X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMain.java;h=75b3f124ae755fa3e7840a4eb9294d26371646a7;hp=14e6bcde90370a13bf1d2b46fccaf5311619a53a;hb=a834467308680ec7fc4a82e2f5998b85784a7572;hpb=db91e356d433030537508cacbf91bce9dd82f38f diff --git a/src/edu/berkeley/qfat/Main.java b/src/edu/berkeley/qfat/Main.java index 14e6bcd..75b3f12 100644 --- a/src/edu/berkeley/qfat/Main.java +++ b/src/edu/berkeley/qfat/Main.java @@ -1,5 +1,6 @@ package edu.berkeley.qfat; import java.awt.*; +import java.io.*; import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; @@ -7,6 +8,7 @@ import javax.media.opengl.glu.*; import java.util.*; import edu.berkeley.qfat.geom.*; import edu.berkeley.qfat.geom.Point; +import edu.berkeley.qfat.geom.Polygon; // TO DO: // - real anneal @@ -40,10 +42,17 @@ import edu.berkeley.qfat.geom.Point; */ +/* + + + */ + // FIXME: re-orient goal (how?) -public class Main extends MeshViewer { +public class Main extends InteractiveMeshViewer { + + public Matrix[] transforms; public static int verts = 1; @@ -51,245 +60,152 @@ public class Main extends MeshViewer { /** magnification factor */ private static final float MAG = 1; - public static final float MATCHING_EPSILON = 0.01f; - - public Main(StlFile stlf, Frame f) { - super(f); - - for(int i=0; i halfSpaces = new HashSet(); + HashSet polygons = new HashSet(); + for(Matrix m : matrices) { + Vec v = m.getTranslationalComponent(); + if (v.mag() < 0.0001) continue; + v = v.times(-1); + v = v.times(0.5f); + Point p = Point.ORIGIN.plus(v); + v = v.times(-1); + + //System.out.println(v); + HalfSpace hs = new HalfSpace(p, v.norm()); + halfSpaces.add(hs); + polygons.add(new Polygon(hs)); + } + for(Polygon p : polygons) { + System.out.println(p.plane.norm + " " + p.plane.dvalue); + for(HalfSpace hs : halfSpaces) { + if (p.plane==hs) continue; + p = p.intersect(hs); + } + p.tesselate(mesh); } + } - // rotate to align major axis -- this probably needs to be done by a human. - goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); - - float goal_width = goal.diagonal().dot(new Vec(1, 0, 0)); - float goal_height = goal.diagonal().dot(new Vec(0, 1, 0)); - float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1)); - - /* - float width = (float)0.6; - float height = (float)0.08; - float depth = (float)0.3; - */ - float width = (float)0.7; - float depth = (float)0.08; - float height = (float)0.4; - - float rshift = width/2; - float lshift = -(width/2); - - //float halfup = height/2; - float halfup = 0; - - translations = new Matrix[] { - /* - Matrix.translate(new Vec(lshift, depth, halfup)), - Matrix.translate(new Vec(rshift, depth, halfup)), - Matrix.translate(new Vec(lshift, -depth, halfup)), - Matrix.translate(new Vec(rshift, -depth, halfup)), - */ - - //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), - //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), - - Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), - Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), - /* - Matrix.translate(new Vec(0, depth, 0)), - Matrix.translate(new Vec(0, -depth, 0)), - Matrix.translate(new Vec(0, 0, height)), - Matrix.translate(new Vec(0, 0, -height)), - */ - //Matrix.translate(new Vec(lshift, depth, height/2)), - //Matrix.translate(new Vec(lshift, depth, -height/2)), - //Matrix.translate(new Vec(rshift, -depth, height/2)), - //Matrix.translate(new Vec(rshift, -depth, -height/2)), - //Matrix.translate(new Vec(rshift, 0, height)), - //Matrix.translate(new Vec(rshift, 0, -height)), - - Matrix.translate(new Vec( width, 0, 0)), - Matrix.translate(new Vec(-width, 0, 0)), - - }; - - // - - - - Point ltf = new Point(lshift, (depth/2), (height/2)); - Point mtf = new Point( 