X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=5110455de2caaa1865211c184974bfdcae78ced6;hp=3799ab5a042bb7bfc11b711b8aa8d6b1a1048337;hb=cc01f8302c76073129f8c331a545f34d01667861;hpb=ebf227e9a3373f74682716dedc9ba4c3e5882f6e diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index 3799ab5..5110455 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -13,6 +13,336 @@ import edu.berkeley.qfat.geom.Point; public class MeshViewer extends Viewer { + public int temps; + public int accepts; + public int vertss; + protected HashSet safeTriangles = new HashSet(); + public MeshViewer(JFrame f) { super(f); } + /** + * Take care of initialization here. + */ + public void init(GLAutoDrawable gld) { + GL gl = gld.getGL(); + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl.glViewport(0, 0, 500, 300); + gl.glEnable(GL.GL_DEPTH_TEST); + gl.glClearDepth(1.0); + gl.glDepthFunc(GL.GL_LEQUAL); + gl.glMatrixMode(GL.GL_PROJECTION); + gl.glLoadIdentity(); + gl.glMatrixMode(GL.GL_MODELVIEW); + + float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; + float mat_shininess[] = { 50.0f }; + gl.glShadeModel(GL.GL_SMOOTH); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); + gl.glEnable(GL.GL_LIGHTING); + gl.glEnable(GL.GL_LIGHT0); + /* + gl.glEnable(GL.GL_LIGHT1); + gl.glEnable(GL.GL_LIGHT2); + gl.glEnable(GL.GL_LIGHT3); + gl.glEnable(GL.GL_LIGHT4); + gl.glEnable(GL.GL_LIGHT5); + */ + gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); + gl.glEnable(GL.GL_COLOR_MATERIAL); + + display(gld); + } + + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } + public void _display(GLAutoDrawable drawable, GL gl) { + + if (transforms==null) return; + + + glcanvas.setSize(f.getWidth(), f.getHeight() - 100); + Graphics2D g = (Graphics2D)f.getGraphics(); + g.setColor(Color.black); + g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight()); + g.setColor(Color.red); + int top = f.getHeight()-70; + g.drawString("temperature: "+temps, 10, 30+top); + g.drawString("acceptance: "+accepts, 10, 50+top); + g.drawString("vertices: "+vertss, 10, 70+top); + g.fillRect(140, 25+top, temps, 10); + g.fillRect(140, 45+top, accepts, 10); + g.fillRect(140, 65+top, vertss, 10); + + GLU glu = new GLU(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + gl.glPointSize(5.0f); + gl.glLoadIdentity(); + glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); + glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0); + gl.glRotatef(anglex/3, 0, 1, 0); + gl.glRotatef(-(angley/3), 1, 0, 0); + + + gl.glDisable(GL.GL_LIGHTING); + gl.glColor4f(1, 0, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(.3f,0,0); + gl.glEnd(); + gl.glColor4f(0, 1, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,.3f,0); + gl.glEnd(); + gl.glColor4f(0, 0, 1, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,0,.3f); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + + + gl.glBegin(GL.GL_TRIANGLES); + if (tileon) + draw(gl, true, safeTriangles); + if (tilemeshon) + draw(gl, false, safeTriangles); + gl.glEnd(); + + //draw(gl, false, tile); + + gl.glBegin(GL.GL_TRIANGLES); + gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8); + if (goalon) + draw(gl, false, goal); + gl.glEnd(); + + + int i = 0; + //gl.glDisable(GL.GL_DEPTH_TEST); + gl.glColor4f(1,1,1,1); + for(Matrix m : transforms) { + /* + gl.glColor4f(0, 1, 1, 1); + gl.glBegin(GL.GL_LINES); + new Point(0,0,0).glVertex(gl); + new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + */ + //if (v1.z==0 && v1.y==0) continue; + i++; + if (neighborsWireOne && i!=whichNeighbor) continue; + //if (i>4) continue; + /* + Point p = new Point(0, 0, 0).times(m); + Vec v = new Vec(p.x, p.y, p.z); + v = v.times((float)1.04); + gl.glTranslatef(v.x, v.y, v.z); + */ + if (neighbors) draw(gl, true, safeTriangles, m); + else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m); + /* + gl.glTranslatef(-v.x, -v.y, -v.z); + */ + } + //gl.glEnable(GL.GL_DEPTH_TEST); + + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + if (closest != null) { + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + closest.getPoint().glVertex(gl); + gl.glEnd(); + /* + Mesh.Vertex v2 = closest.hack(gl, getMouse()); + gl.glBegin(GL.GL_LINES); + closest.getPoint().glVertex(gl); + if (v2 != null) v2.getPoint().glVertex(gl); + gl.glEnd(); + */ + } + + gl.glFlush(); + gl.glDrawBuffer(GL.GL_BACK); + gl.glReadBuffer( GL.GL_BACK ); + gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1); + gl.glFlush(); + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glColor3f(0,0,0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + