X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=aea2799d9abe324a39c91788be5321a42dbfc480;hp=9bed900f87f4215ec7a582d775ec5be08ffe73d1;hb=381c4e0df15e58f3c2304d89b58e2df8142121f4;hpb=e0e7d9b473eacc2407c2d70ed0ec42b109a1faf3 diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index 9bed900..aea2799 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -1,5 +1,6 @@ package edu.berkeley.qfat; import java.io.*; +import java.nio.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; @@ -10,155 +11,43 @@ import java.util.*; import edu.berkeley.qfat.geom.*; import edu.berkeley.qfat.geom.Point; -public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { - - public Mesh tile = new Mesh(); - public Mesh goal = new Mesh(); - public Matrix[] translations; - public Mesh.Vertex[] points; +public class MeshViewer extends Viewer { + public int whichNeighbor = 1; + public double temp; public boolean tileon = true; public boolean tilemeshon = false; - public boolean goalon = false; - public boolean anneal = true; - + public boolean goalon = true; + public boolean anneal = false; + public boolean hillclimb = false; + public boolean neighbors = false; + public boolean neighborsWire = false; + public boolean neighborsWireOne = false; + public boolean errorNormals = false; + + public boolean force = false; + public Matrix[] transforms; + public Mesh.Vertex[] points; public int breaks = 0; - boolean alt = false; - boolean shift = false; - boolean control = false; - - public void mouseWheelMoved(MouseWheelEvent e) { - tz -= e.getWheelRotation(); - } - - public void keyTyped(KeyEvent e) { } - public void keyPressed(KeyEvent e) { - switch(e.getKeyCode()) { - case KeyEvent.VK_CONTROL: control = true; break; - case KeyEvent.VK_ALT: alt = true; break; - case KeyEvent.VK_SHIFT: shift = true; break; - case KeyEvent.VK_SPACE: breaks++; break; - case KeyEvent.VK_D: dump(); break; - case KeyEvent.VK_A: anneal = !anneal; break; - case KeyEvent.VK_T: tileon = !tileon; break; - case KeyEvent.VK_G: goalon = !goalon; break; - case KeyEvent.VK_M: tilemeshon = !tilemeshon; break; - } - } - public synchronized void dump() { - try { - PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl"))); - pw.println("solid dump"); - for(Mesh.T t : tile) { - Vec normal = t.norm(); - pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z); - pw.println(" outer loop"); - for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { - pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z); - } - pw.println(" endloop"); - pw.println("endfacet"); - } - pw.println("endsolid dump"); - pw.flush(); - pw.close(); - } catch (Exception e) { throw new RuntimeException(e); } - } - public void keyReleased(KeyEvent e) { - switch(e.getKeyCode()) { - case KeyEvent.VK_CONTROL: control = false; break; - case KeyEvent.VK_ALT: alt = false; break; - case KeyEvent.VK_SHIFT: shift = false; break; - } - } - - public void mouseClicked(MouseEvent e) { } - public void mouseEntered(MouseEvent e) { } - public void mouseExited(MouseEvent e) { } - public void mousePressed(MouseEvent e) { } - public void mouseReleased(MouseEvent e) { } - - int mousex; - int mousey; - public void mouseMoved(MouseEvent e) { - mousex = e.getX(); - mousey = e.getY(); - } - - float tx = 0; - float ty = 0; - float tz = 0; - float anglex = 0; - float angley = 0; - public void mouseDragged(MouseEvent e) { - if (shift) { - tx += (mousex - e.getX())/(float)20; - ty += (mousey - e.getY())/(float)20; - } else { - anglex -= mousex - e.getX(); - angley += mousey - e.getY(); - } - mousex = e.getX(); - mousey = e.getY(); - } - - /** - * Take care of initialization here. - */ - public void init(GLAutoDrawable gld) { - GL gl = gld.getGL(); - gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - gl.glViewport(0, 0, 500, 300); - gl.glEnable(GL.GL_DEPTH_TEST); - gl.glClearDepth(1.0); - gl.glDepthFunc(GL.GL_LEQUAL); - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - gl.glMatrixMode(GL.GL_MODELVIEW); - - float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; - float mat_shininess[] = { 50.0f }; - gl.glShadeModel(GL.GL_SMOOTH); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); - gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - gl.glEnable(GL.GL_LIGHT1); - gl.glEnable(GL.GL_LIGHT2); - gl.glEnable(GL.GL_LIGHT3); - gl.glEnable(GL.GL_LIGHT4); - gl.glEnable(GL.GL_LIGHT5); - - gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); - gl.glEnable(GL.GL_COLOR_MATERIAL); - - display(gld); - - } public int temps; public int accepts; public int vertss; - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - public void display(GLAutoDrawable drawable) { - if (translations==null) return; + protected HashSet safeTriangles = new HashSet(); + + public MeshViewer(JFrame f) { super(f); } + + + public void _display(GLAutoDrawable drawable, GL gl) { + if (transforms==null) return; glcanvas.setSize(f.getWidth(), f.getHeight() - 100); Graphics2D g = (Graphics2D)f.getGraphics(); g.setColor(Color.black); g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight()); g.setColor(Color.red); - int top = f.getHeight()-100; + int top = f.getHeight()-70; g.drawString("temperature: "+temps, 10, 30+top); g.drawString("acceptance: "+accepts, 10, 50+top); g.drawString("vertices: "+vertss, 10, 70+top); @@ -166,22 +55,40 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi g.fillRect(140, 45+top, accepts, 10); g.fillRect(140, 65+top, vertss, 10); - GL gl = drawable.getGL(); GLU glu = new GLU(); gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glPointSize(5.0f); gl.glLoadIdentity(); - glu.gluPerspective(50-tz, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); - glu.gluLookAt(0, 0, -1, 0, 0, 0, 0, 1, 0); - gl.glTranslatef(tx/(float)20, ty/(float)20, 0); + glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); + glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0); gl.glRotatef(anglex/3, 0, 1, 0); - gl.glRotatef(angley/3, 1, 0, 0); + gl.glRotatef(-(angley/3), 1, 0, 0); + + + gl.glDisable(GL.GL_LIGHTING); + gl.glColor4f(1, 0, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(.3f,0,0); + gl.glEnd(); + gl.glColor4f(0, 1, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,.3f,0); + gl.glEnd(); + gl.glColor4f(0, 0, 1, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,0,.3f); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_TRIANGLES); if (tileon) - draw(gl, true, safeTriangles); + draw(gl, true, safeTriangles); if (tilemeshon) - draw(gl, false, safeTriangles); + draw(gl, false, safeTriangles); gl.glEnd(); //draw(gl, false, tile); @@ -189,34 +96,45 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi gl.glBegin(GL.GL_TRIANGLES); gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8); if (goalon) - draw(gl, false, goal); + draw(gl, false, goal); gl.glEnd(); int i = 0; - //gl.glDisable(GL.GL_DEPTH_TEST); gl.glColor4f(1,1,1,1); - for(Matrix m : translations) { - //if (v1.z==0 && v1.y==0) continue; + for(Matrix m : transforms) { i++; - //if (i != 7 && i!=4) continue; - Point p = new Point(0, 0, 0).times(m); - Vec v = new Vec(p.x, p.y, p.z); - v = v.times((float)1.04); - gl.glTranslatef(v.x, v.y, v.z); - //draw(gl, false, tile); - gl.glTranslatef(-v.x, -v.y, -v.z); + if (neighborsWireOne && i!=whichNeighbor) continue; + if (neighbors) draw(gl, true, safeTriangles, m); + else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m); } - //gl.glEnable(GL.GL_DEPTH_TEST); - gl.glEnable (GL.GL_LIGHTING); + + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + if (closest != null) { + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + closest.getPoint().glVertex(gl); + gl.glEnd(); + } + + gl.glFlush(); + gl.glDrawBuffer(GL.GL_BACK); + gl.glReadBuffer( GL.GL_BACK ); + gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1); + gl.glFlush(); + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + } - protected HashSet safeTriangles = new HashSet(); - private void draw(GL gl, boolean triangles, Iterable tris) { + private void draw(GL gl, boolean triangles, Iterable tris) { draw(gl, triangles, tris, Matrix.ONE); } + private void draw(GL gl, boolean triangles, Iterable tris, Matrix m) { float red = 0.0f; float green = 0.0f; float blue = 0.0f; + synchronized(this) { for(Mesh.T t : tris) { if (red < 0.15) red = 1.0f; if (green < 0.15) green = 1.0f; @@ -225,7 +143,8 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi green -= .12f; blue -= .15f; - if (triangles) switch(t.colorclass) { + /* + if (triangles) switch(t.color) { case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; @@ -234,71 +153,99 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; } - gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); + */ + + gl.glColor4f((float)(0.25+(0.05*t.color)), + (float)(0.25+(0.05*t.color)), + (float)(0.75+(0.05*t.color)), + (float)0.3); + //if (t.v1().visible && t.v2().visible && t.v3().visible) continue; + + /* + if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); + */ //gl.glBegin(GL.GL_LINES); if (triangles) { - gl.glBegin(GL.GL_TRIANGLES); - t.glVertices(gl); - gl.glEnd(); + t.glTriangle(gl, m); } else { - gl.glDisable(GL.GL_LIGHTING); gl.glBegin(GL.GL_LINES); gl.glColor3f(1, 1, 1); - t.e1().p1.p.glVertex(gl); - t.e1().p2.p.glVertex(gl); - t.e2().p1.p.glVertex(gl); - t.e2().p2.p.glVertex(gl); - t.e3().p1.p.glVertex(gl); - t.e3().p2.p.glVertex(gl); + m.times(t.e1().p1.goodp).glVertex(gl); + m.times(t.e1().p2.goodp).glVertex(gl); + m.times(t.e2().p1.goodp).glVertex(gl); + m.times(t.e2().p2.goodp).glVertex(gl); + m.times(t.e3().p1.goodp).glVertex(gl); + m.times(t.e3().p2.goodp).glVertex(gl); gl.glEnd(); gl.glEnable(GL.GL_LIGHTING); - } Point centroid = t.centroid(); gl.glBegin(GL.GL_LINES); gl.glColor3f(1, 1, 1); - /* - centroid.glVertex(gl); - centroid.plus(t.norm().times(t.diameter())).glVertex(gl); - */ - /* - if (mesh==goal) + + if (triangles && errorNormals) for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { - gl.glDisable(GL.GL_LIGHTING); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - p.p.glVertex(gl); - //p.p.plus(p.norm().times(p.score())).glVertex(gl); - if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); - //tile.nearest(p).centroid().glVertex(gl); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); + if (p.ok) { + //gl.glDisable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + p.p.glVertex(gl); + p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl); + //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); + //tile.nearest(p).centroid().glVertex(gl); + gl.glEnd(); + //gl.glEnable(GL.GL_LIGHTING); + } } - */ gl.glEnd(); - + + } } } - - //private JTextArea ocanvas = new JTextArea(); - private Frame f; - private GLCanvas glcanvas; - public MeshViewer(Frame f) { - this.f = f; - GLCapabilities glcaps = new GLCapabilities(); - glcanvas = new GLCanvas(); - glcanvas.addGLEventListener(this); - f.add(glcanvas, BorderLayout.CENTER); - glcanvas.addMouseListener(this); - glcanvas.addMouseMotionListener(this); - glcanvas.addMouseWheelListener(this); - glcanvas.addKeyListener(this); + public synchronized void dump() { + try { + PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl"))); + pw.println("solid dump"); + for(Mesh.T t : tile) { + Vec normal = t.norm(); + pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z); + pw.println(" outer loop"); + for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { + pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z); + } + pw.println(" endloop"); + pw.println("endfacet"); + } + pw.println("endsolid dump"); + pw.flush(); + pw.close(); + } catch (Exception e) { throw new RuntimeException(e); } } - public void repaint() { - glcanvas.repaint(); + + public void keyPressed(KeyEvent e) { + super.keyPressed(e); + switch(e.getKeyCode()) { + case KeyEvent.VK_SPACE: breaks++; force = true; break; + case KeyEvent.VK_UP: temp = temp * 2; break; + case KeyEvent.VK_ENTER: temp = 10; break; + case KeyEvent.VK_LEFT: whichNeighbor--; break; + case KeyEvent.VK_RIGHT: whichNeighbor++; break; + case KeyEvent.VK_D: dump(); break; + case KeyEvent.VK_E: errorNormals = !errorNormals; break; + case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break; + case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break; + case KeyEvent.VK_N: neighbors = !neighbors; break; + case KeyEvent.VK_T: tileon = !tileon; break; + case KeyEvent.VK_G: goalon = !goalon; break; + case KeyEvent.VK_M: tilemeshon = !tilemeshon; break; + } } + } \ No newline at end of file