0.0, (depth/2), (height/2)); - Point rtf = new Point(rshift, (depth/2), (height/2)); - Point lbf = new Point(lshift, -(depth/2), (height/2)); - Point mbf = new Point( 0.0, -(depth/2), (height/2)); - Point rbf = new Point(rshift, -(depth/2), (height/2)); - - Point ltc = new Point(lshift, (depth/2), 0); - Point mtc = new Point( 0.0, (depth/2), 0); - Point rtc = new Point(rshift, (depth/2), 0); - Point lbc = new Point(lshift, -(depth/2), 0); - Point mbc = new Point( 0.0, -(depth/2), 0); - Point rbc = new Point(rshift, -(depth/2), 0); - - Point ltn = new Point(lshift, (depth/2), -(height/2)); - Point mtn = new Point( 0.0, (depth/2), -(height/2)); - Point rtn = new Point(rshift, (depth/2), -(height/2)); - Point lbn = new Point(lshift, -(depth/2), -(height/2)); - Point mbn = new Point( 0.0, -(depth/2), -(height/2)); - Point rbn = new Point(rshift, -(depth/2), -(height/2)); + private void quad(Mesh mesh, Matrix m, Point p1_, Point p2_, Point p3_, Point p4_) { + Point p1 = m.times(p1_); + Point p2 = m.times(p2_); + Point p3 = m.times(p3_); + Point p4 = m.times(p4_); + Point c = new Point((p1.x+p2.x+p3.x+p4.x)/4, + (p1.y+p2.y+p3.y+p4.y)/4, + (p1.z+p2.z+p3.z+p4.z)/4); + mesh.newT(p1, p2, c, null, 0); + mesh.newT(p2, p3, c, null, 0); + mesh.newT(p3, p4, c, null, 0); + mesh.newT(p4, p1, c, null, 0); + } - - Point[] points = new Point[] { - ltf, - mtf, - rtf, - lbf, - mbf, - rbf, - - ltc, - mtc, - rtc, - lbc, - mbc, - rbc, - - ltn, - mtn, - rtn, - lbn, - mbn, - rbn - }; - - - // top - tile.newT(ltf, mtf, mtc, null, 1); - tile.newT(mtc, ltc, ltf, null, 1); - tile.newT(mtf, rtf, rtc, null, 1); - tile.newT(rtc, mtc, mtf, null, 1); - - tile.newT(ltc, mtc, mtn, null, 1); - tile.newT(mtn, ltn, ltc, null, 1); - tile.newT(mtc, rtc, rtn, null, 1); - tile.newT(rtn, mtn, mtc, null, 1); - - // bottom (swap normals) - tile.newT(mbf, lbf, mbc, null, 2); - tile.newT(lbc, mbc, lbf, null, 2); - tile.newT(rbf, mbf, rbc, null, 2); - tile.newT(mbc, rbc, mbf, null, 2); - - tile.newT(mbc, lbc, mbn, null, 2); - tile.newT(lbn, mbn, lbc, null, 2); - - tile.newT(rbc, mbc, rbn, null, 2); - tile.newT(mbn, rbn, mbc, null, 2); - - - // left - tile.newT(ltf, ltc, lbc, null, 3); - tile.newT(lbc, lbf, ltf, null, 3); - tile.newT(ltc, ltn, lbn, null, 3); - tile.newT(lbn, lbc, ltc, null, 3); - - // right (swap normals) - tile.newT(rtc, rtf, rbc, null, 4); - tile.newT(rbf, rbc, rtf, null, 4); - tile.newT(rtn, rtc, rbn, null, 4); - tile.newT(rbc, rbn, rtc, null, 4); - - // front - tile.newT(ltn, mtn, mbn, null, 5); - tile.newT(ltn, mbn, lbn, null, 5); - tile.newT(mtn, rtn, rbn, null, 5); - tile.newT(mtn, rbn, mbn, null, 5); - - // back - tile.newT(mtf, ltf, mbf, null, 6); - tile.newT(mbf, ltf, lbf, null, 6); - tile.newT(rtf, mtf, rbf, null, 6); - tile.newT(rbf, mtf, mbf, null, 6); - - HashSet es = new HashSet(); - for(Mesh.T t : tile) { - es.add(t.e1()); - es.add(t.e2()); - es.add(t.e3()); - } - for(Mesh.E e : es) { - if (e.p1.p.x == e.p2.p.x && e.p1.p.y == e.p2.p.y) continue; - if (e.p1.p.z == e.p2.p.z && e.p1.p.y == e.p2.p.y) continue; - if (e.p1.p.x == e.p2.p.x && e.p1.p.z == e.p2.p.z) continue; - e.shatter(); + public void loadGoal(String file) { + try { + StlFile stlf = new StlFile(); + InputStream res = this.getClass().getClassLoader().getResourceAsStream(file); + stlf.readBinaryFile(file, res); + setGoal(new Mesh(false)); + for(int i=0; i 2000 && !force) return; + force = false; System.out.println("doubling vertices."); PriorityQueue es = new PriorityQueue(); for(Mesh.T t : tile) { @@ -299,155 +215,143 @@ public class Main extends MeshViewer { Thread.yield(); repaint(); } - for(int i=0; i 0) { - while (breaks>0) { - breaks--; - breakit(); - } - seek_upward = true; - } else