X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=d02470c9f8f9275827cca5e57559a71017daee38;hp=9e984807ab650b7e9fbb802f03fe2957ea0b37e0;hb=1cfea6e5d6ca9e75578e97d1fdccf2b306af56c4;hpb=5f15a6155bf7fbf2d62b3ab9fd992a54af10a95a diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index 9e98480..d02470c 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -1,5 +1,6 @@ package edu.berkeley.qfat; import java.io.*; +import java.nio.*; import java.awt.*; import java.awt.event.*; import javax.swing.*; @@ -7,109 +8,41 @@ import javax.media.opengl.*; import javax.media.opengl.glu.*; import com.sun.opengl.util.*; import java.util.*; +import edu.berkeley.qfat.bind.*; import edu.berkeley.qfat.geom.*; import edu.berkeley.qfat.geom.Point; -public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { +public class MeshViewer extends JPanel implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { - public Mesh tile = new Mesh(false); - public Mesh goal = new Mesh(false); - public Matrix[] translations; - public Mesh.Vertex[] points; + Main main; - public boolean tileon = true; - public boolean tilemeshon = false; - public boolean goalon = false; - public boolean anneal = false; - public boolean neighbors = false; + private float tz = 0; + private float anglex = 0; + private float angley = 0; - public int breaks = 0; - boolean alt = false; - boolean shift = false; - boolean control = false; + private Mesh.Vertex closest = null; + private Point closestOriginallyAt = null; + private int mousex; + private int mousey; + private Matrix projection = null; + private Point clickPoint = null; + private GLCanvas glcanvas; + private boolean updateVisibilities = false; + private boolean mouseInside = false; - public void mouseWheelMoved(MouseWheelEvent e) { - tz -= e.getWheelRotation(); - } + private HashSet meshes = new HashSet(); - public void keyTyped(KeyEvent e) { } - public void keyPressed(KeyEvent e) { - switch(e.getKeyCode()) { - case KeyEvent.VK_CONTROL: control = true; break; - case KeyEvent.VK_ALT: alt = true; break; - case KeyEvent.VK_SHIFT: shift = true; break; - case KeyEvent.VK_SPACE: breaks++; break; - case KeyEvent.VK_D: dump(); break; - case KeyEvent.VK_A: anneal = !anneal; break; - case KeyEvent.VK_N: neighbors = !neighbors; break; - case KeyEvent.VK_T: tileon = !tileon; break; - case KeyEvent.VK_G: goalon = !goalon; break; - case KeyEvent.VK_M: tilemeshon = !tilemeshon; break; - } - } - public synchronized void dump() { - try { - PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl"))); - pw.println("solid dump"); - for(Mesh.T t : tile) { - Vec normal = t.norm(); - pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z); - pw.println(" outer loop"); - for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { - pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z); - } - pw.println(" endloop"); - pw.println("endfacet"); - } - pw.println("endsolid dump"); - pw.flush(); - pw.close(); - } catch (Exception e) { throw new RuntimeException(e); } - } - public void keyReleased(KeyEvent e) { - switch(e.getKeyCode()) { - case KeyEvent.VK_CONTROL: control = false; break; - case KeyEvent.VK_ALT: alt = false; break; - case KeyEvent.VK_SHIFT: shift = false; break; - } - } + public synchronized void addMesh(Mesh m) { meshes.add(m); } + public synchronized void removeMesh(Mesh m) { meshes.remove(m); } - public void mouseClicked(MouseEvent e) { } - public void mouseEntered(MouseEvent e) { } - public void mouseExited(MouseEvent e) { } - public void mousePressed(MouseEvent e) { } - public void mouseReleased(MouseEvent e) { } - - int mousex; - int mousey; - public void mouseMoved(MouseEvent e) { - mousex = e.getX(); - mousey = e.getY(); - } + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - float tx = 0; - float ty = 0; - float tz = 0; - float anglex = 0; - float angley = 0; - public void mouseDragged(MouseEvent e) { - if (shift) { - tx += (mousex - e.getX())/(float)20; - ty += (mousey - e.getY())/(float)20; - } else { - anglex -= mousex - e.getX(); - angley += mousey - e.getY(); - } - mousex = e.getX(); - mousey = e.getY(); - } + public void addKeyListener(KeyListener kl) { glcanvas.addKeyListener(kl); } - /** - * Take care of initialization here. - */ - public void init(GLAutoDrawable gld) { - GL gl = gld.getGL(); + public synchronized void init(GLAutoDrawable gld) { + GL gl = glcanvas.getGL();//gld.getGL(); gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.glViewport(0, 0, 500, 300); gl.glEnable(GL.GL_DEPTH_TEST); @@ -134,184 +67,191 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); gl.glEnable(GL.GL_LIGHTING); gl.glEnable(GL.GL_LIGHT0); - /* - gl.glEnable(GL.GL_LIGHT1); - gl.glEnable(GL.GL_LIGHT2); - gl.glEnable(GL.GL_LIGHT3); - gl.glEnable(GL.GL_LIGHT4); - gl.glEnable(GL.GL_LIGHT5); - */ + gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); gl.glEnable(GL.GL_COLOR_MATERIAL); display(gld); + + // hack to get around Mac OS bug + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glReadPixels(0,0, 1, 1, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); } - public int temps; - public int accepts; - public int vertss; - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - public void display(GLAutoDrawable drawable) { - - if (translations==null) return; - - glcanvas.setSize(f.getWidth(), f.getHeight() - 100); - Graphics2D g = (Graphics2D)f.getGraphics(); - g.setColor(Color.black); - g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight()); - g.setColor(Color.red); - int top = f.getHeight()-100; - g.drawString("temperature: "+temps, 10, 30+top); - g.drawString("acceptance: "+accepts, 10, 50+top); - g.drawString("vertices: "+vertss, 10, 70+top); - g.fillRect(140, 25+top, temps, 10); - g.fillRect(140, 45+top, accepts, 10); - g.fillRect(140, 65+top, vertss, 10); - - GL gl = drawable.getGL(); + public synchronized final void display(GLAutoDrawable drawable) { + glcanvas.setSize(glcanvas.getParent().getWidth(), glcanvas.getParent().getHeight()); + + GL gl = glcanvas.getGL();//drawable.getGL(); GLU glu = new GLU(); + + if (!mouseInside) gl.glClearColor(0.1f, 0.1f, 0.1f, 1.0f); + else gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); gl.glPointSize(5.0f); gl.glLoadIdentity(); glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); - glu.gluLookAt(0, 0, (tz/10)-1, 0, 0, 0, 0, 1, 0); - gl.glRotatef(anglex/3, 0, 1, 0); - gl.glRotatef(angley/3, 1, 0, 0); - - gl.glBegin(GL.GL_TRIANGLES); - if (tileon) - draw(gl, true, safeTriangles); - if (tilemeshon) - draw(gl, false, safeTriangles); - gl.glEnd(); - - //draw(gl, false, tile); - - gl.glBegin(GL.GL_TRIANGLES); - gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8); - if (goalon) - draw(gl, false, goal); - gl.glEnd(); - - - int i = 0; - //gl.glDisable(GL.GL_DEPTH_TEST); - gl.glColor4f(1,1,1,1); - for(Matrix m : translations) { - //if (v1.z==0 && v1.y==0) continue; - i++; - //if (i>4) continue; - /* - Point p = new Point(0, 0, 0).times(m); - Vec v = new Vec(p.x, p.y, p.z); - v = v.times((float)1.04); - gl.glTranslatef(v.x, v.y, v.z); - */ - if (neighbors) draw(gl, false, safeTriangles, m); - /* - gl.glTranslatef(-v.x, -v.y, -v.z); - */ - } - //gl.glEnable(GL.GL_DEPTH_TEST); - gl.glEnable (GL.GL_LIGHTING); - } - protected HashSet safeTriangles = new HashSet(); - - private void draw(GL gl, boolean triangles, Iterable tris) { draw(gl, triangles, tris, Matrix.ONE); } - private void draw(GL gl, boolean triangles, Iterable tris, Matrix m) { - float red = 0.0f; - float green = 0.0f; - float blue = 0.0f; - synchronized(safeTriangles) { - for(Mesh.T t : tris) { - if (red < 0.15) red = 1.0f; - if (green < 0.15) green = 1.0f; - if (blue < 0.15) blue = 1.0f; - red -= .09f; - green -= .12f; - blue -= .15f; - - if (triangles) switch(t.color/*class*/) { - case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; - case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; - case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; - case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break; - case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; - case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; - case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; - } - /* - if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); - else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); - else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); - else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); - */ - //gl.glBegin(GL.GL_LINES); - - if (triangles) { - gl.glBegin(GL.GL_TRIANGLES); - t.glVertices(gl); - gl.glEnd(); - } else { - - gl.glDisable(GL.GL_LIGHTING); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - m.times(t.e1().p1.p).glVertex(gl); - m.times(t.e1().p2.p).glVertex(gl); - m.times(t.e2().p1.p).glVertex(gl); - m.times(t.e2().p2.p).glVertex(gl); - m.times(t.e3().p1.p).glVertex(gl); - m.times(t.e3().p2.p).glVertex(gl); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); + glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0); + gl.glRotatef(anglex/3, 0, 1, 0); + gl.glRotatef(-(angley/3), 1, 0, 0); + gl.glEnable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_SMOOTH); + for(Mesh mesh : meshes) { + mesh.render(gl, Matrix.ONE); + if (main != null && main.whichNeighbor>0 && main.transforms!