import edu.berkeley.qfat.geom.*;
import edu.berkeley.qfat.geom.Point;
-public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener {
-
- public boolean force = false;
- public Mesh tile = new Mesh(false);
- public Mesh goal = new Mesh(false);
- public Matrix[] transforms;
- public Mesh.Vertex[] points;
+public class MeshViewer extends Viewer {
public int whichNeighbor = 1;
public boolean neighborsWireOne = false;
public boolean errorNormals = false;
+ public boolean force = false;
+ public Matrix[] transforms;
+ public Mesh.Vertex[] points;
public int breaks = 0;
- boolean alt = false;
- boolean shift = false;
- boolean control = false;
-
- public Point getMouse() {
- return new Point(mousex, glcanvas.getHeight()-mousey, 0);
- }
-
- public void mouseWheelMoved(MouseWheelEvent e) {
- tz -= e.getWheelRotation();
- }
-
- public void keyTyped(KeyEvent e) { }
- public void keyPressed(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = true; break;
- case KeyEvent.VK_ALT: alt = true; break;
- case KeyEvent.VK_SHIFT: shift = true; break;
- case KeyEvent.VK_SPACE: breaks++; force = true; break;
- case KeyEvent.VK_UP: temp = temp * 2; break;
- case KeyEvent.VK_ENTER: temp = 10; break;
- case KeyEvent.VK_LEFT: whichNeighbor--; break;
- case KeyEvent.VK_RIGHT: whichNeighbor++; break;
- case KeyEvent.VK_D: dump(); break;
- case KeyEvent.VK_E: errorNormals = !errorNormals; break;
- case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
- case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
- case KeyEvent.VK_N: neighbors = !neighbors; break;
- case KeyEvent.VK_T: tileon = !tileon; break;
- case KeyEvent.VK_G: goalon = !goalon; break;
- case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
- }
- }
- public synchronized void dump() {
- try {
- PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
- pw.println("solid dump");
- for(Mesh.T t : tile) {
- Vec normal = t.norm();
- pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
- pw.println(" outer loop");
- for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
- pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
- }
- pw.println(" endloop");
- pw.println("endfacet");
- }
- pw.println("endsolid dump");
- pw.flush();
- pw.close();
- } catch (Exception e) { throw new RuntimeException(e); }
- }
- public void keyReleased(KeyEvent e) {
- switch(e.getKeyCode()) {
- case KeyEvent.VK_CONTROL: control = false; break;
- case KeyEvent.VK_ALT: alt = false; break;
- case KeyEvent.VK_SHIFT: shift = false; break;
- }
- }
-
- public void mouseClicked(MouseEvent e) { }
- public void mouseEntered(MouseEvent e) { }
- public void mouseExited(MouseEvent e) { }
- public void mousePressed(MouseEvent e) {
- clickPoint = getMouse();
- clickClosest = closest == null ? null : closest.getPoint();
- }
- public void mouseReleased(MouseEvent e) {
- clickPoint = null;
- clickClosest = null;
- }
-
- Point clickPoint = null;
- Point clickClosest = null;
-
- int mousex;
- int mousey;
- public void mouseMoved(MouseEvent e) {
- mousex = e.getX();
- mousey = e.getY();
- }
-
- float tx = 0;
- float ty = 0;
- float tz = 0;
- float anglex = 0;
- float angley = 0;
- public void mouseDragged(MouseEvent e) {
- if (shift) {
- /*
- tx += (mousex - e.getX())/(float)20;
- ty += (mousey - e.getY())/(float)20;
- */
- if (closest != null && lastGL != null && projection != null && clickClosest != null) {
- synchronized(safeTriangles) {
- Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint));
- Vec delta = d1.plus(clickClosest).minus(closest.getPoint());
- //System.out.println(delta + " " + closest.getPoint());
- System.out.println(getMouse().minus(clickPoint));
- closest.move(Matrix.translate(delta), true);
- }
- }
- } else {
- anglex -= mousex - e.getX();
- angley += mousey - e.getY();
- }
- mousex = e.getX();
- mousey = e.getY();
- }
-
- /**
- * Take care of initialization here.