if (acceptance > 0.96) gamma = 0.4f; - else if (acceptance > 0.9) gamma = 0.5f; - else if (acceptance > 0.8) gamma = 0.65f; - else if (acceptance > 0.6) gamma = 0.7f; - else if (acceptance > 0.3) gamma = 0.8f; - else if (acceptance > 0.15) gamma = 0.9f; - else if (acceptance > 0.05) gamma = 0.95f; - else if (acceptance > 0.01) gamma = 0.98f; - else { /*breaks++;*/ } - - if (seek_upward) { - if (acceptance > 0.2) seek_upward = false; - else gamma = 2-gamma; + if (!anneal) { repaint(); Thread.sleep(10); continue; } + + double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses)); + hits = 0; + misses = 0; + double gamma = 1; + acceptance = (ratio+acceptance)/2; + accepts = (int)(Math.ceil(ratio*100)); + temps = (int)(Math.ceil(temp*1000)); + vertss = tile.size(); + if (breaks > 0) { + while (breaks>0) { + breaks--; + breakit(); } + seek_upward = true; + continue; + } else if (acceptance > 0.96) gamma = 0.1f; + else if (acceptance > 0.9) gamma = 0.2f; + else if (acceptance > 0.8) gamma = 0.3f; + else if (acceptance > 0.6) gamma = 0.4f; + else if (acceptance > 0.3) gamma = 0.8f; + else if (acceptance > 0.15) gamma = 0.94f; + else if (acceptance > 0.10) gamma = 0.98f; + + else if (acceptance < 0.01) breaks++; + + if (seek_upward) { + if (acceptance > 0.25) seek_upward = false; + else gamma = 2-gamma; + } + if (anneal) temp = temp * gamma; - HashSet hs = new HashSet(); - for(Mesh.Vertex p : tile.vertices()) hs.add(p); - Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]); - - int count = 0; - long then = System.currentTimeMillis(); - for(int i=0; i<40; i++) { - if (anneal) { - count++; - Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length]; - rand(temp,v); - v.recomputeFundamentalQuadricIfStale(); - v.recomputeFundamentalQuadricIfNeighborChanged(); - } - Thread.yield(); - repaint(); + HashSet hs = new HashSet(); + for(Mesh.Vertex p : tile.vertices()) hs.add(p); + Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]); + + int count = 0; + long then = System.currentTimeMillis(); + for(int i=0; i<300; i++) { + if (anneal) { + Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length]; + if (breaks>0) break; + if (!rand(temp,v)) { i--; continue; } + v.recomputeFundamentalQuadricIfStale(); + v.recomputeFundamentalQuadricIfNeighborChanged(); + count++; } - PriorityQueue es = new PriorityQueue(); - for(Mesh.T t : tile) { - float max = 5; - for(Mesh.E e : new Mesh.E[] { t.e1(), t.e2(), t.e3() }) { - if (e==null) continue; - if (e.stretchRatio() > max) es.add(e); - if (t.aspect() < 0.1 && e.length()>e.next.length() && e.length()>e.prev.length()) es.add(e); - } - } - /* - for(int i=0; i<5; i++) { - Mesh.E e = es.poll(); - if (e==null) break; - e.shatter(); - } - */ - tile.rebindPoints(); - - System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " + - "points_per_second=" + - (count*1000)/((double)(System.currentTimeMillis()-then))); - - for(Mesh.Vertex p : goal.vertices()) p.recomputeFundamentalQuadricIfNeighborChanged(); + Thread.yield(); + repaint(); + } - synchronized(safeTriangles) { - safeTriangles.clear(); - for(Mesh.T t : tile) - if (t.shouldBeDrawn()) - safeTriangles.add(t); - } + System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " + + "points_per_second=" + + (count*1000)/((double)(System.currentTimeMillis()-then))); + for(Mesh.Vertex p : goal.vertices()) { + p.quadricStale = true; + p.recomputeFundamentalQuadricIfNeighborChanged(); + } } } } public static void main(String[] s) throws Exception { - StlFile stlf = new StlFile(); - stlf.load("fish.stl"); - //stlf.load("monkey.stl"); - Frame f = new Frame(); - Main main = new Main(stlf, f); + JFrame f = new JFrame(); + f.setLayout(new BorderLayout()); + Main