X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=747599c59e3ff26c47a82543d461665574ba3909;hp=5ba7404022c20b24bab3ee207ed2604e9774047d;hb=2f48eabf8a07e99905e1eae0b64b5a2abecb01fe;hpb=671c9fafbbf48db2c6ea279d182c6bd9d4961796 diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index 5ba7404..747599c 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -65,13 +65,13 @@ public class Mesh implements Iterable { } } - public void unscore() { + public void unApplyQuadricToNeighborAll() { HashSet done = new HashSet(); for(T t : this) for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) { if (done.contains(p)) continue; done.add(p); - p.unscore(); + p.unApplyQuadricToNeighbor(); } } public void recomputeAllFundamentalQuadrics() { @@ -83,7 +83,7 @@ public class Mesh implements Iterable { p.recomputeFundamentalQuadric(); } } - public float rescore() { + public float applyQuadricToNeighborAll() { int num = 0; double dist = 0; HashSet done = new HashSet(); @@ -91,7 +91,7 @@ public class Mesh implements Iterable { for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) { if (done.contains(p)) continue; done.add(p); - p.rescore(); + p.applyQuadricToNeighbor(); } return (float)(dist/num); @@ -116,25 +116,7 @@ public class Mesh implements Iterable { return (float)total; } - public class BindingGroup { - public HashSet es = new HashSet(); - public BindingGroup() { } - public BindingGroup(E e) { - es.add(e); - } - public void add(E e) { - if (e.bg != null) { merge(e.bg); return; } - es.add(e); - e.bg = this; - } - public void merge(BindingGroup bg) { - for(E e : bg.es) { - e.bg = null; - add(e); - } - } - } - + public void rebuildPointSet() { pointset.rebuild(); } public Vec diagonal() { return pointset.diagonal(); } public Point centroid() { return pointset.centroid(); } public Vert nearest(Point p) { return pointset.nearest(p); } @@ -153,6 +135,7 @@ public class Mesh implements Iterable { Vert bound_to = this; Matrix binding = new Matrix(); float oldscore = 0; + boolean quadricStale = false; public Matrix errorQuadric() { return quadric; } public Point getPoint() { return p; } @@ -171,7 +154,9 @@ public class Mesh implements Iterable { } public void recomputeFundamentalQuadric() { - unscore(); + if (!quadricStale && fundamentalQuadric != null) return; + quadricStale = false; + unApplyQuadricToNeighbor(); Matrix m = Matrix.ZERO; E e = this.e; do { @@ -180,45 +165,60 @@ public class Mesh implements Iterable { e = e.pair.next; } while(e != this.e); fundamentalQuadric = m; - rescore(); + applyQuadricToNeighbor(); } - public void unscore() { + public void unApplyQuadricToNeighbor() { if (nearest_in_other_mesh == null) return; if (fundamentalQuadric == null) return; + nearest_in_other_mesh.unComputeError(); nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.minus(fundamentalQuadric); nearest_in_other_mesh.quadric_count--; if (nearest_in_other_mesh.quadric_count==0) nearest_in_other_mesh.quadric = Matrix.ZERO; + nearest_in_other_mesh.computeError(); nearest_in_other_mesh = null; } - public void rescore() { + public void applyQuadricToNeighbor() { if (score_against == null) return; - score -= oldscore; - oldscore = 0; + Vert new_nearest = score_against.nearest(p); + if (nearest_in_other_mesh != null && new_nearest == nearest_in_other_mesh) return; - if (nearest_in_other_mesh != null) unscore(); - if (nearest_in_other_mesh == null) { - nearest_in_other_mesh = score_against.nearest(p); + if (nearest_in_other_mesh != null) unApplyQuadricToNeighbor(); + if (nearest_in_other_mesh != null) throw new Error(); - // don't attract to vertices that face the other way - if (nearest_in_other_mesh.e == null || nearest_in_other_mesh.norm().dot(norm()) < 0) { - nearest_in_other_mesh = null; - } else { - nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric()); - nearest_in_other_mesh.quadric_count++; - } + nearest_in_other_mesh = new_nearest; + + // don't attract to vertices that face the other way + if (nearest_in_other_mesh.e == null || nearest_in_other_mesh.norm().dot(norm()) < 0) { + nearest_in_other_mesh = null; + } else { + nearest_in_other_mesh.unComputeError(); + nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric()); + nearest_in_other_mesh.quadric_count++; + nearest_in_other_mesh.computeError(); } + reComputeError(); + } + public void reComputeError() { + unComputeError(); + computeError(); + } + public void unComputeError() { + score -= oldscore; + oldscore = 0; + } + public void computeError() { oldscore = quadric_count == 0 ? 