- */
- public void init(GLAutoDrawable gld) {
- GL gl = gld.getGL();
- gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- gl.glViewport(0, 0, 500, 300);
- gl.glEnable(GL.GL_DEPTH_TEST);
- gl.glClearDepth(1.0);
- gl.glDepthFunc(GL.GL_LEQUAL);
- gl.glMatrixMode(GL.GL_PROJECTION);
- gl.glLoadIdentity();
- gl.glMatrixMode(GL.GL_MODELVIEW);
-
- float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f };
- float mat_shininess[] = { 50.0f };
- gl.glShadeModel(GL.GL_SMOOTH);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0);
- //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0);
- gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0);
- gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0);
- gl.glEnable(GL.GL_LIGHTING);
- gl.glEnable(GL.GL_LIGHT0);
- /*
- gl.glEnable(GL.GL_LIGHT1);
- gl.glEnable(GL.GL_LIGHT2);
- gl.glEnable(GL.GL_LIGHT3);
- gl.glEnable(GL.GL_LIGHT4);
- gl.glEnable(GL.GL_LIGHT5);
- */
- gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE);
- gl.glEnable(GL.GL_COLOR_MATERIAL);
-
- display(gld);
- }
-
- private GL lastGL = null;
public int temps;
public int accepts;
public int vertss;
- public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { }
- public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { }
- public void display(GLAutoDrawable drawable) {
+ protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
+
+ public MeshViewer(JFrame f) { super(f); }
- if (transforms==null) return;
+ public void _display(GLAutoDrawable drawable, GL gl) {
+ if (transforms==null) return;
glcanvas.setSize(f.getWidth(), f.getHeight() - 100);
Graphics2D g = (Graphics2D)f.getGraphics();
g.setColor(Color.black);
g.fillRect(140, 45+top, accepts, 10);
g.fillRect(140, 65+top, vertss, 10);
- GL gl = drawable.getGL();
- lastGL = gl;
GLU glu = new GLU();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glPointSize(5.0f);
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
double dist = Double.MAX_VALUE;
if (clickPoint==null) closest = null;
- projection = Matrix.getProjectionMatrix(gl);
- synchronized(safeTriangles) {
+ synchronized(this) {
for(Mesh.T t : safeTriangles)
t.glTriangle(gl, null);
for(Mesh.Vertex v : tile.vertices()) {
gl.glEnable(GL.GL_LIGHTING);
gl.glDrawBuffer(GL.GL_FRONT);
}
- Mesh.Vertex closest = null;
- Matrix projection = null;
- protected HashSet<Mesh.T> safeTriangles = new HashSet<Mesh.T>();
private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris) { draw(gl, triangles, tris, Matrix.ONE); }
private void draw(GL gl, boolean triangles, Iterable<Mesh.T> tris, Matrix m) {
float red = 0.0f;
float green = 0.0f;
float blue = 0.0f;
- synchronized(safeTriangles) {
+ synchronized(this) {
for(Mesh.T t : tris) {
if (red < 0.15) red = 1.0f;
if (green < 0.15) green = 1.0f;
}
}
- private JFrame f;
- private GLCanvas glcanvas;
- public MeshViewer(JFrame f) {
- this.f = f;
-
- GLCapabilities glcaps = new GLCapabilities();
- glcanvas = new GLCanvas();
- glcanvas.addGLEventListener(this);
- f.add(glcanvas, BorderLayout.CENTER);
-
- glcanvas.addMouseListener(this);
- glcanvas.addMouseMotionListener(this);
- glcanvas.addMouseWheelListener(this);
- glcanvas.addKeyListener(this);
+ public synchronized void dump() {
+ try {
+ PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl")));
+ pw.println("solid dump");
+ for(Mesh.T t : tile) {
+ Vec normal = t.norm();
+ pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z);
+ pw.println(" outer loop");
+ for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) {
+ pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z);
+ }
+ pw.println(" endloop");
+ pw.println("endfacet");
+ }
+ pw.println("endsolid dump");
+ pw.flush();
+ pw.close();
+ } catch (Exception e) { throw new RuntimeException(e); }
}
- public void repaint() {
- glcanvas.repaint();
+
+ public void keyPressed(KeyEvent e) {
+ super.keyPressed(e);
+ switch(e.getKeyCode()) {
+ case KeyEvent.VK_SPACE: breaks++; force = true; break;
+ case KeyEvent.VK_UP: temp = temp * 2; break;
+ case KeyEvent.VK_ENTER: temp = 10; break;
+ case KeyEvent.VK_LEFT: whichNeighbor--; break;
+ case KeyEvent.VK_RIGHT: whichNeighbor++; break;
+ case KeyEvent.VK_D: dump(); break;
+ case KeyEvent.VK_E: errorNormals = !errorNormals; break;
+ case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break;
+ case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break;
+ case KeyEvent.VK_N: neighbors = !neighbors; break;
+ case KeyEvent.VK_T: tileon = !tileon; break;
+ case KeyEvent.VK_G: goalon = !goalon; break;
+ case KeyEvent.VK_M: tilemeshon = !tilemeshon; break;
+ }
}
+
}
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