main = new Main(f); + f.add(main, BorderLayout.CENTER); + f.setJMenuBar(main.new MyMenuBar()); f.pack(); f.show(); f.setSize(900, 900); @@ -455,4 +359,623 @@ public class Main extends MeshViewer { main.anneal(); } + public class MyMenuItem extends JMenuItem implements ActionListener { + public MyMenuItem(String s) { + super(s); + this.addActionListener(this); + } + public void actionPerformed(ActionEvent event) { + synchronized(Main.this) { + hit(); + } + } + public void hit() {} + } + + public void hexBrick(boolean offset, boolean rotated) { + setTile(new Mesh(false)); + float width = (float)0.8; + float depth = (float)0.08; + float height = (float)0.4; + float rshift = width/2; + float lshift = -(width/2); + float halfup = 0; + Point ltf = new Point(lshift, (depth/2), (height/2)); + Point mtf = new Point( 0.0, (depth/2), (height/2)); + Point rtf = new Point(rshift, (depth/2), (height/2)); + Point lbf = new Point(lshift, -(depth/2), (height/2)); + Point mbf = new Point( 0.0, -(depth/2), (height/2)); + Point rbf = new Point(rshift, -(depth/2), (height/2)); + + Point ltc = new Point(lshift, (depth/2), 0); + Point mtc = new Point( 0.0, (depth/2), 0); + Point rtc = new Point(rshift, (depth/2), 0); + Point lbc = new Point(lshift, -(depth/2), 0); + Point mbc = new Point( 0.0, -(depth/2), 0); + Point rbc = new Point(rshift, -(depth/2), 0); + + Point ltn = new Point(lshift, (depth/2), -(height/2)); + Point mtn = new Point( 0.0, (depth/2), -(height/2)); + Point rtn = new Point(rshift, (depth/2), -(height/2)); + Point lbn = new Point(lshift, -(depth/2), -(height/2)); + Point mbn = new Point( 0.0, -(depth/2), -(height/2)); + Point rbn = new Point(rshift, -(depth/2), -(height/2)); + + + Point[] points = new Point[] { + ltf, + mtf, + rtf, + lbf, + mbf, + rbf, + + ltc, + mtc, + rtc, + lbc, + mbc, + rbc, + + ltn, + mtn, + rtn, + lbn, + mbn, + rbn + }; + + + // top + tile.newT(ltf, mtf, mtc, null, 1); + tile.newT(mtc, ltc, ltf, null, 1); + tile.newT(mtf, rtf, rtc, null, 1); + tile.newT(rtc, mtc, mtf, null, 1); + + tile.newT(ltc, mtc, mtn, null, 1); + tile.newT(mtn, ltn, ltc, null, 1); + tile.newT(mtc, rtc, rtn, null, 1); + tile.newT(rtn, mtn, mtc, null, 1); + + // bottom (swap normals) + tile.newT(mbf, lbf, mbc, null, 2); + tile.newT(lbc, mbc, lbf, null, 2); + tile.newT(rbf, mbf, rbc, null, 2); + tile.newT(mbc, rbc, mbf, null, 2); + + tile.newT(mbc, lbc, mbn, null, 2); + tile.newT(lbn, mbn, lbc, null, 2); + + tile.newT(rbc, mbc, rbn, null, 2); + tile.newT(mbn, rbn, mbc, null, 2); + + + // left + tile.newT(ltf, ltc, lbc, null, 3); + tile.newT(lbc, lbf, ltf, null, 3); + tile.newT(ltc, ltn, lbn, null, 3); + tile.newT(lbn, lbc, ltc, null, 3); + + // right (swap normals) + tile.newT(rtc, rtf, rbc, null, 4); + tile.newT(rbf, rbc, rtf, null, 4); + tile.newT(rtn, rtc, rbn, null, 4); + tile.newT(rbc, rbn, rtc, null, 4); + + // front + tile.newT(ltn, mtn, mbn, null, 5); + tile.newT(ltn, mbn, lbn, null, 5); + tile.newT(mtn, rtn, rbn, null, 5); + tile.newT(mtn, rbn, mbn, null, 5); + + // back + tile.newT(mtf, ltf, mbf, null, 6); + tile.newT(mbf, ltf, lbf, null, 6); + tile.newT(rtf, mtf, rbf, null, 6); + tile.newT(rbf, mtf, mbf, null, 6); + + if (offset) { + transforms = new Matrix[] { + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(lshift, depth, 0)), + Matrix.translate(new Vec(lshift, -depth, 0)), + Matrix.translate(new Vec(rshift, depth, 0)), + Matrix.translate(new Vec(rshift, -depth, 0)), + Matrix.ONE, + }; + } else if (rotated) { + HashSet es = new HashSet(); + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + } + for(Mesh.E e : es) { + if (e.p1.p.x == e.p2.p.x && e.p1.p.y == e.p2.p.y) continue; + if (e.p1.p.z == e.p2.p.z && e.p1.p.y == e.p2.p.y) continue; + if (e.p1.p.x == e.p2.p.x && e.p1.p.z == e.p2.p.z) continue; + e.shatter(); + } + transforms = new Matrix[] { + Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.ONE, + }; + } else { + transforms = new Matrix[] { + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.ONE, + }; + } + + fixupTile(); + } + + public class MyMenuBar extends JMenuBar { + + public MyMenuBar() { + + JMenu tileMenu = new JMenu("Tile"); + JMenu goalMenu = new JMenu("Goal"); + JMenu hideMenu = new JMenu("Actions"); + + hideMenu.add(new MyMenuItem("Start Anneal") { public void hit() { anneal = true; }}); + hideMenu.add(new MyMenuItem("Stop Anneal") { public void hit() { anneal = false; }}); + hideMenu.add(new MyMenuItem("Reset to high temperature") { public void hit() { temp = 1; }}); + hideMenu.add(new MyMenuItem("Subdivide surface") { public void hit() { breaks++; }}); + hideMenu.add(new MyMenuItem("Show Goal") { public void hit() { goalon = true; }}); + hideMenu.add(new MyMenuItem("Hide Goal") { public void hit() { goalon = false; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors") { public void hit() { neighbors = true; }}); + hideMenu.add(new MyMenuItem("Show One Neighbor Wireframe") { public void hit() { neighborsWireOne = true; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors Wireframe") { public void hit() { neighborsWire = true; neighborsWireOne = false;}}); + hideMenu.add(new MyMenuItem("Hide Neighbors") { public void hit() { neighborsWire = false; neighborsWireOne = false; neighbors = false; }}); + + goalMenu.add(new MyMenuItem("Fish with face") { public void hit() { + loadGoal("face.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.scale(1, 2.2f, 1)); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + //factor = factor * 0.8f; + goal.transform(Matrix.scale(0.3f)); + //goal.transform(Matrix.rotate(new Vec(0,1,0), (float)(Math.PI*1/3))); + goal.transform(Matrix.rotate(new Vec(1,0,0), (float)(Math.PI*1/3))); + fixupGoal(true, false); + //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0))); + fixupGoal(false, true); + }}); + goalMenu.add(new MyMenuItem("Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + goal.transform(Matrix.scale(1, 2.2f, 1)); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + factor = factor * 0.8f; + goal.transform(Matrix.scale(factor)); + fixupGoal(true, false); + //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0))); + fixupGoal(false, true); + }}); + goalMenu.add(new MyMenuItem("Hammerhead Fish") { public void hit() { + loadGoal("fish.stl"); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(3*Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + factor *= 0.75f; + goal.transform(Matrix.scale(factor)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Vertical Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.rotate(new Vec(1, 0, 0), (float)(Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/1.6f)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Torus") { public void hit() { + loadGoal("torus.stl"); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/2.5f)); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + fixupGoal(); + }}); + tileMenu.add(new MyMenuItem("Hex Brick") { public void hit() { + hexBrick(false, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, offset planes") { public void hit() { + hexBrick(true, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, rotated") { public void hit() { + hexBrick(false, true); + }}); + tileMenu.add(new MyMenuItem("Temp (do not use)") { public void hit() { + setTile(new Mesh(false)); + float width = (float)0.8; + float depth = (float)0.08; + float height = (float)0.4; + + float rshift = width/2; + float