double dist = Double.MAX_VALUE; + if (clickPoint==null) closest = null; + synchronized(this) { + for(Mesh.T t : safeTriangles) + t.glTriangle(gl, null); + for(Mesh.Vertex v : tile.vertices()) { + Point p = v.getPoint(); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + gl.glFlush(); + + Point projected = projection.times(p); + int x = (int)projected.x; + int y = (int)projected.y; + gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + + boolean vis = false; + for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; + v.visible = vis; + if (vis) { + gl.glColor3f(0,0,0); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + y = glcanvas.getHeight()-y; + if (clickPoint==null) { + if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { + dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); + closest = v; + } + } + } + } + } + gl.glShadeModel(GL.GL_SMOOTH); + gl.glEnable(GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_FRONT); + } + + + private void draw(GL gl, boolean triangles, Iterable tris) { draw(gl, triangles, tris, Matrix.ONE); } + private void draw(GL gl, boolean triangles, Iterable tris, Matrix m) { + float red = 0.0f; + float green = 0.0f; + float blue = 0.0f; + synchronized(this) { + for(Mesh.T t : tris) { + if (red < 0.15) red = 1.0f; + if (green < 0.15) green = 1.0f; + if (blue < 0.15) blue = 1.0f; + red -= .09f; + green -= .12f; + blue -= .15f; + + /* + if (triangles) switch(t.color) { + case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; + case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; + case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; + case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break; + case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; + case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; + case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; + } + */ + + gl.glColor4f((float)(0.25+(0.05*t.color)), + (float)(0.25+(0.05*t.color)), + (float)(0.75+(0.05*t.color)), + (float)0.3); + //if (t.v1().visible && t.v2().visible && t.v3().visible) continue; + + /* + if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); + */ + //gl.glBegin(GL.GL_LINES); + + if (triangles) { + t.glTriangle(gl, m); + } else { + gl.glDisable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + m.times(t.e1().p1.goodp).glVertex(gl); + m.times(t.e1().p2.goodp).glVertex(gl); + m.times(t.e2().p1.goodp).glVertex(gl); + m.times(t.e2().p2.goodp).glVertex(gl); + m.times(t.e3().p1.goodp).glVertex(gl); + m.times(t.e3().p2.goodp).glVertex(gl); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + } + + Point centroid = t.centroid(); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + + if (triangles && errorNormals) + for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { + if (p.ok) { + //gl.glDisable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + p.p.glVertex(gl); + p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl); + //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); + //tile.nearest(p).centroid().glVertex(gl); + gl.glEnd(); + //gl.glEnable(GL.GL_LIGHTING); + } + } + gl.glEnd(); + + } + } + } + + public synchronized void dump() { + try { + PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl"))); + pw.println("solid dump"); + for(Mesh.T t : tile) { + Vec normal = t.norm(); + pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z); + pw.println(" outer loop"); + for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { + pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z); + } + pw.println(" endloop"); + pw.println("endfacet"); + } + pw.println("endsolid dump"); + pw.flush(); + pw.close(); + } catch (Exception e) { throw new RuntimeException(e); } + } + + public void keyPressed(KeyEvent e) { + super.keyPressed(e); + switch(e.getKeyCode()) { + case KeyEvent.VK_SPACE: breaks++; force = true; break; + case KeyEvent.VK_UP: temp = temp * 2; break; + case KeyEvent.VK_ENTER: temp = 10; break; + case KeyEvent.VK_LEFT: whichNeighbor--; break; + case KeyEvent.VK_RIGHT: whichNeighbor++; break; + case KeyEvent.VK_D: dump(); break; + case KeyEvent.VK_E: errorNormals = !errorNormals; break; + case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break; + case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break; + case KeyEvent.VK_N: neighbors = !neighbors; break; + case KeyEvent.VK_T: tileon = !tileon; break; + case KeyEvent.VK_G: goalon = !goalon; break; + case KeyEvent.VK_M: tilemeshon = !tilemeshon; break; + } + } + } \ No newline at end of file