X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=a93535799bb82953a400c69e76cd0e97d48d0c20;hp=747599c59e3ff26c47a82543d461665574ba3909;hb=4d3990172ccd3eae8c771780a7a0c3bc0d897f36;hpb=2f48eabf8a07e99905e1eae0b64b5a2abecb01fe diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index 747599c..a935357 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -14,9 +14,10 @@ public class Mesh implements Iterable { public static final float EPSILON = (float)0.0001; public static final Random random = new Random(); - private PointSet pointset = new PointSet(); + private PointSet vertices = new PointSet(); - public Iterable vertices() { return pointset; } + public int size() { return vertices.size(); } + public Iterable vertices() { return vertices; } public Iterable edges() { return @@ -37,12 +38,18 @@ public class Mesh implements Iterable { } public Iterator iterator() { - for(Vert v : pointset) + /* + for(Vert v : vertices) if (v.e != null && v.e.t != null) return new FaceIterator(v); return new FaceIterator(); + */ + return ts.iterator(); } + public HashSet ts = new HashSet(); + public RTree tris = new RTree(); + public Mesh score_against = null; public double score = 0; public float score() { return (float)score; } @@ -99,7 +106,7 @@ public class Mesh implements Iterable { public void transform(Matrix m) { ArrayList set = new ArrayList(); - for (Vert v : pointset) + for (Vert v : vertices) set.add(v); for(Vert v : set) v.transform(m); } @@ -116,12 +123,13 @@ public class Mesh implements Iterable { return (float)total; } - public void rebuildPointSet() { pointset.rebuild(); } - public Vec diagonal() { return pointset.diagonal(); } - public Point centroid() { return pointset.centroid(); } - public Vert nearest(Point p) { return pointset.nearest(p); } + public void rebuild() { /*vertices.rebuild();*/ } + public Vec diagonal() { return vertices.diagonal(); } + public Point centroid() { return vertices.centroid(); } + public Vert nearest(Point p) { return vertices.nearest(p); } public final class Vert extends HasPoint { + public String toString() { return p.toString(); } public Point p; E e; // some edge *leaving* this point @@ -133,7 +141,7 @@ public class Mesh implements Iterable { Matrix quadric = Matrix.ZERO; Vert bound_to = this; - Matrix binding = new Matrix(); + Matrix binding = Matrix.ONE; float oldscore = 0; boolean quadricStale = false; @@ -149,22 +157,29 @@ public class Mesh implements Iterable { private Vert(Point p) { this.p = p; - if (pointset.get(p) != null) throw new Error(); - pointset.add(this); + if (vertices.get(p) != null) throw new Error(); + vertices.add(this); + } + + private void glNormal(GL gl) { + Vec norm = norm(); + gl.glNormal3f(norm.x, norm.y, norm.z); } public void recomputeFundamentalQuadric() { - if (!quadricStale && fundamentalQuadric != null) return; + //if (!quadricStale && fundamentalQuadric != null) return; quadricStale = false; unApplyQuadricToNeighbor(); Matrix m = Matrix.ZERO; E e = this.e; + int count = 0; do { T t = e.t; m = m.plus(t.norm().fundamentalQuadric(t.centroid())); + count++; e = e.pair.next; } while(e != this.e); - fundamentalQuadric = m; + fundamentalQuadric = m.times(1/(float)count); applyQuadricToNeighbor(); } @@ -203,6 +218,15 @@ public class Mesh implements Iterable { reComputeError(); } + public void reComputeErrorAround() { + reComputeError(); + if (nearest_in_other_mesh != null) nearest_in_other_mesh.reComputeError(); + E e = this.e; + do { + e.p2.reComputeError(); + e = e.pair.next; + } while (e != this.e); + } public void reComputeError() { unComputeError(); computeError(); @@ -212,48 +236,150 @@ public class Mesh implements Iterable { oldscore = 0; } public void computeError() { - oldscore = quadric_count == 0 ? 