=null && !mesh.option_wireframe) { + mesh.option_wireframe = true; + mesh.render(gl, main.transforms[main.whichNeighbor-1]); + mesh.option_wireframe = false; } + } - Point centroid = t.centroid(); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - /* - centroid.glVertex(gl); - centroid.plus(t.norm().times(t.diameter())).glVertex(gl); - */ - /* - if (mesh==goal) - for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { - gl.glDisable(GL.GL_LIGHTING); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - p.p.glVertex(gl); - //p.p.plus(p.norm().times(p.score())).glVertex(gl); - if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); - //tile.nearest(p).centroid().glVertex(gl); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); - } - */ + // highlight the point closest to the mouse; we do this here to avoid flicker + if (closest != null) { + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + closest.getPoint().glVertex(gl); gl.glEnd(); } + + projection = Matrix.getProjectionMatrix(gl); + + if (updateVisibilities) { + updateVisibilities = false; + // update vertex visibilities + updateVisibility(gl); + + //Matrix projection = Matrix.getProjectionMatrix(gl); + double dist = Double.MAX_VALUE; + closest = null; + closestOriginallyAt = null; + for(Mesh mesh : meshes) + if (mesh.option_selectable) + for(Mesh.Vertex v : mesh.vertices()) { + if (!v.visible) continue; + Point p = projection.times(v.getPoint()); + int x = (int)p.x; + int y = (int)p.y; + int mousex = (int)getMouse().x; + int mousey = (int)getMouse().y; + if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { + dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); + closest = v; + } + } } } + protected synchronized void updateVisibility(GL gl) { + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glFlush(); + gl.glDrawBuffer(GL.GL_BACK); + gl.glReadBuffer(GL.GL_BACK); + gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); + gl.glFlush(); + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + gl.glColor3f(0,0,0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + for(Mesh mesh : meshes) mesh.render(gl, Matrix.ONE); + for(Mesh mesh : meshes) + if (mesh.option_selectable) + for(Mesh.Vertex v : mesh.vertices()) { + Point p = v.getPoint(); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + gl.glFlush(); + + Point projected = projection.times(p); + gl.glReadPixels((int)projected.x-1, (int)projected.y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + + boolean vis = false; + for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; + v.visible = vis; + if (vis) { + gl.glColor3f(0,0,0); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + } + } + gl.glShadeModel(GL.GL_SMOOTH); + gl.glEnable(GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_FRONT); + } + + /** return the position of the mouse as a point in window-space */ + public Point getMouse() { + return new Point(mousex, glcanvas.getHeight()-mousey, 0); + } + + /** return the position where the mouse button was pressed, or null if it is not currently pressed */ + public Point getMouseClick() { + return clickPoint; + } + + public void mouseWheelMoved(MouseWheelEvent e) { + tz -= e.getWheelRotation(); + } + + public void keyTyped(KeyEvent e) { } + public void keyPressed(KeyEvent e) { } + public void keyReleased(KeyEvent e) { } + + public void mouseClicked(MouseEvent e) { } + public void mouseEntered(MouseEvent e) { mouseInside = true; } + public void mouseExited(MouseEvent e) { mouseInside = false; } + public void mousePressed(MouseEvent e) { + clickPoint = getMouse(); + } - //private JTextArea ocanvas = new JTextArea(); - private Frame f; - private GLCanvas glcanvas; - public MeshViewer(Frame f) { - this.f = f; - GLCapabilities glcaps = new GLCapabilities(); + public void mouseReleased(MouseEvent e) { + clickPoint = null; + } + + public void mouseMoved(MouseEvent e) { + mousex = e.getX(); + mousey = e.getY(); + if ((e.getModifiersEx() & MouseEvent.SHIFT_DOWN_MASK) != 0) + updateVisibilities = true; + } + + public void mouseDragged(MouseEvent e) { + if ((e.getModifiersEx() & MouseEvent.SHIFT_DOWN_MASK) != 0) { + if (closest != null && projection != null) { + synchronized(this) { + if (closestOriginallyAt==null) closestOriginallyAt = closest.getPoint(); + Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint)); + Vec delta = d1.plus(closestOriginallyAt).minus(closest.getPoint()); + closest.move(delta, false); + } + } + } else { + anglex -= mousex - e.getX(); + angley += mousey - e.getY(); + } + mousex = e.getX(); + mousey = e.getY(); + } + + public MeshViewer() { glcanvas = new GLCanvas(); glcanvas.addGLEventListener(this); - f.add(glcanvas, BorderLayout.CENTER); + setLayout(new BorderLayout()); + this.add(glcanvas, BorderLayout.CENTER); glcanvas.addMouseListener(this); glcanvas.addMouseMotionListener(this); glcanvas.addMouseWheelListener(this); glcanvas.addKeyListener(this); } + public void repaint() { - glcanvas.repaint(); + if (glcanvas != null) glcanvas.repaint(); } + } \ No newline at end of file