X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=6bad5ebb421b8fa0f55b9ae1e2922baaf60cd09c;hp=c5c6a3b9cd088fc6249f7df8e672527331da3d67;hb=fe5601878bcdd906f4b58aa204af45272bf21c61;hpb=5e1dfbf83814f05b602d6463fca86470531fe4fe diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index c5c6a3b..6bad5eb 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -1,5 +1,6 @@ package edu.berkeley.qfat; import java.io.*; +import java.nio.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; @@ -12,19 +13,24 @@ import edu.berkeley.qfat.geom.Point; public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { + public boolean force = false; public Mesh tile = new Mesh(false); public Mesh goal = new Mesh(false); public Matrix[] transforms; public Mesh.Vertex[] points; + public int whichNeighbor = 1; + public double temp; public boolean tileon = true; public boolean tilemeshon = false; public boolean goalon = true; public boolean anneal = false; + public boolean hillclimb = false; public boolean neighbors = false; public boolean neighborsWire = false; public boolean neighborsWireOne = false; + public boolean errorNormals = false; public int breaks = 0; boolean alt = false; @@ -41,11 +47,15 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case KeyEvent.VK_CONTROL: control = true; break; case KeyEvent.VK_ALT: alt = true; break; case KeyEvent.VK_SHIFT: shift = true; break; - case KeyEvent.VK_SPACE: breaks++; break; + case KeyEvent.VK_SPACE: breaks++; force = true; break; case KeyEvent.VK_UP: temp = temp * 2; break; case KeyEvent.VK_ENTER: temp = 10; break; + case KeyEvent.VK_LEFT: whichNeighbor--; break; + case KeyEvent.VK_RIGHT: whichNeighbor++; break; case KeyEvent.VK_D: dump(); break; - case KeyEvent.VK_A: anneal = !anneal; break; + case KeyEvent.VK_E: errorNormals = !errorNormals; break; + case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break; + case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break; case KeyEvent.VK_N: neighbors = !neighbors; break; case KeyEvent.VK_T: tileon = !tileon; break; case KeyEvent.VK_G: goalon = !goalon; break; @@ -156,7 +166,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi public int vertss; public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - public synchronized void display(GLAutoDrawable drawable) { + public void display(GLAutoDrawable drawable) { if (transforms==null) return; @@ -180,15 +190,35 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi gl.glPointSize(5.0f); gl.glLoadIdentity(); glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); - glu.gluLookAt(0, 0, (tz/10)-1, 0, 0, 0, 0, 1, 0); + glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0); gl.glRotatef(anglex/3, 0, 1, 0); - gl.glRotatef(angley/3, 1, 0, 0); + gl.glRotatef(-(angley/3), 1, 0, 0); + + + gl.glDisable(GL.GL_LIGHTING); + gl.glColor4f(1, 0, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(.3f,0,0); + gl.glEnd(); + gl.glColor4f(0, 1, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,.3f,0); + gl.glEnd(); + gl.glColor4f(0, 0, 1, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,0,.3f); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_TRIANGLES); if (tileon) - draw(gl, true, safeTriangles); + draw(gl, true, safeTriangles); if (tilemeshon) - draw(gl, false, safeTriangles); + draw(gl, false, safeTriangles); gl.glEnd(); //draw(gl, false, tile); @@ -204,9 +234,17 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi //gl.glDisable(GL.GL_DEPTH_TEST); gl.glColor4f(1,1,1,1); for(Matrix m : transforms) { + /* + gl.glColor4f(0, 1, 1, 1); + gl.glBegin(GL.GL_LINES); + new Point(0,0,0).glVertex(gl); + new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + */ //if (v1.z==0 && v1.y==0) continue; i++; - if (neighborsWireOne && i>1) continue; + if (neighborsWireOne && i!=whichNeighbor) continue; //if (i>4) continue; /* Point p = new Point(0, 0, 0).times(m); @@ -221,8 +259,128 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi */ } //gl.glEnable(GL.GL_DEPTH_TEST); - gl.glEnable (GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_BACK); + gl.glReadBuffer( GL.GL_BACK ); + gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1); + gl.glFlush(); + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + + int viewport[] = new int[4]; + double mvmatrix[] = new double[16]; + double projmatrix[] = new double[16]; + double wcoord[] = new double[4]; + gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0); + gl.glGetDoublev(GL.GL_MODELVIEW_MATRIX, mvmatrix, 0); + gl.glGetDoublev(GL.GL_PROJECTION_MATRIX, projmatrix, 0); + + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glColor3f(0,0,0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + synchronized(safeTriangles) { + for(Mesh.T t : safeTriangles) + t.glTriangle(gl, null); + for(Mesh.Vertex v : tile.vertices()) { + Point p = v.getPoint(); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + gl.glFlush(); + + glu.gluProject(p.x, + p.y, + p.z, + mvmatrix, 0, projmatrix, 0, viewport, 0, wcoord, 0); + int x = (int)Math.round(wcoord[0]); + int y = (int)Math.round(wcoord[1]); + + gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + boolean vis = false; + for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; + v.visible = vis; + if (vis) { + gl.glColor3f(0,0,0); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + } + } + } + gl.glShadeModel(GL.GL_SMOOTH); + gl.glEnable(GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_FRONT); + /* + IntBuffer selectionBuffer = + ByteBuffer.allocateDirect(4*10000).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glSelectBuffer(selectionBuffer.capacity(), selectionBuffer); + gl.glInitNames(); + gl.glRenderMode(GL.GL_SELECT); + draw(gl, true, safeTriangles); + int hits = gl.glRenderMode(GL.GL_RENDER); + synchronized(safeTriangles) { + for(Mesh.T t : safeTriangles) { + t.occluded = true; + } + processHits(hits, selectionBuffer); + } + */ + } + + + // I copied this method without changes from the mentioned base class. + // It extracts the data in the selection buffer and writes it on the console. + public void processHits(int hits, IntBuffer buffer) { + /* + System.out.println("---------------------------------"); + System.out.println(" HITS: " + hits); + */ + int offset = 0; + int names; + float z1, z2; + for (int i = 0; i < hits; i++) { + /* + System.out.println("- - - - - - - - - - - -"); + System.out.println(" hit: " + (i + 1)); + */ + names = buffer.get(offset); + offset++; + z1 = (float) buffer.get(offset) / 0x7fffffff; + offset++; + z2 = (float) buffer.get(offset) / 0x7fffffff; + offset++; + /* + System.out.println(" number of names: " + names); + System.out.println(" z1: " + z1); + System.out.println(" z2: " + z2); + System.out.println(" names: "); + */ + + for (int j = 0; j < names; j++) { + int who = buffer.get(offset); + for(Mesh.T t : safeTriangles) { + if (t.serial==who) { + t.occluded = false; + } + } + /* + System.out.print(" " + who); + if (j == (names - 1)) { + System.out.println("<-"); + } else { + System.out.println(); + } + */ + offset++; + } + /* + System.out.println("- - - - - - - - - - - -"); + */ + } + /* + System.out.println("--------------------------------- "); + */ } protected HashSet safeTriangles = new HashSet(); @@ -250,6 +408,9 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; } + + if (t.v1().visible && t.v2().visible && t.v3().visible) continue; + /* if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); @@ -259,15 +420,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi //gl.glBegin(GL.GL_LINES); if (triangles) { - gl.glBegin(GL.GL_TRIANGLES); - if (t.shouldBeDrawn()) { - m.times(t.norm()).glNormal(gl); - m.times(t.v1().goodp).glVertex(gl); - m.times(t.v2().goodp).glVertex(gl); - m.times(t.v3().goodp).glVertex(gl); - //t.glVertices(gl, m); - } - gl.glEnd(); + t.glTriangle(gl, m); } else { gl.glDisable(GL.GL_LIGHTING); gl.glBegin(GL.GL_LINES); @@ -285,25 +438,23 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi Point centroid = t.centroid(); gl.glBegin(GL.GL_LINES); gl.glColor3f(1, 1, 1); - /* - centroid.glVertex(gl); - centroid.plus(t.norm().times(t.diameter())).glVertex(gl); - */ - /* - if (mesh==goal) + + if (triangles && errorNormals) for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { - gl.glDisable(GL.GL_LIGHTING); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - p.p.glVertex(gl); - //p.p.plus(p.norm().times(p.score())).glVertex(gl); - if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); - //tile.nearest(p).centroid().glVertex(gl); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); + if (p.ok) { + //gl.glDisable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + p.p.glVertex(gl); + p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl); + //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); + //tile.nearest(p).centroid().glVertex(gl); + gl.glEnd(); + //gl.glEnable(GL.GL_LIGHTING); + } } - */ gl.glEnd(); + } } } @@ -314,7 +465,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi private GLCanvas glcanvas; public MeshViewer(JFrame f) { this.f = f; - GLCapabilities glcaps = new GLCapabilities(); + + GLCapabilities glcaps = new GLCapabilities(); glcanvas = new GLCanvas(); glcanvas.addGLEventListener(this); f.add(glcanvas, BorderLayout.CENTER);