X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMain.java;h=5dbba74446abbc31ac32baa032c19344fddf3150;hp=65c6c2abfc36793fa7a6b19f79d508ab599c4915;hb=076fc38f95ee874e4bb01e03cb1021f5d137f35e;hpb=e3aa83b5505dcfbc200e29e5b1701664bb218709 diff --git a/src/edu/berkeley/qfat/Main.java b/src/edu/berkeley/qfat/Main.java index 65c6c2a..5dbba74 100644 --- a/src/edu/berkeley/qfat/Main.java +++ b/src/edu/berkeley/qfat/Main.java @@ -1,461 +1,979 @@ package edu.berkeley.qfat; import java.awt.*; +import java.io.*; import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import java.util.*; +import edu.berkeley.qfat.geom.*; +import edu.berkeley.qfat.geom.Point; +import edu.berkeley.qfat.geom.Polygon; -// FIXME: recenter goal to have centroid coincident with tile -// FIXME: re-orient goal (how?) -// fish case: ensure that spinal axis of fish is the x-axis of the tile - -public class Main implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { - - boolean alt = false; - boolean shift = false; - boolean control = false; - - public void mouseWheelMoved(MouseWheelEvent e) { - tz -= e.getWheelRotation() ; - } - - public void keyTyped(KeyEvent e) { } - public void keyPressed(KeyEvent e) { - switch(e.getKeyCode()) { - case KeyEvent.VK_CONTROL: control = true; break; - case KeyEvent.VK_ALT: alt = true; break; - case KeyEvent.VK_SHIFT: shift = true; break; - } - } - public void keyReleased(KeyEvent e) { - switch(e.getKeyCode()) { - case KeyEvent.VK_CONTROL: control = false; break; - case KeyEvent.VK_ALT: alt = false; break; - case KeyEvent.VK_SHIFT: shift = false; break; - } - } - - public void mouseClicked(MouseEvent e) { } - public void mouseEntered(MouseEvent e) { } - public void mouseExited(MouseEvent e) { } - public void mousePressed(MouseEvent e) { } - public void mouseReleased(MouseEvent e) { } - - int mousex; - int mousey; - public void mouseMoved(MouseEvent e) { - mousex = e.getX(); - mousey = e.getY(); - } +// TO DO: +// - real anneal +// - solve self-intersection problem +// - get a better test model? +// - symmetry constraints withing the tile +// - rotation matrices +// - overbinding results in forced equational constraints on the leader +// - shatter in invertd-triforce pattern brian mentioned +// - aspect ratio? non-uniform deformation? +// - rotational alignment - float tx = 0; - float ty = 0; - float tz = 0; - float anglex = 0; - float angley = 0; - public void mouseDragged(MouseEvent e) { - if (shift) { - tx += (mousex - e.getX())/(float)20; - ty += (mousey - e.getY())/(float)20; - } else { - anglex -= mousex - e.getX(); - angley += mousey - e.getY(); - } - mousex = e.getX(); - mousey = e.getY(); - } +// - movie-style user interface like +// http://www.coleran.com/markcoleranreell.html ? - private Geom tile = new Geom(); - private Geom goal = new Geom(); +// - consider recasting the Shewchuk predicates in Java? +// http://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.c - /** magnification factor */ - private static final float MAG = 1; +/* + blender keys + - middle mouse = option+click + - right mouse = command+click - Geom.M[] translations; - Geom.V[] points; + 3,7,1 = view along axes (control for opp direction) + 4, 8, 7, 2 = rotate in discrete increments (+control to translate) + middle trag: rotate space + shift+middle drag: translate space + wheel: zoom + home: home view: take current angle, zoom to whole scnee + 5 = ortho vs non-ortho - public Main(StlFile stlf) { +*/ - for(int i=0; i halfSpaces = new HashSet(); + HashSet polygons = new HashSet(); + for(Matrix m : matrices) { + Vec v = m.getTranslationalComponent(); + if (v.mag() < 0.0001) continue; + v = v.times(-1); + v = v.times(0.5f); + Point p = Point.ORIGIN.plus(v); + v = v.times(-1); + + //System.out.println(v); + HalfSpace hs = new HalfSpace(p, v.norm()); + halfSpaces.add(hs); + polygons.add(new Polygon(hs)); + } + for(Polygon p : polygons) { + System.out.println(p.plane.norm + " " + p.plane.dvalue); + for(HalfSpace hs : halfSpaces) { + if (p.plane==hs) continue; + p = p.intersect(hs); + } + p.tesselate(mesh); + } + } - //mtf.move(new Geom.Vec(0, (float)-0.05, (float)0.05)); + private void quad(Mesh mesh, Matrix m, Point p1_, Point p2_, Point p3_, Point p4_) { + Point p1 = m.times(p1_); + Point p2 = m.times(p2_); + Point p3 = m.times(p3_); + Point p4 = m.times(p4_); + Point c = new Point((p1.x+p2.x+p3.x+p4.x)/4, + (p1.y+p2.y+p3.y+p4.y)/4, + (p1.z+p2.z+p3.z+p4.z)/4); + mesh.newT(p1, p2, c, null, 0); + mesh.newT(p2, p3, c, null, 0); + mesh.newT(p3, p4, c, null, 0); + mesh.newT(p4, p1, c, null, 0); + } + public void loadGoal(String file) { + try { + StlFile stlf = new StlFile(); + InputStream res = this.getClass().getClassLoader().getResourceAsStream(file); + stlf.readBinaryFile(file, res); + setGoal(new Mesh(false)); + for(int i=0; i 300) return; - //double min = (tile.avgedge/tile.numedges)*(1+(4/(double)verts)); - //if (verts>0 && tile.es.peek().length() < min) return; - PriorityQueue es = new PriorityQueue(); - for(Geom.E e : tile.es) es.add(e); - for(int i=0; i<10; i++) { - Geom.E e = es.poll(); + + public void breakit() { + int oldverts = verts; + if (verts > 2000 && !force) return; + force = false; + System.out.println("doubling vertices."); + PriorityQueue es = new PriorityQueue(); + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + Thread.yield(); + repaint(); + } + for(int i=0; i 0) { + while (breaks>0) { + breaks--; + breakit(); + } + seek_upward = true; + continue; + } else if (acceptance > 0.96) gamma = 0.1f; + else if (acceptance > 0.9) gamma = 0.2f; + else if (acceptance > 0.8) gamma = 0.3f; + else if (acceptance > 0.6) gamma = 0.4f; + else if (acceptance > 0.3) gamma = 0.8f; + else if (acceptance > 0.15) gamma = 0.94f; + else if (acceptance > 0.10) gamma = 0.98f; + + else if (acceptance < 0.01) breaks++; + + if (seek_upward) { + if (acceptance > 0.25) seek_upward = false; + else gamma = 2-gamma; + } - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - public synchronized void display(GLAutoDrawable drawable) { - GL gl = drawable.getGL(); - GLU glu = new GLU(); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - gl.glPointSize(5.0f); - gl.glLoadIdentity(); - glu.gluPerspective(50-tz, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); - glu.gluLookAt(0, 0, -1, 0, 0, 0, 0, 1, 0); - gl.glTranslatef(tx/(float)20, ty/(float)20, 0); - gl.glRotatef(anglex/3, 0, 1, 0); - gl.glRotatef(angley/3, 1, 0, 0); - - gl.glBegin(GL.GL_TRIANGLES); - draw(gl, true, tile); - gl.glEnd(); - - gl.glBegin(GL.GL_TRIANGLES); - gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8); - //draw(gl, false, goal); - gl.glEnd(); - - - int i = 0; - //gl.glDisable(GL.GL_DEPTH_TEST); - gl.glColor4f(1,1,1,1); - for(Geom.M m : translations) { - //if (v1.z==0 && v1.y==0) continue; - i++; - if (i != 1 /*&& i!