X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=bbb419ab8777f12a0e10ee56330b45b2b0aaf0e7;hp=23679996f40ac502f06c7af42e1b232589879e41;hb=eee2dd75dbd926b92f63d4c4adb968a58323717e;hpb=4cfb993775d0547ba2e864bbfac16bea59711ff6 diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index 2367999..bbb419a 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -18,9 +18,9 @@ public class Mesh implements Iterable { private PointSet vertices = new PointSet(); public boolean immutableVertices; - public boolean ignorecollision = false; - public Mesh score_against = null; - public double score = 0; + public boolean ignorecollision = false; + public Mesh score_against = null; + public double score = 0; public Mesh(boolean immutableVertices) { this.immutableVertices = immutableVertices; } @@ -46,38 +46,6 @@ public class Mesh implements Iterable { } } - public void unApplyQuadricToNeighborAll() { - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.unApplyQuadricToNeighbor(); - } - } - public void recomputeAllFundamentalQuadrics() { - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.recomputeFundamentalQuadric(); - } - } - public float applyQuadricToNeighborAll() { - int num = 0; - double dist = 0; - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.applyQuadricToNeighbor(); - - } - return (float)(dist/num); - } - public void transform(Matrix m) { ArrayList set = new ArrayList(); for(Vertex v : vertices) set.add(v); @@ -144,18 +112,27 @@ public class Mesh implements Iterable { gl.glNormal3f(norm.x, norm.y, norm.z); } + public void recomputeFundamentalQuadricIfNeighborChanged() { + Vertex oldv = nearest_in_other_mesh; + Vertex newv = score_against.nearest(p); + if (oldv==newv) return; + recomputeFundamentalQuadric(); + if (oldv!=null) oldv.recomputeFundamentalQuadricIfNeighborChanged(); + //if (newv!=null) newv.recomputeFundamentalQuadricIfNeighborChanged(); + } public void recomputeFundamentalQuadric() { - if (!quadricStale && fundamentalQuadric != null) return; - quadricStale = false; unApplyQuadricToNeighbor(); - Matrix m = Matrix.ZERO; - int count = 0; - for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) { - T t = e.t; - m = m.plus(t.norm().fundamentalQuadric(t.centroid())); - count++; + if (quadricStale || fundamentalQuadric==null) { + Matrix m = Matrix.ZERO; + int count = 0; + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) { + T t = e.t; + m = m.plus(t.norm().fundamentalQuadric(t.centroid())); + count++; + } + quadricStale = false; + fundamentalQuadric = m.times(1/(float)count); } - fundamentalQuadric = m.times(1/(float)count); applyQuadricToNeighbor(); } @@ -298,8 +275,6 @@ public class Mesh implements Iterable { public E getFreeIncident() { E ret = getFreeIncident(e, e); if (ret != null) return ret; - //ret = getFreeIncident(e.pair.next, e.pair.next); - if (ret != null) return ret; for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) System.out.println(e + " " + e.t); throw new Error("unable to find free incident to " + this); @@ -332,13 +307,12 @@ public class Mesh implements Iterable { } public boolean isBoundTo(Vertex p) { - Vertex px = p; - do { - if (px==this) return true; - px = px.bound_to; - } while(px != p); + for(Vertex px = p; px!=null; px=(px.bound_to==p?null:px.bound_to)) + if (px==this) + return true; return false; } + public void unbind() { bound_to = this; binding = Matrix.ONE; } public void bind(Vertex p) { bind(p, Matrix.ONE); } public void bind(Vertex p, Matrix binding) { @@ -407,20 +381,7 @@ public class Mesh implements Iterable { public boolean intersects(T t) { return t.intersects(p1.p, p2.p); } public float comparator() { Vertex nearest = score_against.nearest(midpoint()); - //if (t==null) return length(); - /* - double ang = Math.abs(crossAngle()); - float minangle = (float)(Math.PI * 0.9); - if (ang > minangle) - return 300; - */ - /* - if ((length() * length()) / t.area() > 10) - return (float)(length()*Math.sqrt(t.area())); - return length()*t.area(); - */ return (float)Math.max(length(), midpoint().distance(nearest.p)); - //return length(); } public int compareTo(E e) { return e.comparator() > comparator() ? 1 : -1;