X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=a3b591b1cbc6aab6799e1f971341fce7f9054f82;hp=3192c83137f2a85cb2b8902b5faa14ce05f3f40b;hb=076fc38f95ee874e4bb01e03cb1021f5d137f35e;hpb=6fc720977d26dc1f154a3c0802c3beabd347d673 diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index 3192c83..a3b591b 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -1,25 +1,181 @@ package edu.berkeley.qfat; +import java.io.*; +import java.nio.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; +import com.sun.opengl.util.*; import java.util.*; import edu.berkeley.qfat.geom.*; import edu.berkeley.qfat.geom.Point; -public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { +public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { - public Mesh tile = new Mesh(); - public Mesh goal = new Mesh(); - public Matrix[] translations; - public Mesh.Vert[] points; + Mesh.Vertex closest = null; + private HashSet meshes = new HashSet(); + public synchronized void addMesh(Mesh m) { meshes.add(m); } + public synchronized void removeMesh(Mesh m) { meshes.remove(m); } + + private int mousex; + private int mousey; + private Matrix projection = null; + private Point clickPoint = null; + + GLCanvas glcanvas; + + Point clickClosest = null; + + float tz = 0; + float anglex = 0; + float angley = 0; boolean alt = false; boolean shift = false; boolean control = false; + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } + + public synchronized void init(GLAutoDrawable gld) { + GL gl = gld.getGL(); + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl.glViewport(0, 0, 500, 300); + gl.glEnable(GL.GL_DEPTH_TEST); + gl.glClearDepth(1.0); + gl.glDepthFunc(GL.GL_LEQUAL); + gl.glMatrixMode(GL.GL_PROJECTION); + gl.glLoadIdentity(); + gl.glMatrixMode(GL.GL_MODELVIEW); + + float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; + float mat_shininess[] = { 50.0f }; + gl.glShadeModel(GL.GL_SMOOTH); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); + gl.glEnable(GL.GL_LIGHTING); + gl.glEnable(GL.GL_LIGHT0); + + gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); + gl.glEnable(GL.GL_COLOR_MATERIAL); + + display(gld); + } + + public synchronized final void display(GLAutoDrawable drawable) { + GL gl = drawable.getGL(); + glcanvas.setSize(glcanvas.getParent().getWidth(), glcanvas.getParent().getHeight() - 100); + + GLU glu = new GLU(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + gl.glPointSize(5.0f); + gl.glLoadIdentity(); + glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); + + glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0); + gl.glRotatef(anglex/3, 0, 1, 0); + gl.glRotatef(-(angley/3), 1, 0, 0); + + for(Mesh mesh : meshes) + mesh.render(gl, Matrix.ONE); + + // highlight the point closest to the mouse; we do this here to avoid flicker + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + if (closest != null) { + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + closest.getPoint().glVertex(gl); + gl.glEnd(); + } + + // update vertex visibilities + // FIXME: only do this when we switch into vertex-finding mode + updateVisibility(gl); + + Matrix projection = Matrix.getProjectionMatrix(gl); + double dist = Double.MAX_VALUE; + if (getMouseClick() != null) return; + closest = null; + for(Mesh mesh : meshes) + if (mesh.option_selectable) + for(Mesh.Vertex v : mesh.vertices()) { + if (!v.visible) continue; + Point p = projection.times(v.getPoint()); + int x = (int)p.x; + int y = (int)p.y; + int mousex = (int)getMouse().x; + int mousey = (int)getMouse().y; + if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { + dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); + closest = v; + } + } + + projection = Matrix.getProjectionMatrix(gl); + } + + protected synchronized void updateVisibility(GL gl) { + Matrix projection = Matrix.getProjectionMatrix(gl); + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glFlush(); + gl.glDrawBuffer(GL.GL_BACK); + gl.glReadBuffer(GL.GL_BACK); + gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); + gl.glFlush(); + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + gl.glColor3f(0,0,0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + for(Mesh mesh : meshes) mesh.render(gl, Matrix.ONE); + for(Mesh mesh : meshes) + if (mesh.option_selectable) + for(Mesh.Vertex v : mesh.vertices()) { + Point p = v.getPoint(); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + gl.glFlush(); + + Point projected = projection.times(p); + gl.glReadPixels((int)projected.x-1, (int)projected.y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + + boolean vis = false; + for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; + v.visible = vis; + if (vis) { + gl.glColor3f(0,0,0); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + } + } + gl.glShadeModel(GL.GL_SMOOTH); + gl.glEnable(GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_FRONT); + } + + /** return the position of the mouse as a point in window-space */ + public Point getMouse() { + return new Point(mousex, glcanvas.getHeight()-mousey, 0); + } + + /** return the position where the mouse button was pressed, or