X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=97a31f82a6de792ce5fe0e9574ed68e73dafdda0;hp=3751ddfad193190b7a07c3a08371825598a229df;hb=e32bd0376c8c859f51920674c84e6599ef7aeb18;hpb=0c83217e7d2c100185cca08f5fcd310f2a5347a1 diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index 3751ddf..97a31f8 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -11,37 +11,77 @@ import java.util.*; import edu.berkeley.qfat.geom.*; import edu.berkeley.qfat.geom.Point; -public class MeshViewer extends Viewer { +public class MeshViewer extends JPanel implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { - public int whichNeighbor = 1; - public double temp; - public boolean tileon = true; - public boolean tilemeshon = false; - public boolean goalon = true; - public boolean anneal = false; - public boolean hillclimb = false; - public boolean neighbors = false; - public boolean neighborsWire = false; - public boolean neighborsWireOne = false; - public boolean errorNormals = false; + private float tz = 0; + private float anglex = 0; + private float angley = 0; - public boolean force = false; - public Matrix[] transforms; - public Mesh.Vertex[] points; - public int breaks = 0; + private Mesh.Vertex closest = null; + private int mousex; + private int mousey; + private Matrix projection = null; + private Point clickPoint = null; + private GLCanvas glcanvas; + private boolean updateVisibilities = false; + private boolean mouseInside = false; - public int temps; - public int accepts; - public int vertss; + private HashSet meshes = new HashSet(); - public MeshViewer(JFrame f) { super(f); } + public synchronized void addMesh(Mesh m) { meshes.add(m); } + public synchronized void removeMesh(Mesh m) { meshes.remove(m); } - public void _display(GLAutoDrawable drawable, GL gl) { + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - if (transforms==null) return; - glcanvas.setSize(f.getWidth(), f.getHeight() - 100); + public void addKeyListener(KeyListener kl) { glcanvas.addKeyListener(kl); } + public synchronized void init(GLAutoDrawable gld) { + GL gl = glcanvas.getGL();//gld.getGL(); + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl.glViewport(0, 0, 500, 300); + gl.glEnable(GL.GL_DEPTH_TEST); + gl.glClearDepth(1.0); + gl.glDepthFunc(GL.GL_LEQUAL); + gl.glMatrixMode(GL.GL_PROJECTION); + gl.glLoadIdentity(); + gl.glMatrixMode(GL.GL_MODELVIEW); + + float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; + float mat_shininess[] = { 50.0f }; + gl.glShadeModel(GL.GL_SMOOTH); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); + gl.glEnable(GL.GL_LIGHTING); + gl.glEnable(GL.GL_LIGHT0); + + gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); + gl.glEnable(GL.GL_COLOR_MATERIAL); + + display(gld); + + // hack to get around Mac OS bug + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glReadPixels(0,0, 1, 1, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + } + + public synchronized final void display(GLAutoDrawable drawable) { + glcanvas.setSize(glcanvas.getParent().getWidth(), glcanvas.getParent().getHeight()); + + GL gl = glcanvas.getGL();//drawable.getGL(); GLU glu = new GLU(); + + if (!mouseInside) gl.glClearColor(0.1f, 0.1f, 0.1f, 1.0f); + else gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glPointSize(5.0f); gl.glLoadIdentity(); @@ -51,40 +91,155 @@ public class MeshViewer extends Viewer { gl.glRotatef(anglex/3, 0, 1, 0); gl.glRotatef(-(angley/3), 1, 0, 0); - tile.render(gl, Matrix.ONE); - goal.render(gl, Matrix.ONE); + gl.glEnable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_SMOOTH); + for(Mesh mesh : meshes) + mesh.render(gl, Matrix.ONE); - // highlight the point closest to the mouse - gl.glDisable(GL.GL_LIGHTING); - gl.glShadeModel(GL.GL_FLAT); + // highlight the point closest to the mouse; we do this here to avoid flicker if (closest != null) { + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); gl.glColor3f(1,1,1); gl.glBegin(gl.GL_POINTS); closest.getPoint().glVertex(gl); gl.glEnd(); } - // update vertex visibilities - // FIXME: only do this when we switch into vertex-finding mode - updateVisibility(gl, tile); - - Matrix projection = Matrix.getProjectionMatrix(gl); - double dist = Double.MAX_VALUE; - if (getMouseClick() != null) return; - closest = null; - for(Mesh.Vertex v : tile.vertices()) { - if (!v.visible) continue; - Point p = projection.times(v.getPoint()); - int x = (int)p.x; - int y = (int)p.y; - //y = glcanvas.getHeight()-y; - int mousex = (int)getMouse().x; - int mousey = (int)getMouse().y; - if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { - dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); - closest = v; + projection = Matrix.getProjectionMatrix(gl); + + if (updateVisibilities) { + updateVisibilities = false; + // update vertex visibilities + updateVisibility(gl); + + //Matrix projection = Matrix.getProjectionMatrix(gl); + double dist = Double.MAX_VALUE; + closest = null; + for(Mesh mesh : meshes) + if (mesh.option_selectable) + for(Mesh.Vertex v : mesh.vertices()) { + if (!v.visible) continue; + Point p = projection.times(v.getPoint()); + int x = (int)p.x; + int y = (int)p.y; + int mousex = (int)getMouse().x; + int mousey = (int)getMouse().y; + if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { + dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); + closest = v; + } + } + } + } + + protected synchronized void updateVisibility(GL gl) { + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glFlush(); + gl.glDrawBuffer(GL.GL_BACK); + gl.glReadBuffer(GL.GL_BACK); + gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); + gl.glFlush(); + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + gl.glColor3f(0,0,0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + for(Mesh mesh : meshes) mesh.render(gl, Matrix.ONE); + for(Mesh mesh : meshes) + if (mesh.option_selectable) + for(Mesh.Vertex v : mesh.vertices()) { + Point p = v.getPoint(); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + gl.glFlush(); + + Point projected = projection.times(p); + gl.glReadPixels((int)projected.x-1, (int)projected.y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + + boolean vis = false; + for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; + v.visible = vis; + if (vis) { + gl.glColor3f(0,0,0); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + } + } + gl.glShadeModel(GL.GL_SMOOTH); + gl.glEnable(GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_FRONT); + } + + /** return the position of the mouse as a point in window-space */ + public Point getMouse() { + return new Point(mousex, glcanvas.getHeight()-mousey, 0); + } + + /** return the position where the mouse button was pressed, or null if it is not currently pressed */ + public Point getMouseClick() { + return clickPoint; + } + + public void mouseWheelMoved(MouseWheelEvent e) { + tz -= e.getWheelRotation(); + } + + public void keyTyped(KeyEvent e) { } + public void keyPressed(KeyEvent e) { } + public void keyReleased(KeyEvent e) { } + + public void mouseClicked(MouseEvent e) { } + public void mouseEntered(MouseEvent e) { mouseInside = true; } + public void mouseExited(MouseEvent e) { mouseInside = false; } + public void mousePressed(MouseEvent e) { + clickPoint = getMouse(); + } + + public void mouseReleased(MouseEvent e) { + clickPoint = null; + } + + public void mouseMoved(MouseEvent e) { + mousex = e.getX(); + mousey = e.getY(); + if ((e.getModifiersEx() & MouseEvent.SHIFT_DOWN_MASK) != 0) + updateVisibilities = true; + } + + public void mouseDragged(MouseEvent e) { + if ((e.getModifiersEx() & MouseEvent.SHIFT_DOWN_MASK) != 0) { + if (closest != null && projection != null) { + synchronized(this) { + Point clickClosest = closest == null ? null : closest.getPoint(); + Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint)); + Vec delta = d1.plus(clickClosest).minus(closest.getPoint()); + closest.move(delta, false); + } } + } else { + anglex -= mousex - e.getX(); + angley += mousey - e.getY(); } + mousex = e.getX(); + mousey = e.getY(); + } + + public MeshViewer() { + glcanvas = new GLCanvas(); + glcanvas.addGLEventListener(this); + setLayout(new BorderLayout()); + this.add(glcanvas, BorderLayout.CENTER); + glcanvas.addMouseListener(this); + glcanvas.addMouseMotionListener(this); + glcanvas.addMouseWheelListener(this); + glcanvas.addKeyListener(this); + } + + public void repaint() { + if (glcanvas != null) glcanvas.repaint(); } } \ No newline at end of file