public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
+ public boolean force = false;
public Mesh tile = new Mesh(false);
public Mesh goal = new Mesh(false);
public Matrix[] transforms;
public Mesh.Vertex[] points;
+ public int whichNeighbor = 1;
+
public double temp;
public boolean tileon = true;
public boolean tilemeshon = false;
public boolean goalon = true;
public boolean anneal = false;
+ public boolean hillclimb = false;
public boolean neighbors = false;
public boolean neighborsWire = false;
public boolean neighborsWireOne = false;
+ public boolean errorNormals = false;
public int breaks = 0;
boolean alt = false;
case KeyEvent.VK_CONTROL: control = true; break;
case KeyEvent.VK_ALT: alt = true; break;
case KeyEvent.VK_SHIFT: shift = true; break;
- case KeyEvent.VK_SPACE: breaks++; break;
+ case KeyEvent.VK_SPACE: breaks++; force = true; break;
case KeyEvent.VK_UP: temp = temp * 2; break;
case KeyEvent.VK_ENTER: temp = 10; break;
+ case KeyEvent.VK_LEFT: whichNeighbor--; break;
+ case KeyEvent.VK_RIGHT: whichNeighbor++; break;
case KeyEvent.VK_D: dump(); break;
- case KeyEvent.VK_A: anneal = !anneal; break;
+ case KeyEvent.VK_E: errorNormals = !errorNormals; break;
+ case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
+ case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
case KeyEvent.VK_N: neighbors = !neighbors; break;
case KeyEvent.VK_T: tileon = !tileon; break;
case KeyEvent.VK_G: goalon = !goalon; break;
public int vertss;
public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
- public synchronized void display(GLAutoDrawable drawable) {
+ public void display(GLAutoDrawable drawable) {
if (transforms==null) return;
gl.glPointSize(5.0f);
gl.glLoadIdentity();
glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10);
- glu.gluLookAt(0, 0, (tz/10)-1, 0, 0, 0, 0, 1, 0);
+ glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0);
gl.glRotatef(anglex/3, 0, 1, 0);
- gl.glRotatef(angley/3, 1, 0, 0);
+ gl.glRotatef(-(angley/3), 1, 0, 0);
+
+
+ gl.glDisable(GL.GL_LIGHTING);
+ gl.glColor4f(1, 0, 0, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(.3f,0,0);
+ gl.glEnd();
+ gl.glColor4f(0, 1, 0, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(0,.3f,0);
+ gl.glEnd();
+ gl.glColor4f(0, 0, 1, 1);
+ gl.glBegin(GL.GL_LINES);
+ gl.glVertex3f(0,0,0);
+ gl.glVertex3f(0,0,.3f);
+ gl.glEnd();
+ gl.glEnable(GL.GL_LIGHTING);
+
gl.glBegin(GL.GL_TRIANGLES);
if (tileon)
//gl.glDisable(GL.GL_DEPTH_TEST);
gl.glColor4f(1,1,1,1);
for(Matrix m : transforms) {
+ /*
+ gl.glColor4f(0, 1, 1, 1);
+ gl.glBegin(GL.GL_LINES);
+ new Point(0,0,0).glVertex(gl);
+ new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl);
+ gl.glEnd();
+ gl.glEnable(GL.GL_LIGHTING);
+ */
//if (v1.z==0 && v1.y==0) continue;
i++;
- if (neighborsWireOne && i>1) continue;
+ if (neighborsWireOne && i!=whichNeighbor) continue;
//if (i>4) continue;
/*
Point p = new Point(0, 0, 0).times(m);
Point centroid = t.centroid();
gl.glBegin(GL.GL_LINES);
gl.glColor3f(1, 1, 1);
- /*
- centroid.glVertex(gl);
- centroid.plus(t.norm().times(t.diameter())).glVertex(gl);
- */
- /*
- if (mesh==goal)
+
+ if (triangles && errorNormals)
for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
- gl.glDisable(GL.GL_LIGHTING);
- gl.glBegin(GL.GL_LINES);
- gl.glColor3f(1, 1, 1);
- p.p.glVertex(gl);
- //p.p.plus(p.norm().times(p.score())).glVertex(gl);
- if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl);
- //tile.nearest(p).centroid().glVertex(gl);
- gl.glEnd();
- gl.glEnable(GL.GL_LIGHTING);
+ if (p.ok) {
+ //gl.glDisable(GL.GL_LIGHTING);
+ gl.glBegin(GL.GL_LINES);
+ gl.glColor3f(1, 1, 1);
+ p.p.glVertex(gl);
+ p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl);
+ //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl);
+ //tile.nearest(p).centroid().glVertex(gl);
+ gl.glEnd();
+ //gl.glEnable(GL.GL_LIGHTING);
+ }
}
- */
gl.glEnd();
+
}
}
}
private GLCanvas glcanvas;
public MeshViewer(JFrame f) {
this.f = f;
- GLCapabilities glcaps = new GLCapabilities();
+
+ GLCapabilities glcaps = new GLCapabilities();
glcanvas = new GLCanvas();
glcanvas.addGLEventListener(this);
f.add(glcanvas, BorderLayout.CENTER);