public Vec times(float mag) { return new Vec(x*mag, y*mag, z*mag); }
public Vec div(float mag) { return new Vec(x/mag, y/mag, z/mag); }
public String toString() { return "<"+x+","+y+","+z+">"; }
public Vec times(float mag) { return new Vec(x*mag, y*mag, z*mag); }
public Vec div(float mag) { return new Vec(x/mag, y/mag, z/mag); }
public String toString() { return "<"+x+","+y+","+z+">"; }