X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMain.java;h=50f44c07064fdb2db7c4b25e126f7667eb5c0851;hp=2af52bf8a6b8da1d2b73a870510d3d643e3ce0a9;hb=78303bd63882bf70a079f25874a8ff78fa0f652c;hpb=3fa3102dca9b7eee00ea28a63cc906951c26053b diff --git a/src/edu/berkeley/qfat/Main.java b/src/edu/berkeley/qfat/Main.java index 2af52bf..50f44c0 100644 --- a/src/edu/berkeley/qfat/Main.java +++ b/src/edu/berkeley/qfat/Main.java @@ -70,20 +70,6 @@ public class Main extends MeshViewer { v = v.times(0.5f); Point p = Point.ORIGIN.plus(v); Vec v0 = v; - /* - if (small(v.x) && small(v.y)) v = new Vec(0,0,1); - else if (small(v.y) && small(v.z)) v = new Vec(1,0,0); - else if (small(v.z) && small(v.x)) v = new Vec(0,1,0); - else if (small(v.x)) v = new Vec(0,v.y,0).minus(new Vec(0,0,v.z)).cross(new Vec(1,0,0)); - else if (small(v.y)) v = new Vec(0,0,v.z).minus(new Vec(v.x,0,0)).cross(new Vec(0,1,0)); - else if (small(v.z)) v = new Vec(v.x,0,0).minus(new Vec(0,v.y,0)).cross(new Vec(0,0,1)); - else { - Point v1 = new Point(v.x, 0, 0); - Point v2 = new Point(0, v.y, 0); - Point v3 = new Point(0, 0, v.z); - v = v3.minus(v2).cross(v1.minus(v2)); - } - */ if (v.dot(Point.ORIGIN.minus(p)) < 0) v = v.times(-1); System.out.println(v); @@ -115,483 +101,98 @@ public class Main extends MeshViewer { mesh.newT(p4, p1, c, null, 0); } - public Main(StlFile stlf, Frame f) { - super(f); - - for(int i=0; i es = new HashSet(); - for(Mesh.T t : tile) { - es.add(t.e1()); - es.add(t.e2()); - es.add(t.e3()); - } - for(Mesh.E e : es) { - if (e.p1.p.x == e.p2.p.x && e.p1.p.y == e.p2.p.y) continue; - if (e.p1.p.z == e.p2.p.z && e.p1.p.y == e.p2.p.y) continue; - if (e.p1.p.x == e.p2.p.x && e.p1.p.z == e.p2.p.z) continue; - e.shatter(); - } - */ - - - height = 4; - width = 4; - depth = 1; - - Matrix mm = Matrix.scale(0.1f); - // top - quad(tile, mm, - new Point( 2, 2, 0), - new Point( 1, 1, -1), - new Point(-1, 1, -1), - new Point(-2, 2, 0)); - quad(tile, mm, - new Point(-2, 2, 0), - new Point(-1, 1, 1), - new Point( 1, 1, 1), - new Point( 2, 2, 0)); - quad(tile, mm, - new Point( 1, 1, -1), - new Point( 1, 1, 1), - new Point(-1, 1, 1), - new Point(-1, 1, -1)); - - // bottom - quad(tile, mm, - new Point(-2, -2, 0), - new Point(-1, -1, -1), - new Point( 1, -1, -1), - new Point( 2, -2, 0)); - quad(tile, mm, - new Point( 2, -2, 0), - new Point( 1, -1, 1), - new Point(-1, -1, 1), - new Point(-2, -2, 0)); - quad(tile, mm, - new Point(-1, -1, -1), - new Point(-1, -1, 1), - new Point( 1, -1, 1), - new Point( 1, -1, -1)); - - // left - quad(tile, mm, - new Point( 2, -2, 0), - new Point( 1, -1, -1), - new Point( 1, 1, -1), - new Point( 2, 2, 0)); - quad(tile, mm, - new Point( 2, 2, 0), - new Point( 1, 1, 1), - new Point( 1, -1, 1), - new Point( 2, -2, 0)); - quad(tile, mm, - new Point( 1, -1, -1), - new Point( 1, -1, 1), - new Point( 1, 1, 1), - new Point( 1, 1, -1)); - - // bottom - quad(tile, mm, - new Point(-2, 2, 0), - new Point(-1, 1, -1), - new Point(-1, -1, -1), - new Point(-2, -2, 0)); - quad(tile, mm, - new Point(-2, -2, 0), - new Point(-1, -1, 1), - new Point(-1, 1, 1), - new Point(-2, 2, 0)); - quad(tile, mm, - new Point(-1, 1, -1), - new Point(-1, 1, 1), - new Point(-1, -1, 1), - new Point(-1, -1, -1)); - - - - translations = new Matrix[] { - - Matrix.translate(new Vec(0, 0.2f,0)) - .times(Matrix.rotate(new Vec(0,1,0), (float)(1*Math.PI/2))), - - Matrix.translate(new Vec(0,-0.2f,0)) - .times(Matrix.rotate(new Vec(0,1,0), (float)(1*Math.PI/2))), - - Matrix.translate(new