X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=6bad5ebb421b8fa0f55b9ae1e2922baaf60cd09c;hp=fdbb1c74d7dbbf12a92658cd8b109893309e7359;hb=fe5601878bcdd906f4b58aa204af45272bf21c61;hpb=23f01b5c0cdf4fa78e3b2582ad23648b55290586 diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index fdbb1c7..6bad5eb 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -1,22 +1,38 @@ package edu.berkeley.qfat; +import java.io.*; +import java.nio.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; +import com.sun.opengl.util.*; import java.util.*; import edu.berkeley.qfat.geom.*; import edu.berkeley.qfat.geom.Point; public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { - public Mesh tile = new Mesh(); - public Mesh goal = new Mesh(); - public Matrix[] translations; - public Mesh.Vert[] points; + public boolean force = false; + public Mesh tile = new Mesh(false); + public Mesh goal = new Mesh(false); + public Matrix[] transforms; + public Mesh.Vertex[] points; + public int whichNeighbor = 1; - public boolean breaks = false; + public double temp; + public boolean tileon = true; + public boolean tilemeshon = false; + public boolean goalon = true; + public boolean anneal = false; + public boolean hillclimb = false; + public boolean neighbors = false; + public boolean neighborsWire = false; + public boolean neighborsWireOne = false; + public boolean errorNormals = false; + + public int breaks = 0; boolean alt = false; boolean shift = false; boolean control = false; @@ -31,9 +47,40 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case KeyEvent.VK_CONTROL: control = true; break; case KeyEvent.VK_ALT: alt = true; break; case KeyEvent.VK_SHIFT: shift = true; break; - case KeyEvent.VK_SPACE: breaks = true; break; + case KeyEvent.VK_SPACE: breaks++; force = true; break; + case KeyEvent.VK_UP: temp = temp * 2; break; + case KeyEvent.VK_ENTER: temp = 10; break; + case KeyEvent.VK_LEFT: whichNeighbor--; break; + case KeyEvent.VK_RIGHT: whichNeighbor++; break; + case KeyEvent.VK_D: dump(); break; + case KeyEvent.VK_E: errorNormals = !errorNormals; break; + case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break; + case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break; + case KeyEvent.VK_N: neighbors = !neighbors; break; + case KeyEvent.VK_T: tileon = !tileon; break; + case KeyEvent.VK_G: goalon = !goalon; break; + case KeyEvent.VK_M: tilemeshon = !tilemeshon; break; } } + public synchronized void dump() { + try { + PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl"))); + pw.println("solid dump"); + for(Mesh.T t : tile) { + Vec normal = t.norm(); + pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z); + pw.println(" outer loop"); + for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { + pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z); + } + pw.println(" endloop"); + pw.println("endfacet"); + } + pw.println("endsolid dump"); + pw.flush(); + pw.close(); + } catch (Exception e) { throw new RuntimeException(e); } + } public void keyReleased(KeyEvent e) { switch(e.getKeyCode()) { case KeyEvent.VK_CONTROL: control = false; break; @@ -89,78 +136,262 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; float mat_shininess[] = { 50.0f }; gl.glShadeModel(GL.GL_SMOOTH); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); + /* gl.glEnable(GL.GL_LIGHT1); gl.glEnable(GL.GL_LIGHT2); gl.glEnable(GL.GL_LIGHT3); gl.glEnable(GL.GL_LIGHT4); gl.glEnable(GL.GL_LIGHT5); - + */ gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); gl.glEnable(GL.GL_COLOR_MATERIAL); display(gld); } + public int temps; + public int accepts; + public int vertss; public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - public synchronized void display(GLAutoDrawable drawable) { - if (translations==null) return; + public void display(GLAutoDrawable drawable) { + + if (transforms==null) return; + + + glcanvas.setSize(f.getWidth(), f.getHeight() - 100); + Graphics2D g = (Graphics2D)f.getGraphics(); + g.setColor(Color.black); + g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight()); + g.setColor(Color.red); + int top = f.getHeight()-70; + g.drawString("temperature: "+temps, 10, 30+top); + g.drawString("acceptance: "+accepts, 10, 50+top); + g.drawString("vertices: "+vertss, 10, 70+top); + g.fillRect(140, 25+top, temps, 