X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMain.java;h=5dbba74446abbc31ac32baa032c19344fddf3150;hp=dac265bf9e87e8806d01707640f29f9a474ea498;hb=076fc38f95ee874e4bb01e03cb1021f5d137f35e;hpb=a31f6136cd3fa98d8484bba56110c38a5c563856 diff --git a/src/edu/berkeley/qfat/Main.java b/src/edu/berkeley/qfat/Main.java index dac265b..5dbba74 100644 --- a/src/edu/berkeley/qfat/Main.java +++ b/src/edu/berkeley/qfat/Main.java @@ -1,5 +1,6 @@ package edu.berkeley.qfat; import java.awt.*; +import java.io.*; import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; @@ -7,354 +8,349 @@ import javax.media.opengl.glu.*; import java.util.*; import edu.berkeley.qfat.geom.*; import edu.berkeley.qfat.geom.Point; +import edu.berkeley.qfat.geom.Polygon; // TO DO: // - real anneal // - solve self-intersection problem // - get a better test model? +// - symmetry constraints withing the tile +// - rotation matrices +// - overbinding results in forced equational constraints on the leader +// - shatter in invertd-triforce pattern brian mentioned +// - aspect ratio? non-uniform deformation? +// - rotational alignment -// FIXME: re-orient goal (how?) - -public class Main extends MeshViewer { - - public static int verts = 0; - - public static final Random random = new Random(); - - /** magnification factor */ - private static final float MAG = 1; - - public Main(StlFile stlf, Frame f) { - super(f); - - for(int i=0; i halfSpaces = new HashSet(); + HashSet polygons = new HashSet(); + for(Matrix m : matrices) { + Vec v = m.getTranslationalComponent(); + if (v.mag() < 0.0001) continue; + v = v.times(-1); + v = v.times(0.5f); + Point p = Point.ORIGIN.plus(v); + v = v.times(-1); + + //System.out.println(v); + HalfSpace hs = new HalfSpace(p, v.norm()); + halfSpaces.add(hs); + polygons.add(new Polygon(hs)); + } + for(Polygon p : polygons) { + System.out.println(p.plane.norm + " " + p.plane.dvalue); + for(HalfSpace hs : halfSpaces) { + if (p.plane==hs) continue; + p = p.intersect(hs); + } + p.tesselate(mesh); + } + } - Point ltc = new Point(lshift, (depth/2), 0); - Point mtc = new Point( 0.0, (depth/2), 0); - Point rtc = new Point(rshift, (depth/2), 0); - Point lbc = new Point(lshift, -(depth/2), 0); - Point mbc = new Point( 0.0, -(depth/2), 0); - Point rbc = new Point(rshift, -(depth/2), 0); + private void quad(Mesh mesh, Matrix m, Point p1_, Point p2_, Point p3_, Point p4_) { + Point p1 = m.times(p1_); + Point p2 = m.times(p2_); + Point p3 = m.times(p3_); + Point p4 = m.times(p4_); + Point c = new Point((p1.x+p2.x+p3.x+p4.x)/4, + (p1.y+p2.y+p3.y+p4.y)/4, + (p1.z+p2.z+p3.z+p4.z)/4); + mesh.newT(p1, p2, c, null, 0); + mesh.newT(p2, p3, c, null, 0); + mesh.newT(p3, p4, c, null, 0); + mesh.newT(p4, p1, c, null, 0); + } - Point ltn = new Point(lshift, (depth/2), -(height/2)); - Point mtn = new Point( 0.0, (depth/2), -(height/2)); - Point rtn = new Point(rshift, (depth/2), -(height/2)); - Point lbn = new Point(lshift, -(depth/2), -(height/2)); - Point mbn = new Point( 0.0, -(depth/2), -(height/2)); - Point rbn = new Point(rshift, -(depth/2), -(height/2)); + public void loadGoal(String file) { + try { + StlFile stlf = new StlFile(); + InputStream res = this.getClass().getClassLoader().getResourceAsStream(file); + stlf.readBinaryFile(file, res); + setGoal(new Mesh(false)); + for(int i=0; i 800) return; - //while(verts < 800) { + public void breakit() { + int oldverts = verts; + if (verts > 2000 && !force) return; + force = false; + System.out.println("doubling vertices."); PriorityQueue es = new PriorityQueue(); - for(Mesh.E e : tile.edges()) es.add(e); - for(int i=0; i<10; i++) { + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + Thread.yield(); + repaint(); + } + for(int i=0; i es = new HashSet(); + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + } + for(Mesh.E e : es) { + if (e.p1.p.x == e.p2.p.x && e.p1.p.y == e.p2.p.y) continue; + if (e.p1.p.z == e.p2.p.z && e.p1.p.y == e.p2.p.y) continue; + if (e.p1.p.x == e.p2.p.x && e.p1.p.z == e.p2.p.z) continue; + e.shatter(); + } + transforms = new Matrix[] { + Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.ONE, + }; + } else { + transforms = new Matrix[] { + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.ONE, + }; + } + + fixupTile(); + } + + public class MyMenuBar extends JMenuBar { + + public MyMenuBar() { + + JMenu tileMenu = new JMenu("Tile"); + JMenu goalMenu = new JMenu("Goal"); + JMenu hideMenu = new JMenu("Actions"); + + hideMenu.add(new MyMenuItem("Start Anneal") { public void hit() { anneal = true; }}); + hideMenu.add(new MyMenuItem("Stop Anneal") { public void hit() { anneal = false; }}); + hideMenu.add(new MyMenuItem("Reset to high temperature") { public void hit() { temp = 1; }}); + hideMenu.add(new MyMenuItem("Subdivide surface") { public void hit() { breaks++; }}); + hideMenu.add(new MyMenuItem("Show Goal") { public void hit() { goalon = true; }}); + hideMenu.add(new MyMenuItem("Hide Goal") { public void hit() { goalon = false; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors") { public void hit() { neighbors = true; }}); + hideMenu.add(new MyMenuItem("Show One Neighbor Wireframe") { public void hit() { neighborsWireOne = true; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors Wireframe") { public void hit() { neighborsWire = true; neighborsWireOne = false;}}); + hideMenu.add(new MyMenuItem("Hide Neighbors") { public void hit() { neighborsWire = false; neighborsWireOne = false; neighbors = false; }}); + + goalMenu.add(new MyMenuItem("Fish with face") { public void hit() { + loadGoal("face.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.scale(1, 2.2f, 1)); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + //factor = factor * 0.8f; + goal.transform(Matrix.scale(0.3f)); + //goal.transform(Matrix.rotate(new Vec(0,1,0), (float)(Math.PI*1/3))); + goal.transform(Matrix.rotate(new Vec(1,0,0), (float)(Math.PI*1/3))); + fixupGoal(true, false); + //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0))); + fixupGoal(false, true); + }}); + goalMenu.add(new MyMenuItem("Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + goal.transform(Matrix.scale(1, 2.2f, 1)); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + factor = factor * 0.8f; + goal.transform(Matrix.scale(factor)); + fixupGoal(true, false); + //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0))); + fixupGoal(false, true); + }}); + goalMenu.add(new MyMenuItem("Hammerhead Fish") { public void hit() { + loadGoal("fish.stl"); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(3*Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + factor *= 0.75f; + goal.transform(Matrix.scale(factor)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Vertical Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.rotate(new Vec(1, 0, 0), (float)(Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/1.6f)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Torus") { public void hit() { + loadGoal("torus.stl"); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/2.5f)); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + fixupGoal(); + }}); + tileMenu.add(new MyMenuItem("Hex Brick") { public void hit() { + hexBrick(false, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, offset planes") { public void hit() { + hexBrick(true, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, rotated") { public void hit() { + hexBrick(false, true); + }}); + tileMenu.add(new MyMenuItem("Temp (do not use)") { public void hit() { + setTile(new Mesh(false)); + float width = (float)0.8; + float depth = (float)0.08; + float height = (float)0.4; + + float rshift = width/2; + float lshift = -(width/2); + float halfup = 0; + //float shift = height/2; + //width = (width*2)/3; + float shift = 0; + transforms = new Matrix[] { + + Matrix.translate(new Vec(lshift/2, depth, -shift)), + Matrix.translate(new Vec(rshift/2, depth, -shift)), + Matrix.translate(new Vec(lshift/2, -depth, -shift)), + Matrix.translate(new Vec(rshift/2, -depth, -shift)), + + Matrix.translate(new Vec(lshift, depth/2, -shift)), + Matrix.translate(new Vec(rshift, depth/2, -shift)), + Matrix.translate(new Vec(lshift, -depth/2, -shift)), + Matrix.translate(new Vec(rshift, -depth/2, -shift)), + + + /* + Matrix.translate(new Vec(lshift, depth, -shift)), + Matrix.translate(new Vec(rshift, depth, -shift)), + Matrix.translate(new Vec(lshift, -depth, -shift)), + Matrix.translate(new Vec(rshift, -depth, -shift)), + */ + /* + Matrix.translate(new Vec(lshift, depth, shift)), + Matrix.translate(new Vec(rshift, depth, shift)), + Matrix.translate(new Vec(lshift, -depth, shift)), + Matrix.translate(new Vec(rshift, -depth, shift)), + */ + //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + + //Matrix.translate(new Vec(0, depth, 0)), + //Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec(0, 0, height)), + Matrix.translate(new Vec(0, 0, -height)), + + //Matrix.translate(new Vec(lshift, depth, height/2)), + //Matrix.translate(new Vec(lshift, depth, -height/2)), + //Matrix.translate(new Vec(rshift, -depth, height/2)), + //Matrix.translate(new Vec(rshift, -depth, -height/2)), + //Matrix.translate(new Vec(rshift, 0, height)), + //Matrix.translate(new Vec(rshift, 0, -height)), + + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + + Matrix.ONE + }; + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Dense Packing (hex)") { public void hit() { + setTile(new Mesh(false)); + float width = (float)3.2; + float depth = (float)0.32; + float height = (float)1.6; + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + height = 2*r*(float)Math.sqrt(2f/3f); + + /* + r *= 0.3f; + cos *= 0.3f; + unit *= 0.3f; + */ + + /* + sin *= 0.3f; + x *= 0.3f; + z *= 0.3f; + */ + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + Matrix.translate(new Vec( 0, height, z)), + Matrix.translate(new Vec(-r, height, -x)), + Matrix.translate(new Vec( r, height, -x)), + Matrix.translate(new Vec( 0, -height, -z)), + Matrix.translate(new Vec(-r, -height, x)), + Matrix.translate(new Vec( r, -height, x)), + Matrix.ONE, + }; + generateTile(transforms, tile); + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Slim Dense Packing (Cubic)") { public void hit() { + setTile(new Mesh(false)); + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + float height = 2*r*(float)Math.sqrt(2f/3f); + + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + + /* + Matrix.translate(new Vec( 0, height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec(-r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec(-r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + */ + + Matrix.translate(new Vec( 0, height, -z)), + Matrix.translate(new Vec(-r, height, x)), + Matrix.translate(new Vec( r, height, x)), + Matrix.translate(new Vec( 0, -height, z)), + Matrix.translate(new Vec(-r, -height, -x)), + Matrix.translate(new Vec( r, -height, -x)), + //Matrix.rotate(new Vec(0,0,1), (float)Math.PI), + + /* + Matrix.translate(new Vec( 0, height, -z)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec(-r, height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( r, height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec(-r, -height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( r, -height, x)).times(Matrix.scale(-1,1,-1)), + */ + Matrix.ONE + }; + generateTile(transforms, tile); + //for(int i=0; i