Vec( 0.2f,0,0)) - .times(Matrix.rotate(new Vec(1,0,0), (float)(-1*Math.PI/2))), - - Matrix.translate(new Vec(-0.2f,0,0)) - .times(Matrix.rotate(new Vec(1,0,0), (float)(-1*Math.PI/2))), - - Matrix.rotate(new Vec(0,0,1), (float)(2*Math.PI/2)), - /* - Matrix.rotate(new Vec(0,0,1), (float)(1*Math.PI/2)), - - Matrix.rotate(new Vec(0,0,1), (float)(3*Math.PI/2)), - - Matrix.rotate(new Vec(1,0,0), (float)(2*Math.PI/2)), - */ - //Matrix.rotate(new Vec(0,0,1), (float)(2*Math.PI/2)), - //Matrix.scale(1,-1,1), - - //Matrix.translate(new Vec( 0.2f, 0,0)) - //.times(Matrix.rotate(new Vec(0,0,1), (float)( 1*Math.PI/2))) - //.times(Matrix.rotate(new Vec(0,1,0), (float)( 3*Math.PI/2))), - - //Matrix.translate(new Vec(-0.2f, 0,0)) - //.times(Matrix.rotate(new Vec(0,0,1), (float)( 3*Math.PI/2))) - //.times(Matrix.rotate(new Vec(0,1,0), (float)( 3*Math.PI/2))), - - //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2)) - //.times(Matrix.translate(new Vec(0, -0.2f, 0))) - //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))), - //Matrix.rotate(new Vec(0,0,1), (float)( 1*Math.PI/2)) - //.times(Matrix.translate(new Vec(0, -0.2f, 0))) - //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))), - - //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2)) - //.times(Matrix.translate(new Vec(0, -0.2f, 0))) - //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))), - //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2)) - //.times(Matrix.translate(new Vec(0, -0.2f, 0))) - //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))), - - Matrix.ONE, - }; - - - - for(Matrix m1 : translations) { - for(Matrix m2 : translations) { - for(Mesh.T t1 : tile) { - for(Mesh.T t2 : tile) { - - Matrix m = m1.inverse().times(m2); - if ((t1.v1().p.times(m).distance(t2.v1().p) < MATCHING_EPSILON) && - (t1.v2().p.times(m).distance(t2.v3().p) < MATCHING_EPSILON) && - (t1.v3().p.times(m).distance(t2.v2().p) < MATCHING_EPSILON)) { - t2.e3().bindEdge(t1.e1(), m); - t2.e2().bindEdge(t1.e2(), m); - t2.e1().bindEdge(t1.e3(), m); - } - if ((t1.v2().p.times(m).distance(t2.v1().p) < MATCHING_EPSILON) && - (t1.v3().p.times(m).distance(t2.v3().p) < MATCHING_EPSILON) && - (t1.v1().p.times(m).distance(t2.v2().p) < MATCHING_EPSILON)) { - t2.e3().bindEdge(t1.e2(), m); - t2.e2().bindEdge(t1.e3(), m); - t2.e1().bindEdge(t1.e1(), m); - } - if ((t1.v3().p.times(m).distance(t2.v1().p) < MATCHING_EPSILON) && - (t1.v1().p.times(m).distance(t2.v3().p) < MATCHING_EPSILON) && - (t1.v2().p.times(m).distance(t2.v2().p) < MATCHING_EPSILON)) { - t2.e3().bindEdge(t1.e3(), m); - t2.e2().bindEdge(t1.e1(), m); - t2.e1().bindEdge(t1.e2(), m); - } - - if ((t1.v1().p.times(m).distance(t2.v1().p) < MATCHING_EPSILON) && - (t1.v2().p.times(m).distance(t2.v2().p) < MATCHING_EPSILON) && - (t1.v3().p.times(m).distance(t2.v3().p) < MATCHING_EPSILON)) { - t2.e1().bindEdge(t1.e1().pair, m); - t2.e2().bindEdge(t1.e2().pair, m); - t2.e3().bindEdge(t1.e3().pair, m); - } - if ((t1.v2().p.times(m).distance(t2.v1().p) < MATCHING_EPSILON) && - (t1.v3().p.times(m).distance(t2.v2().p) < MATCHING_EPSILON) && - (t1.v1().p.times(m).distance(t2.v3().p) < MATCHING_EPSILON)) { - t2.e2().bindEdge(t1.e1().pair, m); - t2.e3().bindEdge(t1.e2().pair, m); - t2.e1().bindEdge(t1.e3().pair, m); - } - if ((t1.v3().p.times(m).distance(t2.v1().p) < MATCHING_EPSILON) && - (t1.v1().p.times(m).distance(t2.v2().p) < MATCHING_EPSILON) && - (t1.v2().p.times(m).distance(t2.v3().p) < MATCHING_EPSILON)) { - t2.e3().bindEdge(t1.e1().pair, m); - t2.e1().bindEdge(t1.e2().pair, m); - t2.e2().bindEdge(t1.e3().pair, m); - } - - } + public