X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMain.java;h=bec0cc21cbda152a7c96b23af4c757d4b46cd947;hp=0246692022dbb42ad6c479dbf69b7e720aeed264;hb=2d6566bcf01b3853392ec13863671282f825444f;hpb=0f91cadcd5a273c8c312c1d054fe9de1a82ebf8e diff --git a/src/edu/berkeley/qfat/Main.java b/src/edu/berkeley/qfat/Main.java index 0246692..bec0cc2 100644 --- a/src/edu/berkeley/qfat/Main.java +++ b/src/edu/berkeley/qfat/Main.java @@ -1,253 +1,1136 @@ package edu.berkeley.qfat; import java.awt.*; +import java.io.*; import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import java.util.*; +import edu.berkeley.qfat.bind.*; import edu.berkeley.qfat.geom.*; +import edu.berkeley.qfat.stl.*; +import edu.berkeley.qfat.voxel.*; import edu.berkeley.qfat.geom.Point; +import edu.berkeley.qfat.geom.Polygon; -// FIXME: re-orient goal (how?) +/* -public class Main extends MeshViewer { + +Todo +- review catmull-clark; move vertex points? +- re-anneal fish + +- show constraints (?) +- show in red if user tries to move a point to an illegal location + +- eliminate use of bindinggroupschanged() + +- post qfat on my software page + + +With Sequin +- constraints admit intersections (lattice) +- constraints may be transformed linearly + + + + +Log console + - blend-shaded overlay? slick. + +face/vertex count +rendering FPS +ability to not draw edges between faces + + +three circumcircles showing crystal ball -- these don't get scaled +axes? + +drawing modes: + - bounding box + - vertices + - edges + - visible-edges + - flat with or without edges + - shaded with or without edges + * contrasting-faces + + +quadric decimation? + +show normals +show bounding box +show axes (big+fat) + */ + +// TO DO: +// +// - Ability to snap three views to orthgonal +// - SLIDE UI +// - left button -> crystal ball +// - translate +// - rightbutton/mousewheel zoom +// - v+click to select vertex +// - show: constraints, bindings, faces +// +// Editing: +// - fracture edge, face +// - change aspect ratio +// - translate, rotate goal mesh +// - ability to select a point, rotate the model, then move the point +// - when moving a vertex in one window, show that window's axes in all other windows +// + +/* + blender keys + - middle mouse = option+click + - right mouse = command+click + + 3,7,1 = view along axes (control for opp direction) + 4, 8, 7, 2 = rotate in discrete increments (+control to translate) + middle trag: rotate space + shift+middle drag: translate space + wheel: zoom + home: home view: take current angle, zoom to whole scnee + 5 = ortho vs non-ortho +*/ + +/* +Meshlab Notes: +Log console + - blend-shaded overlay? slick. + +face/vertex count +rendering FPS +ability to not draw edges between faces + + +three circumcircles showing crystal ball -- these don't get scaled +axes? + +drawing modes: + - bounding box + - vertices + - edges + - visible-edges + - flat with or without edges + - shaded with or without edges + * contrasting-faces + + +quadric decimation? + +show normals +show bounding box +show axes (big+fat) + */ + +public class Main extends InteractiveMeshViewer { + + public static int verts = 1; public static final Random random = new Random(); /** magnification factor */ private static final float MAG = 1; + public static final float MATCHING_EPSILON = 0.001f; - public Main(StlFile stlf, Frame f) { - super(f); + private static boolean small(float f) { return Math.abs(f) < 0.001; } + public void generateTile(Matrix[] matrices, Mesh mesh) { + mesh.coalesce = true; + HashSet halfSpaces = new HashSet(); + HashSet polygons = new HashSet(); + for(Matrix m : matrices) { + Vec v = m.getTranslationalComponent(); + if (v.mag() < 0.0001) continue; + v = v.times(-1); + v = v.times(0.5f); + Point p = Point.ZERO.plus(v); + v = v.times(-1); + + //System.out.println(v); + HalfSpace hs = new HalfSpace(p, v.norm()); + halfSpaces.add(hs); + polygons.add(new Polygon(hs)); + } + for(Polygon p : polygons) { + System.out.println(p.plane.norm() + " " + p.plane.d); + for(HalfSpace hs : halfSpaces) { + if (p.plane==hs) continue; + p = p.intersect(hs); + } + p.tesselate(mesh); + } + } - for(int i=0; i es = new HashSet(); + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + } + for(Mesh.E e : es) { + if (e.v1.p.x == e.v2.p.x && e.v1.p.y == e.v2.p.y) continue; + if (e.v1.p.z == e.v2.p.z && e.v1.p.y == e.v2.p.y) continue; + if (e.v1.p.x == e.v2.p.x && e.v1.p.z == e.v2.p.z) continue; + e.shatter(); + } + transforms = new Matrix[] { + Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.ONE, + }; + } else { + transforms = new Matrix[] { + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(0, depth, 0)), + Matrix.translate(new Vec(0, -depth, 0)), + Matrix.ONE, + }; + } + + fixupTile(); } - public synchronized void breakit() { - if (verts > 200) return; + public class MyMenuBar extends JMenuBar { + + public MyMenuBar() { + + JMenu tileMenu = new JMenu("Tile"); + JMenu goalMenu = new JMenu("Goal"); + JMenu hideMenu = new JMenu("Actions"); + + hideMenu.add(new MyMenuItem("Start Anneal") { public void hit() { anneal = true; }}); + hideMenu.add(new MyMenuItem("Stop Anneal") { public void hit() { anneal = false; }}); + hideMenu.add(new MyMenuItem("Reset to high temperature") { public void hit() { temp = 1; }}); + hideMenu.add(new MyMenuItem("Subdivide surface") { public void hit() { breaks++; }}); + hideMenu.add(new MyMenuItem("Show Goal") { public void hit() { goalon = true; }}); + hideMenu.add(new MyMenuItem("Hide Goal") { public void hit() { goalon = false; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors") { public void hit() { neighbors = true; }}); + hideMenu.add(new MyMenuItem("Show One Neighbor Wireframe") { public void hit() { neighborsWireOne = true; }}); + hideMenu.add(new MyMenuItem("Show All Neighbors Wireframe") { public void hit() { neighborsWire = true; neighborsWireOne = false;}}); + hideMenu.add(new MyMenuItem("Hide Neighbors") { public void hit() { neighborsWire = false; neighborsWireOne = false; neighbors = false; }}); + + goalMenu.add(new MyMenuItem("Fish with face") { public void hit() { + loadGoal("face.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.scale(1, 2.2f, 1)); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + //factor = factor * 0.8f; + goal.transform(Matrix.scale(0.3f)); + //goal.transform(Matrix.rotate(new Vec(0,1,0), (float)(Math.PI*1/3))); + goal.transform(Matrix.rotate(new Vec(1,0,0), (float)(Math.PI*1/3))); + fixupGoal(true, false); + //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0))); + fixupGoal(false, true); + }}); + goalMenu.add(new MyMenuItem("Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + goal.transform(Matrix.scale(1, 2.2f, 1)); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + factor = factor * 0.8f; + goal.transform(Matrix.scale(factor)); + fixupGoal(true, false); + //goal.transform(Matrix.translate(new Vec(0.145f, 0, 0))); + fixupGoal(false, true); + }}); + goalMenu.add(new MyMenuItem("Hammerhead Fish") { public void hit() { + loadGoal("fish.stl"); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(3*Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + factor *= 0.75f; + goal.transform(Matrix.scale(factor)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Vertical Fish") { public void hit() { + loadGoal("fish.stl"); + //goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); + //goal.transform(Matrix.rotate(new Vec(1, 0, 0), (float)(Math.PI/2))); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/1.6f)); + fixupGoal(); + }}); + goalMenu.add(new MyMenuItem("Torus") { public void hit() { + loadGoal("torus.stl"); + float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); + goal.transform(Matrix.scale(factor/2.5f)); + goal.transform(Matrix.rotate(new Vec(0, 1, 0), (float)(Math.PI/2))); + fixupGoal(); + }}); + tileMenu.add(new MyMenuItem("Hex Brick") { public void hit() { + hexBrick(false, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, offset planes") { public void hit() { + hexBrick(true, false); + }}); + tileMenu.add(new MyMenuItem("Hex Brick, rotated") { public void hit() { + hexBrick(false, true); + }}); + tileMenu.add(new MyMenuItem("Temp (do not use)") { public void hit() { + setTile(new Mesh(false)); + float width = (float)0.8; + float depth = (float)0.08; + float height = (float)0.4; + + float rshift = width/2; + float lshift = -(width/2); + float halfup = 0; + //float shift = height/2; + //width = (width*2)/3; + float shift = 0; + transforms = new Matrix[] { + + Matrix.translate(new Vec(lshift/2, depth, -shift)), + Matrix.translate(new Vec(rshift/2, depth, -shift)), + Matrix.translate(new Vec(lshift/2, -depth, -shift)), + Matrix.translate(new Vec(rshift/2, -depth, -shift)), + + Matrix.translate(new Vec(lshift, depth/2, -shift)), + Matrix.translate(new Vec(rshift, depth/2, -shift)), + Matrix.translate(new Vec(lshift, -depth/2, -shift)), + Matrix.translate(new Vec(rshift, -depth/2, -shift)), + + + /* + Matrix.translate(new Vec(lshift, depth, -shift)), + Matrix.translate(new Vec(rshift, depth, -shift)), + Matrix.translate(new Vec(lshift, -depth, -shift)), + Matrix.translate(new Vec(rshift, -depth, -shift)), + */ + /* + Matrix.translate(new Vec(lshift, depth, shift)), + Matrix.translate(new Vec(rshift, depth, shift)), + Matrix.translate(new Vec(lshift, -depth, shift)), + Matrix.translate(new Vec(rshift, -depth, shift)), + */ + //Matrix.translate(new Vec(0, depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, -depth, 0)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + //Matrix.translate(new Vec(0, 0, -height)).times(Matrix.rotate(new Vec(0, 0, 1), (float)Math.PI)), + + //Matrix.translate(new Vec(0, depth, 0)), + //Matrix.translate(new Vec(0, -depth, 0)), + Matrix.translate(new Vec(0, 0, height)), + Matrix.translate(new Vec(0, 0, -height)), + + //Matrix.translate(new Vec(lshift, depth, height/2)), + //Matrix.translate(new Vec(lshift, depth, -height/2)), + //Matrix.translate(new Vec(rshift, -depth, height/2)), + //Matrix.translate(new Vec(rshift, -depth, -height/2)), + //Matrix.translate(new Vec(rshift, 0, height)), + //Matrix.translate(new Vec(rshift, 0, -height)), + + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), + + Matrix.ONE + }; + fixupTile(); + } }); + tileMenu.add(new MyMenuItem("Dense Packing (hex)") { public void hit() { + setTile(new Mesh(false)); + float width = (float)3.2; + float depth = (float)0.32; + float height = (float)1.6; + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + height = 2*r*(float)Math.sqrt(2f/3f); + + /* + r *= 0.3f; + cos *= 0.3f; + unit *= 0.3f; + */ + + /* + sin *= 0.3f; + x *= 0.3f; + z *= 0.3f; + */ + transforms = new Matrix[] { + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + Matrix.translate(new Vec( 0, height, z)), + Matrix.translate(new Vec(-r, height, -x)), + Matrix.translate(new Vec( r, height, -x)), + Matrix.translate(new Vec( 0, -height, -z)), + Matrix.translate(new Vec(-r, -height, x)), + Matrix.translate(new Vec( r, -height, x)), + Matrix.ONE, + }; + generateTile(transforms, tile); + fixupTile(); + } }); + + tileMenu.add(new MyMenuItem("Slim Dense Packing (Cubic)") { public void hit() { + setTile(new Mesh(false)); + float unit = 0.4f; + float r = unit/2; + float sin = (float)(unit * Math.sin(Math.PI/3)); + float cos = (float)(unit * Math.cos(Math.PI/3)); + float x = (float)(r*Math.tan(Math.PI/6)); + float z = (float)(r/Math.cos(Math.PI/6)); + float height = 2*r*(float)Math.sqrt(2f/3f); + + transforms = new Matrix[] { + + //Matrix.reflect(new Vec( 0, height, -z).norm()), + + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + + Matrix.translate(new Vec( 0, height, -z)), + Matrix.translate(new Vec(-r, height, x)), + Matrix.translate(new Vec( r, height, x)), + Matrix.translate(new Vec( 0, -height, z)), + Matrix.translate(new Vec(-r, -height, -x)), + Matrix.translate(new Vec( r, -height, -x)), + + /* + Matrix.translate(new Vec( 0, height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec(-r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( r, height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec(-r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + Matrix.translate(new Vec( r, -height, x)).times(Matrix.rotate(new Vec(0,1,0), (float)Math.PI)), + */ + + /* + Matrix.translate(new Vec( 0, height, -z)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec(-r, height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( r, height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( 0, -height, -z)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec(-r, -height, x)).times(Matrix.scale(-1,1,-1)), + Matrix.translate(new Vec( r, -height, x)).times(Matrix.scale(-1,1,-1)), + */ + Matrix.ONE + }; + generateTile(transforms, tile); + + + transforms = new Matrix[] { + Matrix.reflect(new Vec( 0, height, -z).norm()), + //Matrix.reflect(new Vec( 0, -height, z)), + Matrix.ONE, + Matrix.translate(new Vec(-unit, 0, 0)), + Matrix.translate(new Vec( unit, 0, 0)), + /* + Matrix.translate(new Vec(-cos, 0, sin)), + Matrix.translate(new Vec( cos, 0, sin)), + Matrix.translate(new Vec(-cos, 0, -sin)), + Matrix.translate(new Vec( cos, 0, -sin)), + + Matrix.translate(new Vec( 0, height, -z)), + Matrix.translate(new Vec(-r, height, x)), + Matrix.translate(new Vec( r, height, x)), + Matrix.translate(new Vec( 0, -height, z)), + Matrix.translate(new Vec(-r, -height, -x)), + Matrix.translate(new Vec( r, -height, -x)), + */ + }; + + + //for(int i=0; i 2000 && !force) return; + force = false; + System.out.println("doubling vertices."); PriorityQueue es = new PriorityQueue(); - for(Mesh.E e : tile.edges()) es.add(e); - for(int i=0; i<10; i++) { + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + Thread.yield(); + repaint(); + } + for(int i=0; i 0) { + while (breaks>0) { + breaks--; + breakit(); + } + seek_upward = true; + continue; + } else if (acceptance > 0.96) gamma = 0.1f; + else if (acceptance > 0.9) gamma = 0.2f; + else if (acceptance > 0.8) gamma = 0.3f; + else if (acceptance > 0.6) gamma = 0.4f; + else if (acceptance > 0.3) gamma = 0.8f; + else if (acceptance > 0.15) gamma = 0.94f; + else if (acceptance > 0.10) gamma = 0.98f; + + else if (acceptance < 0.01) breaks++; + + if (seek_upward) { + if (acceptance > 0.25) seek_upward = false; + else gamma = 2-gamma; + } + + if (anneal) + temp = temp * gamma; + + + HashSet hs = new HashSet(); + for(Mesh.Vertex p : tile.vertices()) hs.add(p); + Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]); + + int count = 0; + long then = System.currentTimeMillis(); + for(int i=0; i<300; i++) { + if (anneal) { + Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length]; + if (breaks>0) break; + if (!rand(temp,v)) { i--; continue; } + v.recomputeFundamentalQuadricIfStale(); + v.recomputeFundamentalQuadricIfNeighborChanged(); + count++; + } + Thread.yield(); repaint(); - for(Mesh.T t : tile) - for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) { - rand(10,p); - } - goal.unscore(); - tile.unscore(); - goal.fundamental(); - tile.fundamental(); - goal.rescore(); - tile.rescore(); } - breakit(); - } + + System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " + + "points_per_second=" + + (count*1000)/((double)(System.currentTimeMillis()-then))); + for(Mesh.Vertex p : goal.vertices()) { + p.quadricStale = true; + p.recomputeFundamentalQuadricIfNeighborChanged(); + } + } + } } + public static void main(String[] s) throws Exception { - StlFile stlf = new StlFile(); - stlf.load("simplefish.stl"); - Frame f = new Frame(); - Main main = new Main(stlf, f); + JFrame f = new JFrame(); + f.setLayout(new BorderLayout()); + Main main = new Main(f); + f.add(main, BorderLayout.CENTER); + + f.addWindowListener(new WindowListener() { + public void windowActivated(WindowEvent e) { } + public void windowClosed(WindowEvent e) { System.exit(0); } + public void windowClosing(WindowEvent e) { System.exit(0); } + public void windowDeactivated(WindowEvent e) { } + public void windowDeiconified(WindowEvent e) { } + public void windowIconified(WindowEvent e) { } + public void windowOpened(WindowEvent e) { } + }); + + f.pack(); + f.show(); + f.setSize(900, 900); + f.doLayout(); + + JFrame f2 = new JFrame(); + f2.setJMenuBar(main.new MyMenuBar()); + f2.setSize(100,100); + f2.show(); + main.anneal(); } + + } \ No newline at end of file