X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMesh.java;h=fb994880da734591fb6fefa0ec560273087f4e1b;hp=15cd3fc2e4accd62aac6efc0d1df814b956f3a64;hb=6fe08d5c50c341f47ded8ce9acd670aad9362614;hpb=57f53f050333a8168f51b48d028a276214837a2d diff --git a/src/edu/berkeley/qfat/Mesh.java b/src/edu/berkeley/qfat/Mesh.java index 15cd3fc..fb99488 100644 --- a/src/edu/berkeley/qfat/Mesh.java +++ b/src/edu/berkeley/qfat/Mesh.java @@ -18,9 +18,9 @@ public class Mesh implements Iterable { private PointSet vertices = new PointSet(); public boolean immutableVertices; - public boolean ignorecollision = false; - public Mesh score_against = null; - public double score = 0; + public boolean ignorecollision = false; + public Mesh score_against = null; + public double score = 0; public Mesh(boolean immutableVertices) { this.immutableVertices = immutableVertices; } @@ -46,38 +46,6 @@ public class Mesh implements Iterable { } } - public void unApplyQuadricToNeighborAll() { - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.unApplyQuadricToNeighbor(); - } - } - public void recomputeAllFundamentalQuadrics() { - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.recomputeFundamentalQuadric(); - } - } - public float applyQuadricToNeighborAll() { - int num = 0; - double dist = 0; - HashSet done = new HashSet(); - for(T t : this) - for(Vertex p : new Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (done.contains(p)) continue; - done.add(p); - p.applyQuadricToNeighbor(); - - } - return (float)(dist/num); - } - public void transform(Matrix m) { ArrayList set = new ArrayList(); for(Vertex v : vertices) set.add(v); @@ -118,8 +86,8 @@ public class Mesh implements Iterable { /** the total error quadric (contributions from all vertices in other mesh for which this is nearest) */ Matrix quadric = Matrix.ZERO; - Vertex bound_to = this; Matrix binding = Matrix.ONE; + Vertex bound_to = this; float oldscore = 0; boolean quadricStale = false; @@ -145,19 +113,18 @@ public class Mesh implements Iterable { } public void recomputeFundamentalQuadric() { - if (!quadricStale && fundamentalQuadric != null) return; - quadricStale = false; unApplyQuadricToNeighbor(); - Matrix m = Matrix.ZERO; - E e = this.e; - int count = 0; - do { - T t = e.t; - m = m.plus(t.norm().fundamentalQuadric(t.centroid())); - count++; - e = e.pair.next; - } while(e != this.e); - fundamentalQuadric = m.times(1/(float)count); + if (quadricStale || fundamentalQuadric==null) { + Matrix m = Matrix.ZERO; + int count = 0; + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) { + T t = e.t; + m = m.plus(t.norm().fundamentalQuadric(t.centroid())); + count++; + } + quadricStale = false; + fundamentalQuadric = m.times(1/(float)count); + } applyQuadricToNeighbor(); } @@ -199,11 +166,8 @@ public class Mesh implements Iterable { public void reComputeErrorAround() { reComputeError(); if (nearest_in_other_mesh != null) nearest_in_other_mesh.reComputeError(); - E e = this.e; - do { + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) e.p2.reComputeError(); - e = e.pair.next; - } while (e != this.e); } public void reComputeError() { unComputeError(); @@ -214,64 +178,33 @@ public class Mesh implements Iterable { oldscore = 0; } public void computeError() { - if (quadric_count == 0) { - if (immutableVertices) { - } else if (nearest_in_other_mesh == null) { - if (score_against != null) { - Vertex ne = score_against.nearest(p); - oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10; - } else { - oldscore = 0; - } - } else { - oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10; - } - } else { - oldscore = (quadric.preAndPostMultiply(p) * 100) / quadric_count; - } - - oldscore = oldscore; - - int numaspects = 0; - float aspects = 0; - E e = this.e; - do { - //double ang = Math.abs(e.crossAngle()); + oldscore = + quadric_count != 0 + ? (quadric.preAndPostMultiply(p) * 100) / quadric_count + : immutableVertices + ? oldscore + : nearest_in_other_mesh != null + ? nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 10 + : score_against != null + ? score_against.nearest(p).fundamentalQuadric().preAndPostMultiply(p) * 100 * 10 + : 0; + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) { double ang = Math.abs(e.crossAngle()); if (ang > Math.PI) throw new Error(); - /* - if (e.t != null) { - numaspects++; - aspects += e.t.aspect()*e.t.aspect(); - } - */ - float minangle = (float)(Math.PI * 