X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=eaafed6fa4a9a70a0735c5e0fff06dcbe2aa8d1a;hp=5110455de2caaa1865211c184974bfdcae78ced6;hb=1fe8adfcaa676865b5858e5d9de094392a22e26b;hpb=cc01f8302c76073129f8c331a545f34d01667861 diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index 5110455..eaafed6 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -13,6 +13,24 @@ import edu.berkeley.qfat.geom.Point; public class MeshViewer extends Viewer { + public int whichNeighbor = 1; + + public double temp; + public boolean tileon = true; + public boolean tilemeshon = false; + public boolean goalon = true; + public boolean anneal = false; + public boolean hillclimb = false; + public boolean neighbors = false; + public boolean neighborsWire = false; + public boolean neighborsWireOne = false; + public boolean errorNormals = false; + + public boolean force = false; + public Matrix[] transforms; + public Mesh.Vertex[] points; + public int breaks = 0; + public int temps; public int accepts; public int vertss; @@ -20,55 +38,10 @@ public class MeshViewer extends Viewer { public MeshViewer(JFrame f) { super(f); } - /** - * Take care of initialization here. - */ - public void init(GLAutoDrawable gld) { - GL gl = gld.getGL(); - gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - gl.glViewport(0, 0, 500, 300); - gl.glEnable(GL.GL_DEPTH_TEST); - gl.glClearDepth(1.0); - gl.glDepthFunc(GL.GL_LEQUAL); - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - gl.glMatrixMode(GL.GL_MODELVIEW); - - float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; - float mat_shininess[] = { 50.0f }; - gl.glShadeModel(GL.GL_SMOOTH); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - /* - gl.glEnable(GL.GL_LIGHT1); - gl.glEnable(GL.GL_LIGHT2); - gl.glEnable(GL.GL_LIGHT3); - gl.glEnable(GL.GL_LIGHT4); - gl.glEnable(GL.GL_LIGHT5); - */ - gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); - gl.glEnable(GL.GL_COLOR_MATERIAL); - - display(gld); - } - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } public void _display(GLAutoDrawable drawable, GL gl) { if (transforms==null) return; - - glcanvas.setSize(f.getWidth(), f.getHeight() - 100); Graphics2D g = (Graphics2D)f.getGraphics(); g.setColor(Color.black);