=4*/) continue; - Geom.P p = new Geom.P(0, 0, 0).times(m); - Geom.Vec v = new Geom.Vec(p.x, p.y, p.z); - v = v.times((float)1.04); - gl.glTranslatef(v.x, v.y, v.z); - draw(gl, false, tile); - gl.glTranslatef(-v.x, -v.y, -v.z); - } - //gl.glEnable(GL.GL_DEPTH_TEST); - } + if (anneal) + temp = temp * gamma; - private synchronized void draw(GL gl, boolean triangles, Geom mesh) { - float red = 0.0f; - float green = 0.0f; - float blue = 0.0f; - for(Geom.T t : mesh) { - if (red < 0.15) red = 1.0f; - if (green < 0.15) green = 1.0f; - if (blue < 0.15) blue = 1.0f; - red -= .09f; - green -= .12f; - blue -= .15f; - - if (triangles) switch(t.color) { - case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; - case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; - case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; - case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break; - } - //gl.glBegin(GL.GL_LINES); - - if (triangles) { - gl.glBegin(GL.GL_TRIANGLES); - t.glVertices(gl); - gl.glEnd(); - } else { - gl.glBegin(GL.GL_LINES); - t.e1().p1.p.glVertex(gl); - t.e1().p2.p.glVertex(gl); - t.e2().p1.p.glVertex(gl); - t.e2().p2.p.glVertex(gl); - t.e3().p1.p.glVertex(gl); - t.e3().p2.p.glVertex(gl); - gl.glEnd(); - } - Geom.P centroid = t.centroid(); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - /* - centroid.glVertex(gl); - centroid.plus(t.norm().times(t.diameter())).glVertex(gl); - */ - - if (mesh==goal) - for(Geom.V p : new Geom.V[] { t.p1(), t.p2(), t.p3() }) { - p.p.glVertex(gl); - //p.plus(p.norm().times(p.score()*10)).glVertex(gl); - p.partner().p.glVertex(gl); - //tile.nearest(p).centroid().glVertex(gl); - } + HashSet hs = new HashSet(); + for(Mesh.Vertex p : tile.vertices()) hs.add(p); + Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]); - gl.glEnd(); + int count = 0; + long then = System.currentTimeMillis(); + for(int i=0; i<300; i++) { + if (anneal) { + Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length]; + if (breaks>0) break; + if (!rand(temp,v)) { i--; continue; } + v.recomputeFundamentalQuadricIfStale(); + v.recomputeFundamentalQuadricIfNeighborChanged(); + count++; + } + Thread.yield(); + repaint(); + } + System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " + + "points_per_second=" + + (count*1000)/((double)(System.currentTimeMillis()-then))); + for(Mesh.Vertex p : goal.vertices()) { + p.quadricStale = true; + p.recomputeFundamentalQuadricIfNeighborChanged(); + } + } } } + public static void main(String[] s) throws Exception { - StlFile stlf = new StlFile(); - stlf.load("simplefish.stl"); - Main main = new Main(stlf); - Frame f = new Frame(); - GLCapabilities glcaps = new GLCapabilities(); - GLCanvas glcanvas = new GLCanvas(); - glcanvas.addGLEventListener(main); - f.add(glcanvas, BorderLayout.CENTER); + JFrame f = new JFrame(); + f.setLayout(new BorderLayout()); + Main main = new Main(f); + f.setJMenuBar(main.new MyMenuBar()); f.pack(); f.show(); f.setSize(900, 900); f.doLayout(); + main.anneal(); + } - glcanvas.addMouseListener(main); - glcanvas.addMouseMotionListener(main); - glcanvas.addMouseWheelListener(main); - glcanvas.addKeyListener(main); - - main.anneal(glcanvas); + public class MyMenuItem extends JMenuItem implements ActionListener { + public MyMenuItem(String s) { + super(s); + this.addActionListener(this); + } + public void actionPerformed(ActionEvent event) { + synchronized(Main.this) { + hit(); + } + } + public void hit() {} } - public static int verts = 0; - public void anneal(GLCanvas glcanvas) throws Exception { - int verts = 0; - while(true) { - //Thread.sleep(10); - for(int i=0; i<1; i++) { - glcanvas.repaint(); - //tile.ts.get(Math.abs(random.nextInt()) % tile.ts.size()).e1().p1 - for(Geom.T t : tile) - for(Geom.V p : new Geom.V[] { t.p1(), t.p2(), t.p3() }) { - rand(10,p); + + public void