0.8); if (ang > minangle) oldscore += (ang - minangle); - - e = e.pair.next; - } while (e != this.e); - if (numaspects > 0) oldscore += (aspects / numaspects); - - //System.out.println(oldscore); - //oldscore = oldscore*oldscore; + } score += oldscore; } private void removeTrianglesFromRTree() { - E e = this.e; - do { + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) if (e.t != null) e.t.removeFromRTree(); - e = e.pair.next; - } while(e != this.e); } private void addTrianglesToRTree() { - E e = this.e; - do { + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) if (e.t != null) e.t.addToRTree(); - e = e.pair.next; - } while(e != this.e); } /** does NOT update bound pairs! */ @@ -295,12 +228,10 @@ public class Mesh implements Iterable { good = true; - for(E e = this.e; ;) { + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) { if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) || Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) good = false; if (e.t.aspect() < 0.1) good = false; e.p2.quadricStale = true; - e = e.pair.next; - if (e==this.e) break; } if (!ignorecollision && good) triangles.range(oldp, this.p, (Visitor)this); @@ -311,16 +242,14 @@ public class Mesh implements Iterable { public void visit(T t) { if (!good) return; - E e = Vertex.this.e; - do { + for(E e = Vertex.this.e; e!=null; e=e.pair.next==Vertex.this.e?null:e.pair.next) { if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { good = false; } if (e.t != null) { if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; } if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; } if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; } } - e = e.pair.next; - } while(e != Vertex.this.e); + } } private boolean good; @@ -338,24 +267,15 @@ public class Mesh implements Iterable { public E getFreeIncident() { E ret = getFreeIncident(e, e); if (ret != null) return ret; - ret = getFreeIncident(e.pair.next, e.pair.next); - if (ret == null) { - E ex = e; - do { - System.out.println(ex + " " + ex.t); - ex = ex.pair.next; - } while (ex != e); - throw new Error("unable to find free incident to " + this); - } - return ret; + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) + System.out.println(e + " " + e.t); + throw new Error("unable to find free incident to " + this); } public E getFreeIncident(E start, E before) { - E e = start; - do { - if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null) return e.pair; - e = e.pair.next; - } while(e != before); + for(E e = start; e!=null; e=e.pair.next==before?null:e.pair.next) + if (e.pair.p2 == this && e.pair.t == null && e.pair.next.t == null) + return e.pair; return null; } @@ -365,33 +285,26 @@ public class Mesh implements Iterable { return getE(v); } public E getE(Vertex p2) { - E e = this.e; - do { - if (e==null) return null; + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) if (e.p1 == this && e.p2 == p2) return e; - e = e.pair.next; - } while (e!=this.e); return null; } public Vec norm() { Vec norm = new Vec(0, 0, 0); - E e = this.e; - do { - if (e.t != null) norm = norm.plus(e.t.norm().times((float)e.prev.angle())); - e = e.pair.next; - } while(e != this.e); + for(E e = this.e; e!=null; e=e.pair.next==this.e?null:e.pair.next) + if (e.t != null) + norm = norm.plus(e.t.norm().times((float)e.prev.angle())); return norm.norm(); } public boolean isBoundTo(Vertex p) { - Vertex px = p; - do { - if (px==this) return true; - px = px.bound_to; - } while(px != p); + for(Vertex px = p; px!=null; px=(px.bound_to==p?null:px.bound_to)) + if (px==this) + return true; return false; } + public void unbind() { bound_to = this; binding = Matrix.ONE; } public void bind(Vertex p) { bind(p, Matrix.ONE); } public void bind(Vertex p, Matrix binding) { @@ -460,20 +373,7 @@ public class Mesh implements Iterable { public boolean intersects(T t) { return t.intersects(p1.p, p2.p); } public float comparator() { Vertex nearest = score_against.nearest(midpoint()); - //if (t==null) return length(); - /* - double ang = Math.abs(crossAngle()); - float minangle = (float)(Math.PI * 0.9); - if (ang > minangle) - return 300; - */ - /* - if ((length() * length()) / t.area() > 10) - return (float)(length()*Math.sqrt(t.area())); - return length()*t.area(); - */ return (float)Math.max(length(), midpoint().distance(nearest.p)); - //return length(); } public int compareTo(E e) { return e.comparator() > comparator() ? 1 : -1;