10); + g.fillRect(140, 45+top, accepts, 10); + g.fillRect(140, 65+top, vertss, 10); + GL gl = drawable.getGL(); GLU glu = new GLU(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glPointSize(5.0f); gl.glLoadIdentity(); - glu.gluPerspective(50-tz, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); - glu.gluLookAt(0, 0, -1, 0, 0, 0, 0, 1, 0); - gl.glTranslatef(tx/(float)20, ty/(float)20, 0); + glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); + glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0); gl.glRotatef(anglex/3, 0, 1, 0); - gl.glRotatef(angley/3, 1, 0, 0); + gl.glRotatef(-(angley/3), 1, 0, 0); + + + gl.glDisable(GL.GL_LIGHTING); + gl.glColor4f(1, 0, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(.3f,0,0); + gl.glEnd(); + gl.glColor4f(0, 1, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,.3f,0); + gl.glEnd(); + gl.glColor4f(0, 0, 1, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,0,.3f); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_TRIANGLES); - draw(gl, true, tile); + if (tileon) + draw(gl, true, safeTriangles); + if (tilemeshon) + draw(gl, false, safeTriangles); gl.glEnd(); + //draw(gl, false, tile); + gl.glBegin(GL.GL_TRIANGLES); gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8); - draw(gl, false, goal); + if (goalon) + draw(gl, false, goal); gl.glEnd(); int i = 0; //gl.glDisable(GL.GL_DEPTH_TEST); gl.glColor4f(1,1,1,1); - for(Matrix m : translations) { + for(Matrix m : transforms) { + /* + gl.glColor4f(0, 1, 1, 1); + gl.glBegin(GL.GL_LINES); + new Point(0,0,0).glVertex(gl); + new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + */ //if (v1.z==0 && v1.y==0) continue; i++; - if (i != 7 /*&& i!=4*/) continue; + if (neighborsWireOne && i!=whichNeighbor) continue; + //if (i>4) continue; + /* Point p = new Point(0, 0, 0).times(m); Vec v = new Vec(p.x, p.y, p.z); v = v.times((float)1.04); gl.glTranslatef(v.x, v.y, v.z); - draw(gl, false, tile); + */ + if (neighbors) draw(gl, true, safeTriangles, m); + else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m); + /* gl.glTranslatef(-v.x, -v.y, -v.z); + */ } //gl.glEnable(GL.GL_DEPTH_TEST); - gl.glEnable (GL.GL_LIGHTING); + + gl.glDrawBuffer(GL.GL_BACK); + gl.glReadBuffer( GL.GL_BACK ); + gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1); + gl.glFlush(); + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + + int viewport[] = new int[4]; + double mvmatrix[] = new double[16]; + double projmatrix[] = new double[16]; + double wcoord[] = new double[4]; + gl.glGetIntegerv(GL.GL_VIEWPORT, viewport, 0); + gl.glGetDoublev(GL.GL_MODELVIEW_MATRIX, mvmatrix, 0); + gl.glGetDoublev(GL.GL_PROJECTION_MATRIX, projmatrix, 0); + + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glColor3f(0,0,0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + synchronized(safeTriangles) { + for(Mesh.T t : safeTriangles) + t.glTriangle(gl, null); + for(Mesh.Vertex v : tile.vertices()) { + Point p = v.getPoint(); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + gl.glFlush(); + + glu.gluProject(p.x, + p.y, + p.z, + mvmatrix, 0, projmatrix, 0, viewport, 0, wcoord, 0); + int x = (int)Math.round(wcoord[0]); + int y = (int)Math.round(wcoord[1]); + + gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + boolean vis = false; + for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; + v.visible = vis; + if (vis) { + gl.glColor3f(0,0,0); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + } + } + } + gl.glShadeModel(GL.GL_SMOOTH); + gl.glEnable(GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_FRONT); + /* + IntBuffer selectionBuffer = + ByteBuffer.allocateDirect(4*10000).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glSelectBuffer(selectionBuffer.capacity(), selectionBuffer); + gl.glInitNames(); + gl.glRenderMode(GL.GL_SELECT); + draw(gl, true, safeTriangles); + int hits = gl.glRenderMode(GL.GL_RENDER); + synchronized(safeTriangles) { + for(Mesh.T t : safeTriangles) { + t.occluded = true; + } + processHits(hits, selectionBuffer); + } + */ } - private synchronized void draw(GL gl, boolean triangles, Mesh mesh) { + + // I copied this method without changes from the mentioned base class. + // It extracts the data in the selection buffer and writes it on the console. + public void processHits(int hits, IntBuffer