hexBrick(boolean offset, boolean rotated) { + setTile(new Mesh(false)); + float width = (float)0.8; + float depth = (float)0.08; + float height = (float)0.4; + float rshift = width/2; + float lshift = -(width/2); + float halfup = 0; + Point ltf = new Point(lshift, (depth/2), (height/2)); + Point mtf = new Point( 0.0, (depth/2), (height/2)); + Point rtf = new Point(rshift, (depth/2), (height/2)); + Point lbf = new Point(lshift, -(depth/2), (height/2)); + Point mbf = new Point( 0.0, -(depth/2), (height/2)); + Point rbf = new Point(rshift, -(depth/2), (height/2)); + + Point ltc = new Point(lshift, (depth/2), 0); + Point mtc = new Point( 0.0, (depth/2), 0); + Point rtc = new Point(rshift, (depth/2), 0); + Point lbc = new Point(lshift, -(depth/2), 0); + Point mbc = new Point( 0.0, -(depth/2), 0); + Point rbc = new Point(rshift, -(depth/2), 0); + + Point ltn = new Point(lshift, (depth/2), -(height/2)); + Point mtn = new Point( 0.0, (depth/2), -(height/2)); + Point rtn = new Point(rshift, (depth/2), -(height/2)); + Point lbn = new Point(lshift, -(depth/2), -(height/2)); + Point mbn = new Point( 0.0, -(depth/2), -(height/2)); + Point rbn = new Point(rshift, -(depth/2), -(height/2)); + + + Point[] points = new Point[] { + ltf, + mtf, + rtf, + lbf, + mbf, + rbf, + + ltc, + mtc, + rtc, + lbc, + mbc, + rbc, + + ltn, + mtn, + rtn, + lbn, + mbn, + rbn + }; + + + // top + tile.newT(ltf, mtf, mtc, null, 1); + tile.newT(mtc, ltc, ltf, null, 1); + tile.newT(mtf, rtf, rtc, null, 1); + tile.newT(rtc, mtc, mtf, null, 1); + + tile.newT(ltc, mtc, mtn, null, 1); + tile.newT(mtn, ltn, ltc, null, 1); + tile.newT(mtc, rtc, rtn, null, 1); + tile.newT(rtn, mtn, mtc, null, 1); + + // bottom (swap normals) + tile.newT(mbf, lbf, mbc, null, 2); + tile.newT(lbc, mbc, lbf, null, 2); + tile.newT(rbf, mbf, rbc, null, 2); + tile.newT(mbc, rbc, mbf, null, 2); + + tile.newT(mbc, lbc, mbn, null, 2); + tile.newT(lbn, mbn, lbc, null, 2); + + tile.newT(rbc, mbc, rbn, null, 2); + tile.newT(mbn, rbn, mbc, null, 2); + + + // left + tile.newT(ltf, ltc, lbc, null, 3); + tile.newT(lbc, lbf, ltf, null, 3); + tile.newT(ltc, ltn, lbn, null, 3); + tile.newT(lbn, lbc, ltc, null, 3); + + // right (swap normals) + tile.newT(rtc, rtf, rbc, null, 4); + tile.newT(rbf, rbc, rtf, null, 4); + tile.newT(rtn, rtc, rbn, null, 4); + tile.newT(rbc, rbn, rtc, null, 4); + + // front + tile.newT(ltn, mtn, mbn, null, 5); + tile.newT(ltn, mbn, lbn, null, 5); + tile.newT(mtn, rtn, rbn, null, 5); + tile.newT(mtn, rbn, mbn, null, 5); + + // back + tile.newT(mtf, ltf, mbf, null, 6); + tile.newT(mbf, ltf, lbf, null, 6); + tile.newT(rtf, mtf, rbf, null, 6); + tile.newT(rbf, mtf, mbf, null, 6); + + if (offset) { + transforms = new Matrix[] { + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(lshift, depth, 0)), + Matrix.translate(new Vec(lshift, -depth, 0)), + Matrix.translate(new Vec(rshift, depth, 0)), + Matrix.translate(new Vec(rshift, -depth, 0)), + Matrix.ONE, + }; + } else if (rotated) { + HashSet es = new HashSet(); + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); } - goal.rescore(); - tile.rescore(); - } - breakit(); - } + for(Mesh.E e : es) { + if (e.p1.p.x == e.p2.p.x && e.p1.p.y == e.p2.p.y) continue; + if (e.p1.p.z == e.p2.p.z && e.p1.p.y == e.p2.p.y) continue; + if (e.p1.p.x == e.p2.p.x && e.p1.p.z == e.p2.p.z) continue; + e.shatter(); + } + transforms = new Matrix[] { + Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.ONE, + }; + } else { + transforms = new Matrix[] { + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.ONE, + }; + } + + fixupTile(); + } + + public