void loadGoal(String file) { + try { + StlFile stlf = new StlFile(); + stlf.load(file); + goal = new Mesh(false); + for(int i=0; i 0) { - while (breaks>0) { - breaks--; - breakit(); - } - seek_upward = true; - } else if (acceptance > 0.96) gamma = 0.1f; - else if (acceptance > 0.9) gamma = 0.2f; - else if (acceptance > 0.8) gamma = 0.3f; - else if (acceptance > 0.6) gamma = 0.4f; - else if (acceptance > 0.3) gamma = 0.6f; - else if (acceptance > 0.15) gamma = 0.9f; - else if (acceptance > 0.05) gamma = 0.94f; - else if (acceptance > 0.01) gamma = 0.98f; - else { /*breaks++;*/ } - - /* - if (seek_upward) { - if (acceptance > 0.2) seek_upward = false; - else gamma = 2-gamma; - } - */ - - if (anneal) - temp = temp * gamma; - - - HashSet hs = new HashSet(); - for(Mesh.Vertex p : tile.vertices()) hs.add(p); - Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]); - - int count = 0; - long then = System.currentTimeMillis(); - for(int i=0; i<400; i++) { - if (anneal) { - count++; - Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length]; - rand(temp,v); - v.recomputeFundamentalQuadricIfStale(); - v.recomputeFundamentalQuadricIfNeighborChanged(); - } - Thread.yield(); - repaint(); + synchronized(safeTriangles) { + safeTriangles.clear(); + for(Mesh.T t : tile) + if (t.shouldBeDrawn()) + safeTriangles.add(t); + } + if (!anneal) { repaint(); Thread.sleep(10); continue; } + + double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses)); + hits = 0; + misses = 0; + double gamma = 1; + acceptance = (ratio+acceptance)/2; + accepts = (int)(Math.ceil(ratio*100)); + temps = (int)(Math.ceil(temp*1000)); + vertss = tile.size(); + if (breaks > 0) { + while (breaks>0) { + breaks--; + breakit(); } + seek_upward = true; + continue; + } else if (acceptance > 0.96) gamma = 0.1f; + else if (acceptance > 0.9) gamma = 0.2f; + else if (acceptance > 0.8) gamma = 0.3f; + else if (acceptance > 0.6) gamma = 0.4f; + else if (acceptance > 0.3) gamma = 0.8f; + else if (acceptance > 0.15) gamma = 0.94f; + else if (acceptance > 0.10) gamma = 0.98f; + else { breaks++; } + + if (seek_upward) { + if (acceptance > 0.25) seek_upward = false; + else gamma = 2-gamma; + } - /* - PriorityQueue es = new PriorityQueue(); - for(Mesh.T t : tile) { - float max = 5; - for(Mesh.E e : new Mesh.E[] { t.e1(), t.e2(), t.e3() }) { - if (e==null) continue; - if (e.stretchRatio() > max) es.add(e); - if (t.aspect() < 0.1 && e.length()>e.next.length() && e.length()>e.prev.length()) es.add(e); - } - } - for(int i=0; i<5; i++) { - Mesh.E e = es.poll(); - if (e==null) break; - e.shatter(); - } + if (anneal) + temp = temp * gamma; - tile.rebindPoints(); - */ + HashSet hs = new HashSet(); + for(Mesh.Vertex p : tile.vertices()) hs.add(p); + Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]); - - System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " + - "points_per_second=" + - (count*1000)/((double)(System.currentTimeMillis()-then))); - for(Mesh.Vertex p : goal.vertices()) { - p.quadricStale = true; - p.recomputeFundamentalQuadricIfNeighborChanged(); + int count = 0; + long then = System.currentTimeMillis(); + for(int i=0; i<300; i++) { + if (anneal) { + Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length]; + if (breaks>0) break; + if (!rand(temp,v)) { i--; continue; } + v.recomputeFundamentalQuadricIfStale(); + v.recomputeFundamentalQuadricIfNeighborChanged(); + count++; } + Thread.yield(); + repaint(); + } - synchronized(safeTriangles) { - safeTriangles.clear(); - for(Mesh.T t : tile) - //if (t.shouldBeDrawn()) - safeTriangles.add(t); - } + System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " + + "points_per_second=" + + (count*1000)/((double)(System.currentTimeMillis()-then))); + for(Mesh.Vertex p : goal.vertices()) { + p.quadricStale = true; + p.recomputeFundamentalQuadricIfNeighborChanged(); } } } public static void main(String[] s) throws Exception { - StlFile stlf = new StlFile(); - stlf.load("torus.stl"); - //stlf.load("fish.stl"); - //stlf.load("monkey.stl"); - Frame f = new Frame(); - Main main = new Main(stlf, f); + JFrame f = new JFrame(); + Main main = new Main(f); + f.setJMenuBar(main.new MyMenuBar()); f.pack(); f.show(); f.setSize(900, 900); @@ -778,4 +345,510 @@ public class Main extends MeshViewer { main.anneal(); } + public class MyMenuItem extends JMenuItem implements ActionListener { + public MyMenuItem(String s) { + super(s); + this.addActionListener(this); + } + public void actionPerformed(ActionEvent event) { + synchronized(Main.this) { + synchronized(safeTriangles) { + hit(); + } + } + } + public void hit() {} + } + + public void hexBrick(boolean offset, boolean rotated) { + tile = new Mesh(false); + float width = (float)0.8; + float depth = (float)0.08; + float height = (float)0.4; + float rshift = width/2; + float lshift = -(width/2); + float halfup = 0; + Point ltf = new Point(lshift, (depth/2), (height/2)); + Point mtf = new Point( 0.0, (depth/2), (height/2)); + Point rtf = new Point(rshift, (depth/2), (height/2)); + Point lbf = new Point(lshift, -(depth/2), (height/2)); + Point mbf = new Point( 0.0, -(depth/2), (height/2)); + Point rbf = new Point(rshift, -(depth/2), (height/2)); + + Point ltc = new Point(lshift, (depth/2), 0); + Point mtc = new Point( 0.0, (depth/2), 0); + Point rtc = new Point(rshift, (depth/2), 0); + Point lbc = new Point(lshift, -(depth/2), 0); + Point mbc = new Point( 0.0, -(depth/2), 0); + Point rbc = new Point(rshift, -(depth/2), 0); + + Point ltn = new Point(lshift, (depth/2), -(height/2)); + Point mtn = new Point( 0.0, (depth/2), -(height/2)); + Point rtn = new Point(rshift, (depth/2), -(height/2)); + Point lbn = new Point(lshift, -(depth/2), -(height/2)); + Point mbn = new Point( 0.0, -(depth/2), -(height/2)); + Point rbn = new Point(rshift, -(depth/2), -(height/2)); + + + Point[] points = new Point[] { + ltf, + mtf, + rtf, + lbf, + mbf, + rbf, + + ltc, + mtc, + rtc, + lbc, + mbc, + rbc, + + ltn, + mtn, + rtn, + lbn, + mbn, + rbn + }; + + + // top + tile.newT(ltf, mtf, mtc, null, 1); + tile.newT(mtc, ltc, ltf, null, 1); + tile.newT(mtf, rtf, rtc, null, 1); + tile.newT(rtc, mtc, mtf, null, 1); + + tile.newT(ltc, mtc, mtn, null, 1); + tile.newT(mtn, ltn, ltc, null, 1); + tile.newT(mtc, rtc, rtn, null, 1); + tile.newT(rtn, mtn, mtc, null, 1); + + // bottom (swap normals) + tile.newT(mbf, lbf, mbc, null, 2); + tile.newT(lbc, mbc, lbf, null, 2); + tile.newT(rbf, mbf, rbc, null, 2); + tile.newT(mbc, rbc, mbf, null, 2); + + tile.newT(mbc, lbc, mbn, null, 2); + tile.newT(lbn, mbn, lbc, null, 2); + + tile.newT(rbc, mbc, rbn, null, 2); + tile.newT(mbn, rbn, mbc, null, 2); + + + // left + tile.newT(ltf, ltc, lbc, null, 3); + tile.newT(lbc, lbf, ltf, null, 3); + tile.newT(ltc, ltn, lbn, null, 3); + tile.newT(lbn, lbc, ltc, null, 3); + + // right (swap normals) + tile.newT(rtc, rtf, rbc, null, 