X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=02f589ed6f42a5b140a33dc7b3fe060d11754f19;hp=d395d7ff109db1d95d39e0461b77402c564a95c1;hb=4561a5ff23ca77f6deb217d3cff6253057735d30;hpb=3637de3ab66ba9c7bcd94d3b863bd22c706119e1 diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index d395d7f..02f589e 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -75,7 +75,7 @@ public class Mesh implements Iterable { /** a vertex in the mesh */ public final class Vertex extends HasQuadric implements Visitor { - public Point p, oldp; + public Point p, oldp, goodp; E e; // some edge *leaving* this point Matrix binding = Matrix.ONE; @@ -87,6 +87,7 @@ public class Mesh implements Iterable { private Vertex(Point p) { this.p = p; + this.goodp = p; if (vertices.get(p) != null) throw new Error(); vertices.add(this); } @@ -141,18 +142,20 @@ public class Mesh implements Iterable { ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) : nearest().fundamentalQuadric().preAndPostMultiply(p); if (quadric_count != 0) - nerror = (/*nerror +*/ quadric.preAndPostMultiply(p))/(quadric_count/*+1*/); - /* + nerror = (nerror + quadric.preAndPostMultiply(p))/(quadric_count+1); + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) { double ang = Math.abs(e.dihedralAngle()); if (ang > Math.PI) throw new Error(); float minangle = (float)(Math.PI * 0.8); if (ang > minangle) nerror += (ang - minangle); + /* if (e.t.aspect() < 0.2) { - nerror += (0.2-e.t.aspect()) * 300; + nerror += (0.2-e.t.aspect()) * 10; } - } */ + } + setError(nerror); } @@ -602,10 +605,9 @@ public class Mesh implements Iterable { public void glVertices(GL gl) { if (!shouldBeDrawn()) return; norm().glNormal(gl); - Point p1 = v1().oldp; - Point p2 = v2().oldp; - Point p3 = v3().oldp; - if (p1==null || p2==null || p3==null) return; + Point p1 = v1().goodp; + Point p2 = v2().goodp; + Point p3 = v3().goodp; p1.glVertex(gl); p2.glVertex(gl); p3.glVertex(gl);