0 : (quadric.preAndPostMultiply(p) / quadric_count); score += oldscore; } /** does NOT update bound pairs! */ public boolean transform(Matrix m) { - unscore(); + unApplyQuadricToNeighbor(); try { if (pointset.get(this.p)==null) throw new Error(); pointset.remove(this); @@ -230,11 +230,26 @@ public class Mesh implements Iterable { } catch (Exception e) { throw new RuntimeException(e); } - rescore(); + applyQuadricToNeighbor(); // should recompute fundamental quadrics of all vertices sharing a face, but we defer... + E e = this.e; + do { + e.p2.quadricStale = true; + e = e.pair.next; + } while(e != this.e); + // FIXME: intersection test needed? - return true; + boolean good = true; + for(T t : Mesh.this) { + if (!good) break; + e = this.e; + do { + if (!t.has(e.p1) && !t.has(e.p2) && e.t != null && e.intersects(t)) { good = false; break; } + e = e.pair.next; + } while(e != this.e); + } + return good; } public boolean move(Vec v) { @@ -311,6 +326,44 @@ public class Mesh implements Iterable { } } + public class BindingGroup { + private HashSet set = new HashSet(); + public BindingGroup bind_others; + public BindingGroup other() { return bind_others; } + public BindingGroup(BindingGroup bind_others) { this.bind_others = bind_others; } + public BindingGroup() { this.bind_others = new BindingGroup(this); } + public BindingGroup(E e) { this(); set.add(e); } + public void add(E e) { + if (set.contains(e)) return; + for (E epeer : e.bind_peers.set) { + epeer.bind_peers = this; + epeer.bind_to = bind_others; + set.add(epeer); + } + for (E eother : e.bind_to.set) { + bind_others.add(eother); + } + + for(E eother : bind_others.set) { + if (e.next.bind_to.set.contains(eother.prev)) { + e.next.next.bindEdge(eother.prev.prev); + } + } + + } + public void dobind(E e) { + for(E ebound : set) { + e.p1.bind(ebound.p2); + e.p2.bind(ebound.p1); + } + } + public void shatter(BindingGroup bg1, BindingGroup bg2) { + for(E e : set) { + e.shatter(e.midpoint(), bg1, bg2); + } + } + } + /** [UNIQUE] an edge */ public final class E implements Comparable { @@ -319,22 +372,13 @@ public class Mesh implements Iterable { E prev; // previous half-edge E next; // next half-edge E pair; // partner half-edge - public BindingGroup bg = new BindingGroup(this); + public BindingGroup bind_peers = new BindingGroup(this); + public BindingGroup bind_to = bind_peers.other(); boolean shattered = false; public int compareTo(E e) { return e.length() > length() ? 1 : -1; } - - public void bind(E e) { bind(e, new Matrix()); } - public void bind(E e, Matrix m) { e.bg.add(this); } - - public void dobind() { - if (bg==null) return; - for(E ex : bg.es) { - if (ex==this) continue; - p1.bind(ex.p1); - p2.bind(ex.p2); - } - } + public void bindEdge(E e) { bind_to.add(e); } + public void dobind() { bind_to.dobind(this); } public Point shatter() { return shatter(midpoint(), null, null); } public Point shatter(Point mid, BindingGroup bg1, BindingGroup bg2) { @@ -347,7 +391,8 @@ public class Mesh implements Iterable { if (bg1==null) bg1 = new BindingGroup(); if (bg2==null) bg2 = new BindingGroup(); - for(E e : bg.es) e.shatter(e.midpoint(), bg1, bg2); + bind_peers.shatter(bg1, bg2); + bind_to.shatter(bg2.other(), bg1.other()); pair.shatter(); destroy(); @@ -369,8 +414,12 @@ public class Mesh implements Iterable { prev.t = null; pair.next.t = null; pair.prev.t = null; - this.bg = null; - pair.bg = null; + /* + this.bind_to = null; + pair.bind_to = null; + this.bind_peers = null; + pair.bind_peers = null; + */ pair.prev.next = next; next.prev = pair.prev; prev.next = pair.next; @@ -387,6 +436,7 @@ public class Mesh implements Iterable { this.prev.next = this; this.next.prev = this; this.pair.pair = this; + bind_peers.add(this); if (this.next.p1 != p2) throw new Error(); if (this.prev.p2 != p1) throw new Error(); if (this.p1.e == null) this.p1.e = this;