X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=aea2799d9abe324a39c91788be5321a42dbfc480;hp=5110455de2caaa1865211c184974bfdcae78ced6;hb=381c4e0df15e58f3c2304d89b58e2df8142121f4;hpb=cc01f8302c76073129f8c331a545f34d01667861 diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index 5110455..aea2799 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -13,6 +13,24 @@ import edu.berkeley.qfat.geom.Point; public class MeshViewer extends Viewer { + public int whichNeighbor = 1; + + public double temp; + public boolean tileon = true; + public boolean tilemeshon = false; + public boolean goalon = true; + public boolean anneal = false; + public boolean hillclimb = false; + public boolean neighbors = false; + public boolean neighborsWire = false; + public boolean neighborsWireOne = false; + public boolean errorNormals = false; + + public boolean force = false; + public Matrix[] transforms; + public Mesh.Vertex[] points; + public int breaks = 0; + public int temps; public int accepts; public int vertss; @@ -20,55 +38,10 @@ public class MeshViewer extends Viewer { public MeshViewer(JFrame f) { super(f); } - /** - * Take care of initialization here. - */ - public void init(GLAutoDrawable gld) { - GL gl = gld.getGL(); - gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - gl.glViewport(0, 0, 500, 300); - gl.glEnable(GL.GL_DEPTH_TEST); - gl.glClearDepth(1.0); - gl.glDepthFunc(GL.GL_LEQUAL); - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - gl.glMatrixMode(GL.GL_MODELVIEW); - - float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; - float mat_shininess[] = { 50.0f }; - gl.glShadeModel(GL.GL_SMOOTH); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - /* - gl.glEnable(GL.GL_LIGHT1); - gl.glEnable(GL.GL_LIGHT2); - gl.glEnable(GL.GL_LIGHT3); - gl.glEnable(GL.GL_LIGHT4); - gl.glEnable(GL.GL_LIGHT5); - */ - gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); - gl.glEnable(GL.GL_COLOR_MATERIAL); - display(gld); - } - - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public void _display(GLAutoDrawable drawable, GL gl) { if (transforms==null) return; - - glcanvas.setSize(f.getWidth(), f.getHeight() - 100); Graphics2D g = (Graphics2D)f.getGraphics(); g.setColor(Color.black); @@ -128,34 +101,13 @@ public class MeshViewer extends Viewer { int i = 0; - //gl.glDisable(GL.GL_DEPTH_TEST); gl.glColor4f(1,1,1,1); for(Matrix m : transforms) { - /* - gl.glColor4f(0, 1, 1, 1); - gl.glBegin(GL.GL_LINES); - new Point(0,0,0).glVertex(gl); - new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); - */ - //if (v1.z==0 && v1.y==0) continue; i++; if (neighborsWireOne && i!=whichNeighbor) continue; - //if (i>4) continue; - /* - Point p = new Point(0, 0, 0).times(m); - Vec v = new Vec(p.x, p.y, p.z); - v = v.times((float)1.04); - gl.glTranslatef(v.x, v.y, v.z); - */ if (neighbors) draw(gl, true, safeTriangles, m); else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m); - /* - gl.glTranslatef(-v.x, -v.y, -v.z); - */ } - //gl.glEnable(GL.GL_DEPTH_TEST); gl.glDisable(GL.GL_LIGHTING); gl.glShadeModel(GL.GL_FLAT); @@ -164,13 +116,6 @@ public class MeshViewer extends Viewer { gl.glBegin(gl.GL_POINTS); closest.getPoint().glVertex(gl); gl.glEnd(); - /* - Mesh.Vertex v2 = closest.hack(gl, getMouse()); - gl.glBegin(GL.GL_LINES); - closest.getPoint().glVertex(gl); - if (v2 != null) v2.getPoint().glVertex(gl); - gl.glEnd(); - */ } gl.glFlush(); @@ -181,48 +126,6 @@ public class MeshViewer extends Viewer { gl.glDisable(GL.GL_LIGHTING); gl.glShadeModel(GL.GL_FLAT); - IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); - gl.glColor3f(0,0,0); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - double dist = Double.MAX_VALUE; - if (clickPoint==null) closest = null; - synchronized(this) { - for(Mesh.T t : safeTriangles) - t.glTriangle(gl, null); - for(Mesh.Vertex v : tile.vertices()) { - Point p = v.getPoint(); - gl.glColor3f(1,1,1); - gl.glBegin(gl.GL_POINTS); - p.glVertex(gl); - gl.glEnd(); - gl.glFlush(); - - Point projected = projection.times(p); - int x = (int)projected.x; - int y = (int)projected.y; - gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); - - boolean vis = false; - for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; - v.visible = vis; - if (vis) { - gl.glColor3f(0,0,0); - gl.glBegin(gl.GL_POINTS); - p.glVertex(gl); - gl.glEnd(); - y = glcanvas.getHeight()-y; - if (clickPoint==null) { - if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { - dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); - closest = v; - } - } - } - } - } - gl.glShadeModel(GL.GL_SMOOTH); - gl.glEnable(GL.GL_LIGHTING); - gl.glDrawBuffer(GL.GL_FRONT); }