X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMain.java;h=83bf28173d3b8b3f3516e070820f03ef0d5daa5b;hp=1582d693849d4cc232f68de565a2fc54d437c4a0;hb=73ed19a2635750c10ed5ff71677f04ccfd3d0ef3;hpb=20989b5562ed9a4b438db2da8a4c2c3b9a05801d diff --git a/src/edu/berkeley/qfat/Main.java b/src/edu/berkeley/qfat/Main.java index 1582d69..83bf281 100644 --- a/src/edu/berkeley/qfat/Main.java +++ b/src/edu/berkeley/qfat/Main.java @@ -12,12 +12,40 @@ import edu.berkeley.qfat.geom.Point; // - real anneal // - solve self-intersection problem // - get a better test model? +// - symmetry constraints withing the tile +// - rotation matrices +// - overbinding results in forced equational constraints on the leader +// - shatter in invertd-triforce pattern brian mentioned +// - aspect ratio? non-uniform deformation? +// - rotational alignment + +// - movie-style user interface like +// http://www.coleran.com/markcoleranreell.html ? + +// - consider recasting the Shewchuk predicates in Java? +// http://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.c + +/* + blender keys + - middle mouse = option+click + - right mouse = command+click + + 3,7,1 = view along axes (control for opp direction) + 4, 8, 7, 2 = rotate in discrete increments (+control to translate) + middle trag: rotate space + shift+middle drag: translate space + wheel: zoom + home: home view: take current angle, zoom to whole scnee + 5 = ortho vs non-ortho + +*/ + // FIXME: re-orient goal (how?) public class Main extends MeshViewer { - public static int verts = 0; + public static int verts = 1; public static final Random random = new Random(); @@ -35,19 +63,17 @@ public class Main extends MeshViewer { Mesh.T t = goal.newT(p0, p1, p2, n, 0); } - goal.ignorecollision = true; - // rotate to align major axis -- this probably needs to be done by a human. - goal.transform(new Matrix(new Vec(0, 0, 1), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); float goal_width = goal.diagonal().dot(new Vec(1, 0, 0)); float goal_height = goal.diagonal().dot(new Vec(0, 1, 0)); float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1)); /* - float width = (float)0.6; - float height = (float)0.08; - float depth = (float)0.3; + float width = (float)0.6; + float height = (float)0.08; + float depth = (float)0.3; */ float width = (float)0.7; float depth = (float)0.08; @@ -61,21 +87,24 @@ public class Main extends MeshViewer { translations = new Matrix[] { - new Matrix(new Vec(lshift, depth, halfup)), - new Matrix(new Vec(rshift, depth, halfup)), - new Matrix(new Vec(lshift, -depth, halfup)), - new Matrix(new Vec(rshift, -depth, halfup)), + Matrix.translate(new Vec(lshift, depth, halfup)), + Matrix.translate(new Vec(rshift, depth, halfup)), + Matrix.translate(new Vec(lshift, -depth, halfup)), + Matrix.translate(new Vec(rshift, -depth, halfup)), + /* - new Matrix(new Vec(0, depth, halfup)), - new Matrix(new Vec(0, -depth, halfup)), + Matrix.translate(new Vec(0, depth, halfup)), + Matrix.translate(new Vec(0, -depth, halfup)), */ - new Matrix(new Vec(lshift, 0, height)), - new Matrix(new Vec(rshift, 0, height)), - new Matrix(new Vec(lshift, 0, -height)), - new Matrix(new Vec(rshift, 0, -height)), - new Matrix(new Vec( width, 0, 0)), - new Matrix(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, -height)), + + + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), }; @@ -208,14 +237,15 @@ public class Main extends MeshViewer { } } - //xMesh.Vert mid = lbf.getE(mbn).shatter(); + //xMesh.Vertex mid = lbf.getE(mbn).shatter(); // rescale to match volume float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); - goal.transform(new Matrix(factor)); + goal.transform(Matrix.scale(factor)); // translate to match centroid - goal.transform(new Matrix(tile.centroid().minus(goal.centroid()))); + goal.transform(Matrix.translate(tile.centroid().minus(goal.centroid()))); + goal.makeVerticesImmutable(); //tx.e2.shatter(); //tx.e3.shatter(); @@ -232,65 +262,64 @@ public class Main extends MeshViewer { System.out.println("tile volume: " + tile.volume()); System.out.println("goal volume: " + goal.volume()); - tile.score_against = goal; - goal.score_against = tile; - tile.tilemesh = true; + tile.error_against = goal; + goal.error_against = tile; } - public synchronized void breakit() { - if (verts > 800) return; - //while(verts < 800) { + public void breakit() { + int oldverts = verts; + System.out.println("doubling vertices."); PriorityQueue es = new PriorityQueue(); - for(Mesh.E e : tile.edges()) es.add(e); - for(int i=0; i<10; i++) { + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + Thread.yield(); + repaint(); + } + for(int i=0; i