lshift = -(width/2); + float halfup = 0; + //float shift = height/2; + //width = (width*2)/3; + float shift = 0; + transforms = new Matrix[] { + + Matrix.translate(new Vec(lshift/2, depth, -shift)), + Matrix.translate(new Vec(rshift/2, depth, -shift)), + Matrix.translate(new Vec(lshift/2, -depth, -shift)), + Matrix.translate(new Vec(rshift/2, -depth, -shift)), + + Matrix.translate(new Vec(lshift, depth/2, -shift)), + Matrix.translate(new Vec(rshift, depth/2, -shift)), + Matrix.translate(new Vec(lshift, -depth/2, -shift)), + Matrix.translate(new Vec(rshift, -depth/2, -shift)), + + + /* + Matrix.translate(new Vec(lshift, depth, -shift)), + Matrix.translate(new Vec(rshift, depth, -shift)), + Matrix.translate(new Vec(lshift, -depth, -shift)), + Matrix.translate(new Vec(rshift, -depth, -shift)), + */ + /* + Matrix.translate(new Vec(lshift, depth, shift)), + Matrix.translate(new Vec(rshift, depth, shift)), + Matrix.translate(new Vec(lshift, -depth, shift)), + Matrix.translate(new Vec(rshift, -depth, shift)), + */ + //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + + //Matrix.translate(new Vec(0, depth, 0)), + //Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec(0, 0, height)), + Matrix.translate(new Vec(0, 0, -height)), + + //Matrix.translate(new Vec(lshift, depth, height/2)), + //Matrix.translate(new Vec(lshift, depth, -height/2)), + //Matrix.translate(new Vec(rshift, -depth, height/2)), + //Matrix.translate(new Vec(rshift, -depth, -height/2)), + //Matrix.translate(new Vec(rshift, 0, height)), + //Matrix.translate(new Vec(rshift, 0, -height)), + + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + + Matrix.ONE + }; + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Dense Packing (hex)") { public void hit() { + setTile(new Mesh(false)); + float width = (float)3.2; + float depth = (float)0.32; + float height = (float)1.6; + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + height = 2*r*(float)Math.sqrt(2f/3f); + + /* + r *= 0.3f; + cos *= 0.3f; + unit *= 0.3f; + */ + + /* + sin *= 0.3f; + x *= 0.3f; + z *= 0.3f; + */ + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + Matrix.translate(new Vec( 0, height, z)), + Matrix.translate(new Vec(-r, height, -x)), + Matrix.translate(new Vec( r, height, -x)), + Matrix.translate(new Vec( 0, -height, -z)), + Matrix.translate(new Vec(-r, -height, x)), + Matrix.translate(new Vec( r, -height, x)), + Matrix.ONE, + }; + generateTile(transforms, tile); + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Slim Dense Packing (Cubic)") { public void hit() { + setTile(new Mesh(false)); + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + float height = 2*r*(float)Math.sqrt(2f/3f); + + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + + /* + Matrix.translate(new Vec( 0, height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec(-r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec(-r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + */ + + Matrix.translate(new Vec( 0, height, -z)), + Matrix.translate(new Vec(-r, height, x)), + Matrix.translate(new Vec( r, height, x)), + Matrix.translate(new Vec( 0, -height, z)), + Matrix.translate(new Vec(-r, -height, -x)), + Matrix.translate(new Vec( r, -height, -x)), + //Matrix.rotate(new Vec(0,0,1), (float)Math.PI), + + /* + Matrix.translate(new Vec( 0, height, -z)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec(-r, height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( r, height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec(-r, -height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( r, -height, x)).times(Matrix.scale(-1,1,-1)), + */ + Matrix.ONE + }; + generateTile(transforms, tile); + //for(int i=0; i