeTriangles)
+                t.glTriangle(gl, null);
+            for(Mesh.Vertex v : tile.vertices()) {
+                Point p = v.getPoint();
+                gl.glColor3f(1,1,1);
+                gl.glBegin(gl.GL_POINTS);
+                p.glVertex(gl);
+                gl.glEnd();
+                gl.glFlush();
+
+                Point projected = projection.times(p);
+                int x = (int)projected.x;
+                int y = (int)projected.y;
+                gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf);
+
+                boolean vis = false;
+                for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0;
+                v.visible = vis;
+                if (vis) {
+                    gl.glColor3f(0,0,0);
+                    gl.glBegin(gl.GL_POINTS);
+                    p.glVertex(gl);
+                    gl.glEnd();
+                    y = glcanvas.getHeight()-y;
+                    if (clickPoint==null) {
+                        if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) {
+                            dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey);
+                            closest = v;
+                        }
+                    }
+                }
+            }
+        }
+        gl.glShadeModel(GL.GL_SMOOTH);
+        gl.glEnable(GL.GL_LIGHTING);
+        gl.glDrawBuffer(GL.GL_FRONT);
+
+
+
+        /*
+        IntBuffer selectionBuffer =
+        ByteBuffer.allocateDirect(4*10000).order(ByteOrder.nativeOrder()).asIntBuffer();
+        gl.glSelectBuffer(selectionBuffer.capacity(), selectionBuffer);
+        gl.glInitNames();
+        gl.glRenderMode(GL.GL_SELECT);
+        draw(gl, true, safeTriangles);
+        int hits = gl.glRenderMode(GL.GL_RENDER);
+        synchronized(safeTriangles) {
+            for(Mesh.T t : safeTriangles) {
+                t.occluded = true;
+            }
+            processHits(hits, selectionBuffer);
+        }
+        */
+    }
+    Mesh.Vertex closest = null;
+    Matrix projection = null;
+
+    // I copied this method without changes from the mentioned base class.
+    // It extracts the data in the selection buffer and writes it on the console.
+    public void processHits(int hits, IntBuffer buffer) {
+        /*
+        System.out.println("---------------------------------");
+        System.out.println(" HITS: " + hits);
+        */
+        int offset = 0;
+        int names;
+        float z1, z2;
+        for (int i = 0; i < hits; i++) {
+            /*
+            System.out.println("- - - - - - - - - - - -");
+            System.out.println(" hit: " + (i + 1));
+            */
+            names = buffer.get(offset);
+            offset++;
+            z1 = (float) buffer.get(offset) / 0x7fffffff;
+            offset++;
+            z2 = (float) buffer.get(offset) / 0x7fffffff;
+            offset++;
+            /*
+            System.out.println(" number of names: " + names);
+            System.out.println(" z1: " + z1);
+            System.out.println(" z2: " + z2);
+            System.out.println(" names: ");
+            */
+
+            for (int j = 0; j < names; j++) {
+                int who = buffer.get(offset);
+                for(Mesh.T t : safeTriangles) {
+                    if (t.serial==who) {
+                        t.occluded = false;
+                    }
+                }
+                /*
+                System.out.print("  " + who);
+                if (j == (names - 1)) {
+                    System.out.println("<-");
+                } else {
+                    System.out.println();
+                    }
+                */
+                offset++;
+            }
+            /*
+            System.out.println("- - - - - - - - - - - -");
+            */
+        }
+        /*
+        System.out.println("--------------------------------- ");
+        */
     }
 
     protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
@@ -278,7 +446,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
             green -= .12f;
             blue -= .15f;
 
-            if (triangles) switch(t.color/*class*/) {
+            /*
+            if (triangles) switch(t.color) {
                 case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break;
                 case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break;
                 case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break;
@@ -287,6 +456,14 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
                 case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break;
                 case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break;
             }
+            */
+            
+            gl.glColor4f((float)(0.25+(0.05*t.color)),
+                         (float)(0.25+(0.05*t.color)),
+                         (float)(0.75+(0.05*t.color)),
+                         (float)0.3); 
+            //if (t.v1().visible && t.v2().visible && t.v3().visible) continue;
+
             /*
             if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
             else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3);
@@ -296,15 +473,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi
             //gl.glBegin(GL.GL_LINES);
 
             if (triangles) {
-                gl.glBegin(GL.GL_TRIANGLES);
-                if (t.shouldBeDrawn()) {
-                    m.times(t.norm()).glNormal(gl);
-                    m.times(t.v1().goodp).glVertex(gl);
-                    m.times(t.v2().goodp).glVertex(gl);
-                    m.times(t.v3().goodp).glVertex(gl);
-                    //t.glVertices(gl, m);
-                }
-                gl.glEnd();
+                t.glTriangle(gl, m);
             } else {
                 gl.glDisable(GL.GL_LIGHTING);
                 gl.glBegin(GL.GL_LINES);