X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMain.java;h=fa6905892713c92fcdc8f90b368de703987ddc72;hp=96c5c06107d4eb6dd7b7d2cdb4e1813756a88b57;hb=85bf586c55813abe79fab0476e2196700a6d0ea1;hpb=8333b6805df84244a7524fbdc58e9a6820fb0b6c diff --git a/src/edu/berkeley/qfat/Main.java b/src/edu/berkeley/qfat/Main.java index 96c5c06..fa69058 100644 --- a/src/edu/berkeley/qfat/Main.java +++ b/src/edu/berkeley/qfat/Main.java @@ -12,12 +12,40 @@ import edu.berkeley.qfat.geom.Point; // - real anneal // - solve self-intersection problem // - get a better test model? +// - symmetry constraints withing the tile +// - rotation matrices +// - overbinding results in forced equational constraints on the leader +// - shatter in invertd-triforce pattern brian mentioned +// - aspect ratio? non-uniform deformation? +// - rotational alignment + +// - movie-style user interface like +// http://www.coleran.com/markcoleranreell.html ? + +// - consider recasting the Shewchuk predicates in Java? +// http://www.cs.cmu.edu/afs/cs/project/quake/public/code/predicates.c + +/* + blender keys + - middle mouse = option+click + - right mouse = command+click + + 3,7,1 = view along axes (control for opp direction) + 4, 8, 7, 2 = rotate in discrete increments (+control to translate) + middle trag: rotate space + shift+middle drag: translate space + wheel: zoom + home: home view: take current angle, zoom to whole scnee + 5 = ortho vs non-ortho + +*/ + // FIXME: re-orient goal (how?) public class Main extends MeshViewer { - public static int verts = 0; + public static int verts = 1; public static final Random random = new Random(); @@ -36,66 +64,94 @@ public class Main extends MeshViewer { } // rotate to align major axis -- this probably needs to be done by a human. - goal.transform(new Matrix(new Vec(0, 0, 1), (float)(Math.PI/2))); + goal.transform(Matrix.rotate(new Vec(0, 0, 1), (float)(Math.PI/2))); float goal_width = goal.diagonal().dot(new Vec(1, 0, 0)); float goal_height = goal.diagonal().dot(new Vec(0, 1, 0)); float goal_depth = goal.diagonal().dot(new Vec(0, 0, 1)); /* - float width = (float)0.6; - float height = (float)0.08; - float depth = (float)0.3; + float width = (float)0.6; + float height = (float)0.08; + float depth = (float)0.3; */ - float width = (float)0.6; + float width = (float)0.7; float depth = (float)0.08; - float height = (float)0.3; + float height = (float)0.4; - float rshift = width/2; + float rshift = width/2; float lshift = -(width/2); + //float halfup = height/2; + float halfup = 0; + translations = new Matrix[] { - new Matrix(new Vec(lshift, depth, 0)), - new Matrix(new Vec(rshift, depth, 0)), - new Matrix(new Vec(lshift, -depth, 0)), - new Matrix(new Vec(rshift, -depth, 0)), - new Matrix(new Vec(lshift, 0, height)), - new Matrix(new Vec(rshift, 0, height)), - new Matrix(new Vec(lshift, 0, -height)), - new Matrix(new Vec(rshift, 0, -height)), + Matrix.translate(new Vec(lshift, depth, halfup)), + Matrix.translate(new Vec(rshift, depth, halfup)), + Matrix.translate(new Vec(lshift, -depth, halfup)), + Matrix.translate(new Vec(rshift, -depth, halfup)), + + /* + Matrix.translate(new Vec(0, depth, halfup)), + Matrix.translate(new Vec(0, -depth, halfup)), + */ - new Matrix(new Vec( width, 0, 0)), - new Matrix(new Vec(-width, 0, 0)), + Matrix.translate(new Vec(lshift, 0, height)), + Matrix.translate(new Vec(rshift, 0, height)), + Matrix.translate(new Vec(lshift, 0, -height)), + Matrix.translate(new