X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=51b9249829b5c4fdf23dfde13b3b13e5dba10d14;hp=3c80182164e42d1f481f1d456ad43107f438c112;hb=8190da98c29041324f9dcaa9bc86d0a8a3f77491;hpb=c7f3e926b90ddd42d194b110836df73928482fea diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index 3c80182..51b9249 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -18,9 +18,9 @@ public class Mesh implements Iterable { private PointSet vertices = new PointSet(); public boolean immutableVertices; - public boolean ignorecollision = false; - public Mesh score_against = null; - public double score = 0; + public boolean ignorecollision = false; + public Mesh score_against = null; + public double score = 0; public Mesh(boolean immutableVertices) { this.immutableVertices = immutableVertices; } @@ -46,38 +46,6 @@ public class Mesh implements Iterable { } } - public void unApplyQuadricToNeighborAll() { - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.unApplyQuadricToNeighbor(); - } - } - public void recomputeAllFundamentalQuadrics() { - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.recomputeFundamentalQuadric(); - } - } - public float applyQuadricToNeighborAll() { - int num = 0; - double dist = 0; - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.applyQuadricToNeighbor(); - - } - return (float)(dist/num); - } - public void transform(Matrix m) { ArrayList set = new ArrayList(); for(Vertex v : vertices) set.add(v); @@ -118,8 +86,8 @@ public class Mesh implements Iterable { /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */ Matrix quadric = Matrix.ZERO; - Vertex bound_to = this; Matrix binding = Matrix.ONE; + Vertex bound_to = this; float oldscore = 0; boolean quadricStale = false; @@ -226,7 +194,6 @@ public class Mesh implements Iterable { if (ang > minangle) oldscore += (ang - minangle); } - score += oldscore; } @@ -299,24 +266,15 @@ public class Mesh implements Iterable { public E getFreeIncident() { E ret = getFreeIncident(e, e); if (ret != null) return ret; - ret = getFreeIncident(e.pair.next, e.pair.next); - if (ret == null) { - E ex = e; - do { - System.out.println(ex + " " + ex.t); - ex = ex.pair.next; - } while (ex != e); - throw new Error("unable to find free incident to " + this); - } - return ret; + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) + System.out.println(e + " " + e.t); + throw new Error("unable to find free incident to " + this); } public E getFreeIncident(E start, E before) { - E e = start; - do { - if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null) return e.pair; - e = e.pair.next; - } while(e != before); + for(E e = start; e!=null; e=e.pair.next==before?null:e.pair.next) + if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null) + return e.pair; return null; } @@ -326,33 +284,26 @@ public class Mesh implements Iterable { return getE(v); } public E getE(Vertex p2) { - E e = this.e; - do { - if (e==null) return null; + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) if (e.p1 == this && e.p2 == p2) return e; - e = e.pair.next; - } while (e!=this.e); return null; } public Vec norm() { Vec norm = new Vec(0, 0, 0); - E e = this.e; - do { - if (e.t != null) norm = norm.plus(e.t.norm().times((float)e.prev.angle())); - e = e.pair.next; - } while(e != this.e); + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) + if (e.t != null) + norm = norm.plus(e.t.norm().times((float)e.prev.angle())); return norm.norm(); } public boolean isBoundTo(Vertex p) { - Vertex px = p; - do { - if (px==this) return true; - px = px.bound_to; - } while(px != p); + for(Vertex px = p; px!=null; px=(px.bound_to==p?null:px.bound_to)) + if (px==this) + return true; return false; } + public void unbind() { bound_to = this; binding = Matrix.ONE; } public void bind(Vertex p) { bind(p, Matrix.ONE); } public void bind(Vertex p, Matrix binding) { @@ -421,20 +372,7 @@ public class Mesh implements Iterable { public boolean intersects(T t) { return t.intersects(p1.p, p2.p); } public float comparator() { Vertex nearest = score_against.nearest(midpoint()); - //if (t==null) return length(); - /* - double ang = Math.abs(crossAngle()); - float minangle = (float)(Math.PI * 0.9); - if (ang > minangle) - return 300; - */ - /* - if ((length() * length()) / t.area() > 10) - return (float)(length()*Math.sqrt(t.area())); - return length()*t.area(); - */ return (float)Math.max(length(), midpoint().distance(nearest.p)); - //return length(); } public int compareTo(E e) { return e.comparator() > comparator() ? 1 : -1;