4); + tile.newT(rbf, rbc, rtf, null, 4); + tile.newT(rtn, rtc, rbn, null, 4); + tile.newT(rbc, rbn, rtc, null, 4); + + // front + tile.newT(ltn, mtn, mbn, null, 5); + tile.newT(ltn, mbn, lbn, null, 5); + tile.newT(mtn, rtn, rbn, null, 5); + tile.newT(mtn, rbn, mbn, null, 5); + + // back + tile.newT(mtf, ltf, mbf, null, 6); + tile.newT(mbf, ltf, lbf, null, 6); + tile.newT(rtf, mtf, rbf, null, 6); + tile.newT(rbf, mtf, mbf, null, 6); + + if (offset) { + transforms = new Matrix[] { + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(lshift, depth, 0)), + Matrix.translate(new Vec(lshift, -depth, 0)), + Matrix.translate(new Vec(rshift, depth, 0)), + Matrix.translate(new Vec(rshift, -depth, 0)), + Matrix.ONE, + }; + } else if (rotated) { + HashSet es = new HashSet(); + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + } + for(Mesh.E e : es) { + if (e.p1.p.x == e.p2.p.x && e.p1.p.y == e.p2.p.y) continue; + if (e.p1.p.z == e.p2.p.z && e.p1.p.y == e.p2.p.y) continue; + if (e.p1.p.x == e.p2.p.x && e.p1.p.z == e.p2.p.z) continue; + e.shatter(); + } + transforms = new Matrix[] { + Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.ONE, + }; + } else { + transforms = new Matrix[] { + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.ONE, + }; + } + + fixupTile(); + } + + public class MyMenuBar extends JMenuBar { + + public MyMenuBar() { + + JMenu tileMenu = new JMenu("Tile"); + JMenu goalMenu = new JMenu("Goal"); + JMenu hideMenu = new JMenu("Actions"); + + hideMenu.add(new MyMenuItem("Start Anneal") { public void hit() { anneal = true; }}); + hideMenu.add(new MyMenuItem("Stop Anneal") { public void hit() { anneal = false; }}); + hideMenu.add(new MyMenuItem("Reset to high temperature") { public void hit() { temp = 1; }}); + hideMenu.add(new MyMenuItem("Subdivide surface") { public void hit() { breaks++; }}); + hideMenu.add(new MyMenuItem("Show Goal") { public void hit() { goalon = true; }}); + hideMenu.add(new MyMenuItem("Hide Goal") { public void hit() { goalon = false; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors") { public void hit() { neighbors = true; }}); + hideMenu.add(new MyMenuItem("Show One Neighbor Wireframe") { public void hit() { neighborsWireOne = true; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors Wireframe") { public void hit() { neighborsWire = true; neighborsWireOne = false;}}); + hideMenu.add(new MyMenuItem("Hide Neighbors") { public void hit() { neighborsWire = false; neighborsWireOne = false; neighbors = false; }}); + + goalMenu.add(new MyMenuItem("Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Vertical Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.rotate(new Vec(1, 0, 0), (float)(Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/1.6f)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Torus") { public void hit() { + loadGoal("torus.stl"); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/3.3f)); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + fixupGoal(); + }}); + tileMenu.add(new MyMenuItem("Hex Brick") { public void hit() { + hexBrick(false, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, offset planes") { public void hit() { + hexBrick(true, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, rotated") { public void hit() { + hexBrick(false, true); + }}); + tileMenu.add(new MyMenuItem("Temp (do not use)") { public void hit() { + tile = new Mesh(false); + float width = (float)0.8; + float depth = (float)0.08; + float height = (float)0.4; + + float