X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=f96346d8eebc375c0ac50ee60e02535ebfbdf395;hp=f6357548443e2ce607fae54316eed82bfd3ae35f;hb=0f91cadcd5a273c8c312c1d054fe9de1a82ebf8e;hpb=b6875b8bd79c804e15eb75bc64044ca2c770b07d diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index f635754..f96346d 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -66,6 +66,24 @@ public class Mesh implements Iterable { } } + public void unscore() { + HashSet done = new HashSet(); + for(T t : this) + for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) { + if (done.contains(p)) continue; + done.add(p); + p.unscore(); + } + } + public void fundamental() { + HashSet done = new HashSet(); + for(T t : this) + for(Vert p : new Vert[] { t.v1(), t.v2(), t.v3() }) { + if (done.contains(p)) continue; + done.add(p); + p.recomputeFundamentalQuadric(); + } + } public float rescore() { int num = 0; double dist = 0; @@ -75,6 +93,7 @@ public class Mesh implements Iterable { if (done.contains(p)) continue; done.add(p); p.rescore(); + } return (float)(dist/num); } @@ -126,24 +145,24 @@ public class Mesh implements Iterable { E e; // some edge *leaving* this point Vert bound_to = this; - int nearest_vert_in_other_mesh_count; - float nearest_vert_in_other_mesh_x; - float nearest_vert_in_other_mesh_y; - float nearest_vert_in_other_mesh_z; - Vert nearest_vert_in_other_mesh; + + /** the nearest vertex in the "score_against" mesh */ + Vert nearest_in_other_mesh; + /** the number of vertices in the other mesh for which this is the nearest_in_other_mesh */ + int quadric_count; + /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */ + Matrix quadric = Matrix.ZERO; + Matrix binding = new Matrix(); float oldscore = 0; boolean inserted = false; - public Matrix quadric() { - Matrix m = new Matrix(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); - E e = this.e; - do { - T t = e.t; - m = m.plus(t.norm().fundamentalQuadric(t.centroid())); - e = e.pair.next; - } while(e != this.e); - return m; + public Matrix errorQuadric() { return quadric; } + + private Matrix fundamentalQuadric = null; + public Matrix fundamentalQuadric() { + if (fundamentalQuadric == null) recomputeFundamentalQuadric(); + return fundamentalQuadric; } public Point getPoint() { return p; } @@ -153,49 +172,50 @@ public class Mesh implements Iterable { pointset.add(this); } public float score() { return oldscore; } + + public void recomputeFundamentalQuadric() { + unscore(); + Matrix m = Matrix.ZERO; + E e = this.e; + do { + T t = e.t; + m = m.plus(t.norm().fundamentalQuadric(t.centroid())); + e = e.pair.next; + } while(e != this.e); + fundamentalQuadric = m; + rescore(); + } + public void unscore() { - if (nearest_vert_in_other_mesh == null) return; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x -= p.x; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y -= p.y; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z -= p.z; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count--; - if (nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count==0) { - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x = 0; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y = 0; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z = 0; - } - nearest_vert_in_other_mesh = null; + if (nearest_in_other_mesh == null) return; + if (fundamentalQuadric == null) return; + nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.minus(fundamentalQuadric); + nearest_in_other_mesh.quadric_count--; + if (nearest_in_other_mesh.quadric_count==0) + nearest_in_other_mesh.quadric = Matrix.ZERO; + nearest_in_other_mesh = null; } - public Vert partner() { return nearest_vert_in_other_mesh==null ? this : nearest_vert_in_other_mesh; } - public Point nearest_vert_in_other_mesh() { return nearest_vert_in_other_mesh_count==0 ? partner().p : - new Point(nearest_vert_in_other_mesh_x/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_y/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_z/nearest_vert_in_other_mesh_count); } + public void rescore() { if (score_against == null) return; score -= oldscore; oldscore = 0; - if (nearest_vert_in_other_mesh != null) unscore(); - Vert po = this; - if (nearest_vert_in_other_mesh == null) { - nearest_vert_in_other_mesh = score_against.nearest(po.p); + if (nearest_in_other_mesh != null) unscore(); + if (nearest_in_other_mesh == null) { + nearest_in_other_mesh = score_against.nearest(p); // don't attract to vertices that face the other way - if (nearest_vert_in_other_mesh.e == null || nearest_vert_in_other_mesh.norm().dot(norm()) < 0) { - nearest_vert_in_other_mesh = null; + if (nearest_in_other_mesh.e == null || nearest_in_other_mesh.norm().dot(norm()) < 0) { + nearest_in_other_mesh = null; } else { - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_x += po.p.x; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_y += po.p.y; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_z += po.p.z; - nearest_vert_in_other_mesh.nearest_vert_in_other_mesh_count++; + nearest_in_other_mesh.quadric = nearest_in_other_mesh.quadric.plus(fundamentalQuadric()); + nearest_in_other_mesh.quadric_count++; } } - double s1, s2; - if (nearest_vert_in_other_mesh_count==0) s1 = 0; - else s1 = p.distance(nearest_vert_in_other_mesh_x/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_y/nearest_vert_in_other_mesh_count, nearest_vert_in_other_mesh_z/nearest_vert_in_other_mesh_count); - s2 = nearest_vert_in_other_mesh==null ? 0 : po.p.distance(nearest_vert_in_other_mesh.p); - oldscore = (float)(s1 + s2); + oldscore = quadric_count == 0 ? 0 : (quadric.preAndPostMultiply(p) / quadric_count); score += oldscore; } @@ -214,22 +234,10 @@ public class Mesh implements Iterable { throw new RuntimeException(e); } rescore(); - boolean good = true; - /* - for(T t : this) { - for(E e = this.e; ;) { - if (e.intersects(t)) { good = false; break; } - e = e.pair.next; - if (e == this.e) break; - } - } - */ - /* - if (t==this.t) continue; - if (this.intersects(t)) good = false; - } - */ - return good; + + // should recompute fundamental quadrics of all vertices sharing a face, but we defer... + // FIXME: intersection test needed? + return true; } public boolean move(Vec v) { Matrix m = new Matrix(v);