buffer) { + /* + System.out.println("---------------------------------"); + System.out.println(" HITS: " + hits); + */ + int offset = 0; + int names; + float z1, z2; + for (int i = 0; i < hits; i++) { + /* + System.out.println("- - - - - - - - - - - -"); + System.out.println(" hit: " + (i + 1)); + */ + names = buffer.get(offset); + offset++; + z1 = (float) buffer.get(offset) / 0x7fffffff; + offset++; + z2 = (float) buffer.get(offset) / 0x7fffffff; + offset++; + /* + System.out.println(" number of names: " + names); + System.out.println(" z1: " + z1); + System.out.println(" z2: " + z2); + System.out.println(" names: "); + */ + + for (int j = 0; j < names; j++) { + int who = buffer.get(offset); + for(Mesh.T t : safeTriangles) { + if (t.serial==who) { + t.occluded = false; + } + } + /* + System.out.print(" " + who); + if (j == (names - 1)) { + System.out.println("<-"); + } else { + System.out.println(); + } + */ + offset++; + } + /* + System.out.println("- - - - - - - - - - - -"); + */ + } + /* + System.out.println("--------------------------------- "); + */ + } + + protected HashSet safeTriangles = new HashSet(); + + private void draw(GL gl, boolean triangles, Iterable tris) { draw(gl, triangles, tris, Matrix.ONE); } + private void draw(GL gl, boolean triangles, Iterable tris, Matrix m) { float red = 0.0f; float green = 0.0f; float blue = 0.0f; - for(Mesh.T t : mesh) { + synchronized(safeTriangles) { + for(Mesh.T t : tris) { if (red < 0.15) red = 1.0f; if (green < 0.15) green = 1.0f; if (blue < 0.15) blue = 1.0f; @@ -168,7 +399,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi green -= .12f; blue -= .15f; - if (triangles) switch(t.colorclass) { + if (triangles) switch(t.color/*class*/) { case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; @@ -177,60 +408,69 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; } + + if (t.v1().visible && t.v2().visible && t.v3().visible) continue; + + /* + if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); + */ //gl.glBegin(GL.GL_LINES); if (triangles) { - gl.glBegin(GL.GL_TRIANGLES); - t.glVertices(gl); - gl.glEnd(); + t.glTriangle(gl, m); } else { - /* gl.glDisable(GL.GL_LIGHTING); gl.glBegin(GL.GL_LINES); gl.glColor3f(1, 1, 1); - t.e1().p1.p.glVertex(gl); - t.e1().p2.p.glVertex(gl); - t.e2().p1.p.glVertex(gl); - t.e2().p2.p.glVertex(gl); - t.e3().p1.p.glVertex(gl); - t.e3().p2.p.glVertex(gl); + m.times(t.e1().p1.goodp).glVertex(gl); + m.times(t.e1().p2.goodp).glVertex(gl); + m.times(t.e2().p1.goodp).glVertex(gl); + m.times(t.e2().p2.goodp).glVertex(gl); + m.times(t.e3().p1.goodp).glVertex(gl); + m.times(t.e3().p2.goodp).glVertex(gl); gl.glEnd(); gl.glEnable(GL.GL_LIGHTING); - */ } Point centroid = t.centroid(); gl.glBegin(GL.GL_LINES); gl.glColor3f(1, 1, 1); - /* - centroid.glVertex(gl); - centroid.plus(t.norm().times(t.diameter())).glVertex(gl); - */ - if (mesh==goal) - for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) { - gl.glDisable(GL.GL_LIGHTING); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - p.p.glVertex(gl); - //p.p.plus(p.norm().times(p.score())).glVertex(gl); - if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); - //tile.nearest(p).centroid().glVertex(gl); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); + if (triangles && errorNormals) + for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { + if (p.ok) { + //gl.glDisable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + p.p.glVertex(gl); + p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl); + //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); + //tile.nearest(p).centroid().glVertex(gl); + gl.glEnd(); + //gl.glEnable(GL.GL_LIGHTING); + } } - gl.glEnd(); - + + } } } + + //private JTextArea ocanvas = new JTextArea(); + private JFrame f; private GLCanvas glcanvas; - public MeshViewer(Frame f) { + public MeshViewer(JFrame f) { + this.f = f; + GLCapabilities glcaps = new GLCapabilities(); glcanvas = new GLCanvas(); glcanvas.addGLEventListener(this); f.add(glcanvas, BorderLayout.CENTER); + glcanvas.addMouseListener(this); glcanvas.addMouseMotionListener(this); glcanvas.addMouseWheelListener(this); @@ -239,4 +479,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi public void repaint() { glcanvas.repaint(); } + + + } \ No newline at end of file