rshift = width/2; + float lshift = -(width/2); + float halfup = 0; + //float shift = height/2; + //width = (width*2)/3; + float shift = 0; + transforms = new Matrix[] { + + Matrix.translate(new Vec(lshift/2, depth, -shift)), + Matrix.translate(new Vec(rshift/2, depth, -shift)), + Matrix.translate(new Vec(lshift/2, -depth, -shift)), + Matrix.translate(new Vec(rshift/2, -depth, -shift)), + + Matrix.translate(new Vec(lshift, depth/2, -shift)), + Matrix.translate(new Vec(rshift, depth/2, -shift)), + Matrix.translate(new Vec(lshift, -depth/2, -shift)), + Matrix.translate(new Vec(rshift, -depth/2, -shift)), + + + /* + Matrix.translate(new Vec(lshift, depth, -shift)), + Matrix.translate(new Vec(rshift, depth, -shift)), + Matrix.translate(new Vec(lshift, -depth, -shift)), + Matrix.translate(new Vec(rshift, -depth, -shift)), + */ + /* + Matrix.translate(new Vec(lshift, depth, shift)), + Matrix.translate(new Vec(rshift, depth, shift)), + Matrix.translate(new Vec(lshift, -depth, shift)), + Matrix.translate(new Vec(rshift, -depth, shift)), + */ + //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + + //Matrix.translate(new Vec(0, depth, 0)), + //Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec(0, 0, height)), + Matrix.translate(new Vec(0, 0, -height)), + + //Matrix.translate(new Vec(lshift, depth, height/2)), + //Matrix.translate(new Vec(lshift, depth, -height/2)), + //Matrix.translate(new Vec(rshift, -depth, height/2)), + //Matrix.translate(new Vec(rshift, -depth, -height/2)), + //Matrix.translate(new Vec(rshift, 0, height)), + //Matrix.translate(new Vec(rshift, 0, -height)), + + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + + Matrix.ONE + }; + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Dense Packing (Hex)") { public void hit() { + tile = new Mesh(false); + float width = (float)3.2; + float depth = (float)0.32; + float height = (float)1.6; + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + height = 2*r*(float)Math.sqrt(2f/3f); + + /* + r *= 0.3f; + cos *= 0.3f; + unit *= 0.3f; + */ + + /* + sin *= 0.3f; + x *= 0.3f; + z *= 0.3f; + */ + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + Matrix.translate(new Vec( 0, height, z)), + Matrix.translate(new Vec(-r, height, -x)), + Matrix.translate(new Vec( r, height, -x)), + Matrix.translate(new Vec( 0, -height, -z)), + Matrix.translate(new Vec(-r, -height, x)), + Matrix.translate(new Vec( r, -height, x)), + Matrix.ONE, + }; + generateTile(transforms, tile); + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Slim Dense Packing (Hex)") { public void hit() { + tile = new Mesh(false); + float width = (float)3.2; + float depth = (float)0.32; + float height = (float)1.6; + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + height = 2*r*(float)Math.sqrt(2f/3f); + + + r *= 0.3f; + cos *= 0.3f; + unit *= 0.3f; + height *= 1.5f; + + /* + sin *= 0.3f; + x *= 0.3f; + z *= 0.3f; + */ + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + Matrix.translate(new Vec( 0, height, z)), + Matrix.translate(new Vec(-r, height, -x)), + Matrix.translate(new Vec( r, height, -x)), + Matrix.translate(new Vec( 0, -height, -z)), + Matrix.translate(new Vec(-r, -height, x)), + Matrix.translate(new Vec( r, -height, x)), + Matrix.ONE, + }; + generateTile(transforms, tile); + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Genus-1") { public void hit() { + synchronized(this) { + tile = new Mesh(false); + float height = 4; + float width = 4; + float depth = 1; + Matrix mm = Matrix.scale(0.1f); + // top + quad(tile, mm, + new Point( 2, 2, 0), + new Point( 1, 1, -1), + new Point(-1, 1, -1), + new Point(-2, 2, 0)); + quad(tile, mm, + new Point(-2, 2, 0), + new Point(-1, 1, 1), + new Point( 1, 1, 1), + new Point( 2, 2, 0)); + quad(tile, mm, + new Point( 1, 1, -1), + new Point( 1, 1, 1), + new Point(-1, 1, 1), + new Point(-1, 1, -1)); + + // bottom + quad(tile, mm, + new Point(-2, -2, 0), + new Point(-1, -1, -1), + new Point( 1, -1, -1), + new Point( 2, -2, 0)); + quad(tile, mm, + new Point( 2, -2, 0), + new Point( 1, -1, 1), + new Point(-1, -1, 1), + new Point(-2, -2, 0)); + quad(tile, mm, + new Point(-1, -1, -1), + new Point(-1, -1, 1), + new Point( 1, -1, 1), + new Point( 1, -1, -1)); + + // left + quad(tile, mm, + new Point( 2, -2, 0), + new Point( 1, -1, -1), + new Point( 1, 1, -1), + new Point( 2, 2, 0)); + quad(tile, mm, + new Point( 2, 2, 0), + new Point( 1, 1, 1), + new Point( 1, -1, 1), + new Point( 2, -2, 0)); + quad(tile, mm, + new Point( 1, -1, -1), + new Point( 1, -1, 1), + new Point( 1, 1, 1), + new Point( 1, 1, -1)); + + // bottom + quad(tile, mm, + new Point(-2, 2, 0), + new Point(-1, 1, -1), + new Point(-1, -1, -1), + new Point(-2, -2, 0)); + quad(tile, mm, + new Point(-2, -2, 0), + new Point(-1, -1, 1), + new Point(-1, 1, 1), + new Point(-2, 2, 0)); + quad(tile, mm, + new Point(-1, 1, -1), + new Point(-1, 1, 1), + new Point(-1, -1, 1), + new Point(-1, -1, -1)); + + height = 4; + width = 4; + depth = 1; + + + transforms = new Matrix[] { + Matrix.translate(new Vec(0, 0.2f,0)) + .times(Matrix.rotate(new Vec(0,1,0), (float)(1*Math.PI/2))), + + Matrix.translate(new Vec(0,-0.2f,0)) + .times(Matrix.rotate(new Vec(0,1,0), (float)(-1*Math.PI/2))), + + Matrix.translate(new Vec( 0.2f,0,0)) + .times(Matrix.rotate(new Vec(1,0,0), (float)(1*Math.PI/2))), + + Matrix.translate(new Vec(-0.2f,0,0)) + .times(Matrix.rotate(new Vec(1,0,0), (float)(-1*Math.PI/2))), + + //Matrix.rotate(new Vec(0,0,1), (float)(1*Math.PI/2)), + + /* + Matrix.rotate(new Vec(0,0,1), (float)(1*Math.PI/2)), + + Matrix.rotate(new Vec(0,0,1), (float)(3*Math.PI/2)), + Matrix.rotate(new Vec(1,0,0), (float)(2*Math.PI/2)), + */ + + //Matrix.rotate(new Vec(0,0,1), (float)(2*Math.PI/2)), + //Matrix.scale(1,-1,1), + + //Matrix.translate(new Vec( 0.2f, 0,0)) + //.times(Matrix.rotate(new Vec(0,0,1), (float)( 1*Math.PI/2))) + //.times(Matrix.rotate(new Vec(0,1,0), (float)( 3*Math.PI/2))), + + //Matrix.translate(new Vec(-0.2f, 0,0)) + //.times(Matrix.rotate(new Vec(0,0,1), (float)( 3*Math.PI/2))) + //.times(Matrix.rotate(new Vec(0,1,0), (float)( 3*Math.PI/2))), + + //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2)) + //.times(Matrix.translate(new Vec(0, -0.2f, 0))) + //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))), + //Matrix.rotate(new Vec(0,0,1), (float)( 1*Math.PI/2)) + //.times(Matrix.translate(new Vec(0, -0.2f, 0))) + //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))), + + //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2)) + //.times(Matrix.translate(new Vec(0, -0.2f, 0))) + //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))), + //Matrix.rotate(new Vec(0,0,1), (float)( 0*Math.PI/2)) + //.times(Matrix.translate(new Vec(0, -0.2f, 0))) + //.times(Matrix.rotate(new Vec(0,1,0), (float)( 1*Math.PI/2))), + + Matrix.ONE, + }; + fixupTile(); + }}}); + + // Finally, add all the menus to the menu bar. + add(tileMenu); + add(goalMenu); + add(hideMenu); + } + + } + } \ No newline at end of file