class MyMenuBar extends JMenuBar { + + public MyMenuBar() { + + JMenu tileMenu = new JMenu("Tile"); + JMenu goalMenu = new JMenu("Goal"); + JMenu hideMenu = new JMenu("Actions"); + + hideMenu.add(new MyMenuItem("Start Anneal") { public void hit() { anneal = true; }}); + hideMenu.add(new MyMenuItem("Stop Anneal") { public void hit() { anneal = false; }}); + hideMenu.add(new MyMenuItem("Reset to high temperature") { public void hit() { temp = 1; }}); + hideMenu.add(new MyMenuItem("Subdivide surface") { public void hit() { breaks++; }}); + hideMenu.add(new MyMenuItem("Show Goal") { public void hit() { goalon = true; }}); + hideMenu.add(new MyMenuItem("Hide Goal") { public void hit() { goalon = false; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors") { public void hit() { neighbors = true; }}); + hideMenu.add(new MyMenuItem("Show One Neighbor Wireframe") { public void hit() { neighborsWireOne = true; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors Wireframe") { public void hit() { neighborsWire = true; neighborsWireOne = false;}}); + hideMenu.add(new MyMenuItem("Hide Neighbors") { public void hit() { neighborsWire = false; neighborsWireOne = false; neighbors = false; }}); + + goalMenu.add(new MyMenuItem("Fish with face") { public void hit() { + loadGoal("face.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.scale(1, 2.2f, 1)); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + //factor = factor * 0.8f; + goal.transform(Matrix.scale(0.3f)); + //goal.transform(Matrix.rotate(new Vec(0,1,0), (float)(Math.PI*1/3))); + goal.transform(Matrix.rotate(new Vec(1,0,0), (float)(Math.PI*1/3))); + fixupGoal(true, false); + //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0))); + fixupGoal(false, true); + }}); + goalMenu.add(new MyMenuItem("Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + goal.transform(Matrix.scale(1, 2.2f, 1)); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + factor = factor * 0.8f; + goal.transform(Matrix.scale(factor)); + fixupGoal(true, false); + //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0))); + fixupGoal(false, true); + }}); + goalMenu.add(new MyMenuItem("Hammerhead Fish") { public void hit() { + loadGoal("fish.stl"); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(3*Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + factor *= 0.75f; + goal.transform(Matrix.scale(factor)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Vertical Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.rotate(new Vec(1, 0, 0), (float)(Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/1.6f)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Torus") { public void hit() { + loadGoal("torus.stl"); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/2.5f)); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + fixupGoal(); + }}); + tileMenu.add(new MyMenuItem("Hex Brick") { public void hit() { + hexBrick(false, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, offset planes") { public void hit() { + hexBrick(true, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, rotated") { public void hit() { + hexBrick(false, true); + }}); + tileMenu.add(new MyMenuItem("Temp (do not use)") { public void hit() { + setTile(new Mesh(false)); + float width = (float)0.8; + float depth = (float)0.08; + float height = (float)0.4; + + float rshift = width/2; + float lshift = -(width/2); + float halfup = 0; + //float shift = height/2; + //width = (width*2)/3; + float shift = 0; + transforms = new Matrix[] { + + Matrix.translate(new