null if it is not currently pressed */ + public Point getMouseClick() { + return clickPoint; + } + public void mouseWheelMoved(MouseWheelEvent e) { tz -= e.getWheelRotation(); } @@ -32,6 +188,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case KeyEvent.VK_SHIFT: shift = true; break; } } + public void keyReleased(KeyEvent e) { switch(e.getKeyCode()) { case KeyEvent.VK_CONTROL: control = false; break; @@ -43,25 +200,30 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi public void mouseClicked(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } - public void mousePressed(MouseEvent e) { } - public void mouseReleased(MouseEvent e) { } + public void mousePressed(MouseEvent e) { + clickPoint = getMouse(); + clickClosest = closest == null ? null : closest.getPoint(); + } + + public void mouseReleased(MouseEvent e) { + clickPoint = null; + clickClosest = null; + } - int mousex; - int mousey; public void mouseMoved(MouseEvent e) { mousex = e.getX(); mousey = e.getY(); } - float tx = 0; - float ty = 0; - float tz = 0; - float anglex = 0; - float angley = 0; public void mouseDragged(MouseEvent e) { if (shift) { - tx += (mousex - e.getX())/(float)20; - ty += (mousey - e.getY())/(float)20; + if (closest != null && projection != null && clickClosest != null) { + synchronized(this) { + Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint)); + Vec delta = d1.plus(clickClosest).minus(closest.getPoint()); + closest.move(delta, false); + } + } } else { anglex -= mousex - e.getX(); angley += mousey - e.getY(); @@ -70,135 +232,18 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi mousey = e.getY(); } - /** - * Take care of initialization here. - */ - public void init(GLAutoDrawable gld) { - GL gl = gld.getGL(); - gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - gl.glViewport(0, 0, 500, 300); - gl.glEnable(GL.GL_DEPTH_TEST); - gl.glClearDepth(1.0); - gl.glDepthFunc(GL.GL_LEQUAL); - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - gl.glMatrixMode(GL.GL_MODELVIEW); - display(gld); - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - public synchronized void display(GLAutoDrawable drawable) { - GL gl = drawable.getGL(); - GLU glu = new GLU(); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - gl.glPointSize(5.0f); - gl.glLoadIdentity(); - glu.gluPerspective(50-tz, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); - glu.gluLookAt(0, 0, -1, 0, 0, 0, 0, 1, 0); - gl.glTranslatef(tx/(float)20, ty/(float)20, 0); - gl.glRotatef(anglex/3, 0, 1, 0); - gl.glRotatef(angley/3, 1, 0, 0); - - gl.glBegin(GL.GL_TRIANGLES); - draw(gl, true, tile); - gl.glEnd(); - - gl.glBegin(GL.GL_TRIANGLES); - gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8); - //draw(gl, false, goal); - gl.glEnd(); - - - int i = 0; - //gl.glDisable(GL.GL_DEPTH_TEST); - gl.glColor4f(1,1,1,1); - for(Matrix m : translations) { - //if (v1.z==0 && v1.y==0) continue; - i++; - if (i != 1 /*&& i!=4*/) continue; - Point p = new Point(0, 0, 0).times(m); - Vec v = new Vec(p.x, p.y, p.z); - v = v.times((float)1.04); - gl.glTranslatef(v.x, v.y, v.z); - draw(gl, false, tile); - gl.glTranslatef(-v.x, -v.y, -v.z); - } - //gl.glEnable(GL.GL_DEPTH_TEST); - } - - private synchronized void draw(GL gl, boolean triangles, Mesh mesh) { - float red = 0.0f; - float green = 0.0f; - float blue = 0.0f; - for(Mesh.T t : mesh) { - if (red < 0.15) red = 1.0f; - if (green < 0.15) green = 1.0f; - if (blue < 0.15) blue = 1.0f; - red -= .09f; - green -= .12f; - blue -= .15f; - - if (triangles) switch(t.color) { - case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; - case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; - case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; - case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break; - } - //gl.glBegin(GL.GL_LINES); - - if (triangles) { - gl.glBegin(GL.GL_TRIANGLES); - t.glVertices(gl); - gl.glEnd(); - } else { - gl.glBegin(GL.GL_LINES); - t.e1().p1.p.glVertex(gl); - t.e1().p2.p.glVertex(gl); - t.e2().p1.p.glVertex(gl); - t.e2().p2.p.glVertex(gl); - t.e3().p1.p.glVertex(gl); - t.e3().p2.p.glVertex(gl); - gl.glEnd(); - } - - Point centroid = t.centroid(); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - /* - centroid.glVertex(gl); - centroid.plus(t.norm().times(t.diameter())).glVertex(gl); - */ - - if (mesh==goal) - for(Mesh.Vert p : new Mesh.Vert[] { t.v1(), t.v2(), t.v3() }) { - p.p.glVertex(gl); - //p.plus(p.norm().times(p.score()*10)).glVertex(gl); - //p.partner().p.glVertex(gl); - //tile.nearest(p).centroid().glVertex(gl); - } - - gl.glEnd(); - - } - } - - private GLCanvas glcanvas; - public MeshViewer(Frame f) { - GLCapabilities glcaps = new GLCapabilities(); + public MeshViewer(JFrame f) { glcanvas = new GLCanvas(); glcanvas.addGLEventListener(this); f.add(glcanvas, BorderLayout.CENTER); - f.pack(); - f.show(); - f.setSize(900, 900); - f.doLayout(); glcanvas.addMouseListener(this); glcanvas.addMouseMotionListener(this); glcanvas.addMouseWheelListener(this); glcanvas.addKeyListener(this); } + public void repaint() { glcanvas.repaint(); } + } \ No newline at end of file