0 : (quadric.preAndPostMultiply(p) / quadric_count); + if (quadric_count == 0) { + if (!tilemesh) { + } + else if (nearest_in_other_mesh == null) { + if (score_against != null) { + Vert ne = score_against.nearest(p); + oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10; + } else { + oldscore = 0; + } + } else { + oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10; + } + } else { + oldscore = (quadric.preAndPostMultiply(p) * 100) / quadric_count; + } + + oldscore = oldscore; + + int numaspects = 0; + float aspects = 0; + E e = this.e; + do { + //double ang = Math.abs(e.crossAngle()); + double ang = Math.abs(e.crossAngle()); + if (ang > Math.PI) throw new Error(); + /* + if (e.t != null) { + numaspects++; + aspects += e.t.aspect()*e.t.aspect(); + } + */ + + float minangle = (float)(Math.PI * 0.8); + if (ang > minangle) + oldscore += (ang - minangle); + + e = e.pair.next; + } while (e != this.e); + if (numaspects > 0) oldscore += (aspects / numaspects); + + //System.out.println(oldscore); + //oldscore = oldscore*oldscore; score += oldscore; } + private void removeTrianglesFromRTree() { + E e = this.e; + do { + if (e.t != null) e.t.removeFromRTree(); + e = e.pair.next; + } while(e != this.e); + } + private void addTrianglesToRTree() { + E e = this.e; + do { + if (e.t != null) e.t.addToRTree(); + e = e.pair.next; + } while(e != this.e); + } + /** does NOT update bound pairs! */ public boolean transform(Matrix m) { unApplyQuadricToNeighbor(); + Point oldp = this.p; try { - if (pointset.get(this.p)==null) throw new Error(); - pointset.remove(this); + if (vertices.get(this.p)==null) throw new Error(); + vertices.remove(this); + removeTrianglesFromRTree(); float newx = m.a*p.x + m.b*p.y + m.c*p.z + m.d; float newy = m.e*p.x + m.f*p.y + m.g*p.z + m.h; float newz = m.i*p.x + m.j*p.y + m.k*p.z + m.l; this.p = new Point(newx, newy, newz); - pointset.add(this); + addTrianglesToRTree(); + vertices.add(this); } catch (Exception e) { throw new RuntimeException(e); } applyQuadricToNeighbor(); + // FIXME: intersection test needed? + good = true; + // should recompute fundamental quadrics of all vertices sharing a face, but we defer... E e = this.e; do { + /* + if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) || + Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) { + good = false; + } + if (e.t.aspect() < 0.1) { + good = false; + } + */ e.p2.quadricStale = true; e = e.pair.next; } while(e != this.e); - // FIXME: intersection test needed? - boolean good = true; - for(T t : Mesh.this) { - if (!good) break; - e = this.e; - do { - if (!t.has(e.p1) && !t.has(e.p2) && e.t != null && e.intersects(t)) { good = false; break; } - e = e.pair.next; - } while(e != this.e); + + if (!ignorecollision && good) { + + tris.range(new Segment(oldp, this.p), + new Visitor() { + public void visit(T t) { + if (!good) return; + E e = Vert.this.e; + do { + if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { good = false; } + if (e.t != null) { + if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; } + if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; } + if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; } + } + e = e.pair.next; + } while(e != Vert.this.e); + } + }); + + /* + for(T t : Mesh.this) { + if (!good) break; + e = this.e; + do { + if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { good = false; break; } + if (e.t != null) { + if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; break; } + if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; break; } + if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; break; } + } + e = e.pair.next; + } while(e != this.e); + } + */ } + + + reComputeErrorAround(); return good; } + private boolean good; public boolean move(Vec v) { - Matrix m = new Matrix(v); + Matrix m = Matrix.translate(v); Vert p = this; boolean good = true; do { @@ -267,7 +393,14 @@ public class Mesh implements Iterable { E ret = getFreeIncident(e, e); if (ret != null) return ret; ret = getFreeIncident(e.pair.next, e.pair.next); - if (ret == null) throw new Error("unable to find free incident to " + this); + if (ret == null) { + E ex = e; + do { + System.out.println(ex + " " + ex.t); + ex = ex.pair.next; + } while (ex != e); + throw new Error("unable to find free incident to " + this); + } return ret; } @@ -281,7 +414,7 @@ public class Mesh implements Iterable { } public E getE(Point p2) { - Vert v = pointset.get(p2); + Vert v = vertices.get(p2); if (v==null) return null; return getE(v); } @@ -313,8 +446,8 @@ public class Mesh implements Iterable { } while(px != p); return false; } - public void unbind() { bound_to = this; binding = new Matrix(); } - public void bind(Vert p) { bind(p, new Matrix()); } + public void unbind() { bound_to = this; binding = Matrix.ONE; } + public void bind(Vert p) { bind(p, Matrix.ONE); } public void bind(Vert p, Matrix binding) { if (isBoundTo(p)) return; Vert temp_bound_to = p.bound_to; @@ -335,19 +468,21 @@ public class Mesh implements Iterable { public BindingGroup(E e) { this(); set.add(e); } public void add(E e) { if (set.contains(e)) return; - for (E epeer : e.bind_peers.set) { - epeer.bind_peers = this; - epeer.bind_to = bind_others; - set.add(epeer); - } - for (E eother : e.bind_to.set) { - bind_others.add(eother); - } + set.add(e); + BindingGroup e_bind_peers = e.bind_peers; + BindingGroup e_bind_to = e.bind_to; + e.bind_peers = this; + e.bind_to = bind_others; + for (E epeer : e_bind_peers.set) add(epeer); + for (E eother : e_bind_to.set) bind_others.add(eother); for(E eother : bind_others.set) { if (e.next.bind_to.set.contains(eother.prev)) { e.next.next.bindEdge(eother.prev.prev); } + if (e.prev.bind_to.set.contains(eother.next)) { + e.prev.prev.bindEdge(eother.next.next); + } } } @@ -376,28 +511,49 @@ public class Mesh implements Iterable { public BindingGroup bind_to = bind_peers.other(); boolean shattered = false; - public int compareTo(E e) { return e.length() > length() ? 1 : -1; } + public float comparator() { + Vert nearest = score_against.nearest(midpoint()); + //if (t==null) return length(); + /* + double ang = Math.abs(crossAngle()); + float minangle = (float)(Math.PI * 0.9); + if (ang > minangle) + return 300; + */ + /* + if ((length() * length()) / t.area() > 10) + return (float)(length()*Math.sqrt(t.area())); + return length()*t.area(); + */ + return (float)Math.max(length(), midpoint().distance(nearest.p)); + //return length(); + } + public int compareTo(E e) { + return e.comparator() > comparator() ? 1 : -1; + } public void bindEdge(E e) { bind_to.add(e); } public void dobind() { bind_to.dobind(this); } public Point shatter() { return shatter(midpoint(), null, null); } public Point shatter(Point mid, BindingGroup bg1, BindingGroup bg2) { - if (shattered) return mid; + if (shattered || destroyed) return mid; shattered = true; Vert r = next.p2; E next = this.next; E prev = this.prev; + int old_colorclass = t==null ? 0 : t.colorclass; if (bg1==null) bg1 = new BindingGroup(); if (bg2==null) bg2 = new BindingGroup(); + BindingGroup old_bind_to = bind_to; bind_peers.shatter(bg1, bg2); - bind_to.shatter(bg2.other(), bg1.other()); + old_bind_to.shatter(bg2.other(), bg1.other()); pair.shatter(); destroy(); - newT(r.p, p1.p, mid, null); - newT(r.p, mid, p2.p, null); + newT(r.p, p1.p, mid, null, old_colorclass); + newT(r.p, mid, p2.p, null, old_colorclass); bg1.add(p1.getE(mid)); bg2.add(p2.getE(mid).pair); return mid; @@ -408,18 +564,27 @@ public class Mesh implements Iterable { if (destroyed) return; destroyed = true; pair.destroyed = true; + + if (t != null) t.destroy(); + t = null; + + if (pair.t != null) pair.t.destroy(); + pair.t = null; + if (next.t != null) next.t.destroy(); if (prev.t != null) prev.t.destroy(); next.t = null; prev.t = null; + + if (pair.next.t != null) pair.next.t.destroy(); + if (pair.prev.t != null) pair.next.t.destroy(); pair.next.t = null; pair.prev.t = null; - /* + this.bind_to = null; pair.bind_to = null; this.bind_peers = null; pair.bind_peers = null; - */ pair.prev.next = next; next.prev = pair.prev; prev.next = pair.next; @@ -448,7 +613,13 @@ public class Mesh implements Iterable { } private boolean added = false; - public T makeT() { return t==null ? (t = new T(this)) : t; } + public T makeT(int colorclass) { return t==null ? (t = new T(this, colorclass)) : t; } + + public double crossAngle() { + Vec v1 = t.norm().times(-1); + Vec v2 = pair.t.norm().times(-1); + return Math.acos(v1.norm().dot(v2.norm())); + } /** angle between this half-edge and the next */ public double angle() { @@ -479,8 +650,8 @@ public class Mesh implements Iterable { /** creates an isolated edge out in the middle of space */ public E(Point p1, Point p2) { - if (pointset.get(p1) != null) throw new Error(); - if (pointset.get(p2) != null) throw new Error(); + if (vertices.get(p1) != null) throw new Error(); + if (vertices.get(p2) != null) throw new Error(); this.p1 = new Vert(p1); this.p2 = new Vert(p2); this.prev = this.next = this.pair = new E(this, this, this); @@ -492,7 +663,7 @@ public class Mesh implements Iterable { /** adds a new half-edge from prev.p2 to p2 */ public E(E prev, Point p) { Vert p2; - p2 = pointset.get(p); + p2 = vertices.get(p); if (p2 == null) p2 = new Vert(p); this.p1 = prev.p2; this.p2 = p2; @@ -598,8 +769,8 @@ public class Mesh implements Iterable { } public E makeE(Point p1, Point p2) { - Vert v1 = pointset.get(p1); - Vert v2 = pointset.get(p2); + Vert v1 = vertices.get(p1); + Vert v2 = vertices.get(p2); if (v1 != null && v2 != null) { E e = v1.getE(v2); if (e != null) return e; @@ -610,7 +781,7 @@ public class Mesh implements Iterable { if (v2 != null) return new E(v2.getFreeIncident(), p1).pair; return new E(p1, p2); } - public T newT(Point p1, Point p2, Point p3, Vec norm) { + public T newT(Point p1, Point p2, Point p3, Vec norm, int colorclass) { if (norm != null) { Vec norm2 = p3.minus(p1).cross(p2.minus(p1)); float dot = norm.dot(norm2); @@ -625,7 +796,7 @@ public class Mesh implements Iterable { e23.makeAdjacent(e31); e31.makeAdjacent(e12); } - T ret = e12.makeT(); + T ret = e12.makeT(colorclass); if (e12.t == null) throw new Error(); if (e23.t == null) throw new Error(); if (e31.t == null) throw new Error(); @@ -658,11 +829,17 @@ public class Mesh implements Iterable { public final class T extends Triangle { public final E e1; public final int color; + public final int colorclass; + + public void removeFromRTree() { tris.remove(this); } + public void addToRTree() { tris.insert(this); } public void destroy() { + tris.remove(this); + ts.remove(this); } - T(E e1) { + T(E e1, int colorclass) { this.e1 = e1; E e2 = e1.next; E e3 = e2.next; @@ -684,6 +861,9 @@ public class Mesh implements Iterable { break; } this.color = color; + this.colorclass = colorclass; + ts.add(this); + tris.add(this); } public E e1() { return e1; } public E e2() { return e1.next; } @@ -696,6 +876,19 @@ public class Mesh implements Iterable { public Point p3() { return e1.next.p2.p; } public boolean hasE(E e) { return e1==e || e1.next==e || e1.prev==e; } public boolean has(Vert v) { return v1()==v || v2()==v || v3()==v; } - } + public void glVertices(GL gl) { + + if (e1().bind_to.set.size() == 0) return; + if (e2().bind_to.set.size() == 0) return; + if (e3().bind_to.set.size() == 0) return; + + norm().glNormal(gl); + p1().glVertex(gl); + p2().glVertex(gl); + p3().glVertex(gl); + } + } + public boolean tilemesh = false; + public boolean ignorecollision = false; }