X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=efeb89b484b9115f10f53ad0d6682b64090cef04;hp=f6357548443e2ce607fae54316eed82bfd3ae35f;hb=5d34d8a30db663c0d3a6e6ebaa05744e79cc5be8;hpb=b6875b8bd79c804e15eb75bc64044ca2c770b07d diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index f635754..efeb89b 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -126,24 +126,24 @@ public class Mesh implements Iterable { E e; // some edge *leaving* this point Vert bound_to = this; - int nearest_vert_in_other_mesh_count; - float nearest_vert_in_other_mesh_x; - float nearest_vert_in_other_mesh_y; - float nearest_vert_in_other_mesh_z; - Vert nearest_vert_in_other_mesh; + + /** the nearest vertex in the "score_against" mesh */ + Vert nearest_in_other_mesh; + /** the number of vertices in the other mesh for which this is the nearest_in_other_mesh */ + int quadric_count; + /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */ + Matrix quadric = Matrix.ZERO; + Matrix binding = new Matrix(); float oldscore = 0; boolean inserted = false; - public Matrix quadric() { - Matrix m = new Matrix(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); - E e = this.e; - do { - T t = e.t; - m = m.plus(t.norm().fundamentalQuadric(t.centroid())); - e = e.pair.next; - } while(e != this.e); - return m; + public Matrix errorQuadric() { return quadric; } + + private Matrix fundamentalQuadric = null; + public Matrix fundamentalQuadric() { + if (fundamentalQuadric == null) recomputeFundamentalQuadric(); + return fundamentalQuadric; } public Point getPoint() { return p; } @@ -153,49 +153,58 @@ public class Mesh implements Iterable { pointset.add(this); } public float score() { return oldscore; } + + public void recomputeFundamentalQuadric() { + unscore(); + Matrix m = Matrix.ZERO; + E e = this.e; + do { + T t = e.t; + m = m.plus(t.norm().fundamentalQuadric(t.centroid())); + e = e.pair.next; + } while(e != this.e); + fundamentalQuadric = m; + rescore(); + } + public void unscore() { - if (nearest_vert_in_other_mesh == null) return; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x -= p.x; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y -= p.y; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z -= p.z; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count--; - if (nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count==0) { - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x = 0; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y = 0; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z = 0; - } - nearest_vert_in_other_mesh = null; + if (nearest_in_other_mesh == null) return; + if (fundamentalQuadric == null) return; + nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.minus(fundamentalQuadric); + nearest_in_other_mesh.quadric_count--; + if (nearest_in_other_mesh.quadric_count==0) + nearest_in_other_mesh.quadric = Matrix.ZERO; + nearest_in_other_mesh = null; } - public Vert partner() { return nearest_vert_in_other_mesh==null ? this : nearest_vert_in_other_mesh; } - public Point nearest_vert_in_other_mesh() { return nearest_vert_in_other_mesh_count==0 ? partner().p : - new Point(nearest_vert_in_other_mesh_x/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_y/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_z/nearest_vert_in_other_mesh_count); } + public void rescore() { if (score_against == null) return; score -= oldscore; oldscore = 0; - if (nearest_vert_in_other_mesh != null) unscore(); - Vert po = this; - if (nearest_vert_in_other_mesh == null) { - nearest_vert_in_other_mesh = score_against.nearest(po.p); + if (nearest_in_other_mesh != null) unscore(); + if (nearest_in_other_mesh == null) { + nearest_in_other_mesh = score_against.nearest(p); // don't attract to vertices that face the other way - if (nearest_vert_in_other_mesh.e == null || nearest_vert_in_other_mesh.norm().dot(norm()) < 0) { - nearest_vert_in_other_mesh = null; + if (nearest_in_other_mesh.e == null || nearest_in_other_mesh.norm().dot(norm()) < 0) { + nearest_in_other_mesh = null; } else { - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x += po.p.x; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y += po.p.y; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z += po.p.z; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count++; + nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric()); + nearest_in_other_mesh.quadric_count++; } } + /* double s1, s2; - if (nearest_vert_in_other_mesh_count==0) s1 = 0; - else s1 = p.distance(nearest_vert_in_other_mesh_x/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_y/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_z/nearest_vert_in_other_mesh_count); - s2 = nearest_vert_in_other_mesh==null ? 0 : po.p.distance(nearest_vert_in_other_mesh.p); + if (quadric_count==0) s1 = 0; + else s1 = p.distance(quadric_x/quadric_count, quadric_y/quadric_count, quadric_z/quadric_count); + s2 = quadric==null ? 0 : po.p.distance(quadric.p); oldscore = (float)(s1 + s2); + */ + oldscore = quadric.preAndPostMultiply(p); + score += oldscore; } @@ -213,7 +222,18 @@ public class Mesh implements Iterable { } catch (Exception e) { throw new RuntimeException(e); } + fundamentalQuadric = fundamentalQuadric(); rescore(); + + // recompute fundamental quadrics of all vertices sharing a face + E e = this.e; + do { + e.t.v1().recomputeFundamentalQuadric(); + e.t.v2().recomputeFundamentalQuadric(); + e.t.v3().recomputeFundamentalQuadric(); + e = e.pair.next; + } while(e != this.e); + boolean good = true; /* for(T t : this) {