Vec(rshift, 0, -height)), + + + Matrix.translate(new Vec( width, 0, 0)), + Matrix.translate(new Vec(-width, 0, 0)), - new Matrix(new Vec( 0, 0, height)), - new Matrix(new Vec( 0, 0, -height)), }; + // + + Point ltf = new Point(lshift, (depth/2), (height/2)); - Point mtf = new Point( 0.0, (depth/2), (height/2)); + Point mtf = new Point( 0.0, (depth/2), (height/2)); Point rtf = new Point(rshift, (depth/2), (height/2)); - Point ltn = new Point(lshift, (depth/2), -(height/2)); - Point mtn = new Point( 0.0, (depth/2), -(height/2)); - Point rtn = new Point(rshift, (depth/2), -(height/2)); Point lbf = new Point(lshift, -(depth/2), (height/2)); - Point mbf = new Point( 0.0, -(depth/2), (height/2)); + Point mbf = new Point( 0.0, -(depth/2), (height/2)); Point rbf = new Point(rshift, -(depth/2), (height/2)); + + Point ltc = new Point(lshift, (depth/2), 0); + Point mtc = new Point( 0.0, (depth/2), 0); + Point rtc = new Point(rshift, (depth/2), 0); + Point lbc = new Point(lshift, -(depth/2), 0); + Point mbc = new Point( 0.0, -(depth/2), 0); + Point rbc = new Point(rshift, -(depth/2), 0); + + Point ltn = new Point(lshift, (depth/2), -(height/2)); + Point mtn = new Point( 0.0, (depth/2), -(height/2)); + Point rtn = new Point(rshift, (depth/2), -(height/2)); Point lbn = new Point(lshift, -(depth/2), -(height/2)); - Point mbn = new Point( 0.0, -(depth/2), -(height/2)); + Point mbn = new Point( 0.0, -(depth/2), -(height/2)); Point rbn = new Point(rshift, -(depth/2), -(height/2)); + Point[] points = new Point[] { ltf, mtf, rtf, - ltn, - mtn, - rtn, lbf, mbf, rbf, + + ltc, + mtc, + rtc, + lbc, + mbc, + rbc, + + ltn, + mtn, + rtn, lbn, mbn, rbn @@ -103,24 +159,40 @@ public class Main extends MeshViewer { // top - tile.newT(ltf, mtf, mtn, null, 1); - tile.newT(mtn, ltn, ltf, null, 1); - tile.newT(mtf, rtf, rtn, null, 1); - tile.newT(rtn, mtn, mtf, null, 1); + tile.newT(ltf, mtf, mtc, null, 1); + tile.newT(mtc, ltc, ltf, null, 1); + tile.newT(mtf, rtf, rtc, null, 1); + tile.newT(rtc, mtc, mtf, null, 1); + + tile.newT(ltc, mtc, mtn, null, 1); + tile.newT(mtn, ltn, ltc, null, 1); + tile.newT(mtc, rtc, rtn, null, 1); + tile.newT(rtn, mtn, mtc, null, 1); // bottom (swap normals) - tile.newT(mbf, lbf, mbn, null, 2); - tile.newT(lbn, mbn, lbf, null, 2); - tile.newT(rbf, mbf, rbn, null, 2); - tile.newT(mbn, rbn, mbf, null, 2); - + tile.newT(mbf, lbf, mbc, null, 2); + tile.newT(lbc, mbc, lbf, null, 2); + tile.newT(rbf, mbf, rbc, null, 2); + tile.newT(mbc, rbc, mbf, null, 2); + + tile.newT(mbc, lbc, mbn, null, 2); + tile.newT(lbn, mbn, lbc, null, 2); + + tile.newT(rbc, mbc, rbn, null, 2); + tile.newT(mbn, rbn, mbc, null, 2); + + // left - tile.newT(ltf, ltn, lbn, null, 3); - tile.newT(lbn, lbf, ltf, null, 3); + tile.newT(ltf, ltc, lbc, null, 3); + tile.newT(lbc, lbf, ltf, null, 3); + tile.newT(ltc, ltn, lbn, null, 3); + tile.newT(lbn, lbc, ltc, null, 3); // right (swap normals) - tile.newT(rtn, rtf, rbn, null, 4); - tile.newT(rbf, rbn, rtf, null, 4); + tile.newT(rtc, rtf, rbc, null, 4); + tile.newT(rbf, rbc, rtf, null, 4); + tile.newT(rtn, rtc, rbn, null, 4); + tile.newT(rbc, rbn, rtc, null, 4); // front tile.newT(ltn, mtn, mbn, null, 5); @@ -160,18 +232,20 @@ public class Main extends MeshViewer { t1.e1().bindEdge(t2.e2()); t1.e2().bindEdge(t2.e1()); } + } } } - //xMesh.Vert mid = lbf.getE(mbn).shatter(); + //xMesh.Vertex mid = lbf.getE(mbn).shatter(); // rescale to match volume float factor = (float)Math.pow(tile.volume() / goal.volume(), 1.0/3.0); - goal.transform(new Matrix(factor)); + goal.transform(Matrix.scale(factor)); // translate to match centroid - goal.transform(new Matrix(tile.centroid().minus(goal.centroid()))); + goal.transform(Matrix.translate(tile.centroid().minus(goal.centroid()))); + goal.makeVerticesImmutable(); //tx.e2.shatter(); //tx.e3.shatter(); @@ -188,82 +262,152 @@ public class Main extends MeshViewer { System.out.println("tile volume: " + tile.volume()); System.out.println("goal volume: " + goal.volume()); - tile.score_against = goal; - goal.score_against = tile; + tile.error_against = goal; + goal.error_against = tile; } - public synchronized void breakit() { - if (verts > 800) return; - //while(verts < 800) { + public void breakit() { + int oldverts = verts; + System.out.println("doubling vertices."); PriorityQueue es = new PriorityQueue(); - for(Mesh.E e : tile.edges()) es.add(e); - for(int i=0; i<40; i++) { + for(Mesh.T t : tile) { + es.add(t.e1()); + es.add(t.e2()); + es.add(t.e3()); + Thread.yield(); + repaint(); + } + for(int i=0; i hs = new HashSet(); - for(Mesh.Vert p : tile.vertices()) hs.add(p); - for(int i=0; i<10; i++) { - repaint(); - for(Mesh.Vert v : hs) rand(10,v); + synchronized(this) { + double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses)); + hits = 0; + misses = 0; + float gamma = 1; + acceptance = (ratio+acceptance)/2; + accepts = (int)(Math.ceil(ratio*100)); + temps = (int)(Math.ceil(temp*1000)); + vertss = tile.size(); + if (breaks > 0) { + while (breaks>0) { + breaks--; + breakit(); + } + seek_upward = true; + } else if (acceptance > 0.96) gamma = 0.4f; + else if (acceptance > 0.9) gamma = 0.5f; + else if (acceptance > 0.8) gamma = 0.65f; + else if (acceptance > 0.6) gamma = 0.7f; + else if (acceptance > 0.3) gamma = 0.9f; + else if (acceptance > 0.15) gamma = 0.95f; + else if (acceptance > 0.10) gamma = 0.98f; + else breaks++; + + if (seek_upward) { + if (acceptance > 0.3) seek_upward = false; + else gamma = 2-gamma; + } + + temp = temp * gamma; + + + HashSet hs = new HashSet(); + for(Mesh.Vertex p : tile.vertices()) hs.add(p); + Mesh.Vertex[] pts = (Mesh.Vertex[])hs.toArray(new Mesh.Vertex[0]); + + int count = 0; + long then = System.currentTimeMillis(); + for(int i=0; i<40; i++) { + if (anneal) { + count++; + Mesh.Vertex v = pts[Math.abs(random.nextInt()) % pts.length]; + rand(temp,v); + v.recomputeFundamentalQuadricIfStale(); + v.recomputeFundamentalQuadricIfNeighborChanged(); + } + Thread.yield(); + repaint(); + } + System.out.println("temp="+temp + " ratio="+(Math.ceil(acceptance*100)) + " " + + "points_per_second=" + + (count*1000)/((double)(System.currentTimeMillis()-then))); + + for(Mesh.Vertex p : goal.vertices()) p.recomputeFundamentalQuadricIfNeighborChanged(); + + synchronized(safeTriangles) { + safeTriangles.clear(); + for(Mesh.T t : tile) if (t.shouldBeDrawn()) safeTriangles.add(t); + } } - tile.rebuildPointSet(); - repaint(); - breakit(); - repaint(); - goal.unApplyQuadricToNeighborAll(); - repaint(); - tile.recomputeAllFundamentalQuadrics(); - repaint(); - goal.applyQuadricToNeighborAll(); - } + } } + public static void main(String[] s) throws Exception { StlFile stlf = new StlFile(); - stlf.load("simplefish.stl"); + stlf.load("fish.stl"); + //stlf.load("monkey.stl"); Frame f = new Frame(); Main main = new Main(stlf, f); + f.pack(); + f.show(); + f.setSize(900, 900); + f.doLayout(); main.anneal(); }