X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMain.java;h=d10f63b4d698d32ac884cd188c80797434be7573;hp=1582d693849d4cc232f68de565a2fc54d437c4a0;hb=40b6b99bd4b0bd6041b8ab94a22201faab23ed90;hpb=20989b5562ed9a4b438db2da8a4c2c3b9a05801d diff --git a/src/edu/berkeley/qfat/Main.java b/src/edu/berkeley/qfat/Main.java index 1582d69..d10f63b 100644 --- a/src/edu/berkeley/qfat/Main.java +++ b/src/edu/berkeley/qfat/Main.java @@ -12,12 +12,40 @@ import edu.berkeley.qfat.geom.Point; // - real anneal // - solve self-intersection problem // - get a better test model? +// - symmetry constraints withing the tile +// - rotation matrices +// - overbinding results in forced equational constraints on the leader +// - shatter in invertd-triforce pattern brian mentioned +// - aspect ratio? non-uniform deformation? +// - rotational alignment + +// - movie-style user interface like +// http://www.coleran.com/markcoleranreell.html ? + +// - consider recasting the Shewchuk predicates in Java? +// http://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.c + +/* +blender keys +- middle mouse = option+click +- right mouse = command+click + +3,7,1 = view along axes (control for opp direction) +4, 8, 7, 2 = rotate in discrete increments (+control to translate) +middle trag: rotate space +shift+middle drag: translate space +wheel: zoom +home: home view: take current angle, zoom to whole scnee +5 = ortho vs non-ortho + + */ + // FIXME: re-orient goal (how?) public class Main extends MeshViewer { - public static int verts = 0; + public static int verts = 1; public static final Random random = new Random(); @@ -65,15 +93,18 @@ public class Main extends MeshViewer { new Matrix(new Vec(rshift, depth, halfup)), new Matrix(new Vec(lshift, -depth, halfup)), new Matrix(new Vec(rshift, -depth, halfup)), + /* new Matrix(new Vec(0, depth, halfup)), new Matrix(new Vec(0, -depth, halfup)), */ + new Matrix(new Vec(lshift, 0, height)), new Matrix(new Vec(rshift, 0, height)), new Matrix(new Vec(lshift, 0, -height)), new Matrix(new Vec(rshift, 0, -height)), + new Matrix(new Vec( width, 0, 0)), new Matrix(new Vec(-width, 0, 0)), @@ -212,7 +243,7 @@ public class Main extends MeshViewer { // rescale to match volume float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); - goal.transform(new Matrix(factor)); + goal.transform(Matrix.scale(factor)); // translate to match centroid goal.transform(new Matrix(tile.centroid().minus(goal.centroid()))); @@ -238,18 +269,17 @@ public class Main extends MeshViewer { } public synchronized void breakit() { - if (verts > 800) return; - //while(verts < 800) { + int oldverts = verts; + System.out.println("doubling vertices."); PriorityQueue es = new PriorityQueue(); for(Mesh.E e : tile.edges()) es.add(e); - for(int i=0; i<10; i++) { + for(int i=0; i