Vec(lshift/2, depth, -shift)), + Matrix.translate(new Vec(rshift/2, depth, -shift)), + Matrix.translate(new Vec(lshift/2, -depth, -shift)), + Matrix.translate(new Vec(rshift/2, -depth, -shift)), + + Matrix.translate(new Vec(lshift, depth/2, -shift)), + Matrix.translate(new Vec(rshift, depth/2, -shift)), + Matrix.translate(new Vec(lshift, -depth/2, -shift)), + Matrix.translate(new Vec(rshift, -depth/2, -shift)), + + + /* + Matrix.translate(new Vec(lshift, depth, -shift)), + Matrix.translate(new Vec(rshift, depth, -shift)), + Matrix.translate(new Vec(lshift, -depth, -shift)), + Matrix.translate(new Vec(rshift, -depth, -shift)), + */ + /* + Matrix.translate(new Vec(lshift, depth, shift)), + Matrix.translate(new Vec(rshift, depth, shift)), + Matrix.translate(new Vec(lshift, -depth, shift)), + Matrix.translate(new Vec(rshift, -depth, shift)), + */ + //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + + //Matrix.translate(new Vec(0, depth, 0)), + //Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec(0, 0, height)), + Matrix.translate(new Vec(0, 0, -height)), + + //Matrix.translate(new Vec(lshift, depth, height/2)), + //Matrix.translate(new Vec(lshift, depth, -height/2)), + //Matrix.translate(new Vec(rshift, -depth, height/2)), + //Matrix.translate(new Vec(rshift, -depth, -height/2)), + //Matrix.translate(new Vec(rshift, 0, height)), + //Matrix.translate(new Vec(rshift, 0, -height)), + + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + + Matrix.ONE + }; + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Dense Packing (hex)") { public void hit() { + setTile(new Mesh(false)); + float width = (float)3.2; + float depth = (float)0.32; + float height = (float)1.6; + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + height = 2*r*(float)Math.sqrt(2f/3f); + + /* + r *= 0.3f; + cos *= 0.3f; + unit *= 0.3f; + */ + + /* + sin *= 0.3f; + x *= 0.3f; + z *= 0.3f; + */ + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + Matrix.translate(new Vec( 0, height, z)), + Matrix.translate(new Vec(-r, height, -x)), + Matrix.translate(new Vec( r, height, -x)), + Matrix.translate(new Vec( 0, -height, -z)), + Matrix.translate(new Vec(-r, -height, x)), + Matrix.translate(new Vec( r, -height, x)), + Matrix.ONE, + }; + generateTile(transforms, tile); + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Slim Dense Packing (Cubic)") { public void hit() { + setTile(new Mesh(false)); + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + float height = 2*r*(float)Math.sqrt(2f/3f); + + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + + /* + Matrix.translate(new Vec( 0, height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec(-r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec(-r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + */ + + Matrix.translate(new Vec( 0, height, -z)), + Matrix.translate(new Vec(-r, height, x)), + Matrix.translate(new Vec( r, height, x)), + Matrix.translate(new Vec( 0, -height, z)), + Matrix.translate(new Vec(-r, -height, -x)), + Matrix.translate(new Vec( r, -height, -x)), + //Matrix.rotate(new Vec(0,0,1), (float)Math.PI), + + /* + Matrix.translate(new Vec( 0, height, -z)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec(-r, height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( r, height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec(-r, -height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( r, -height, x)).times(Matrix.scale(-1,1,-1)), + */ + Matrix.ONE + }; + generateTile(transforms, tile); + //for(int i=0; i