X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FMeshViewer.java;h=f24e2ad9c89033f858d9f58594adeec9208e4578;hp=b0ed97b460b7202369267daae09d65857c0e962e;hb=2b09dab499516873839b9bdbc972c980829e9bac;hpb=8190da98c29041324f9dcaa9bc86d0a8a3f77491 diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index b0ed97b..f24e2ad 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -21,7 +21,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi public boolean tileon = true; public boolean tilemeshon = false; public boolean goalon = false; - public boolean anneal = true; + public boolean anneal = false; public int breaks = 0; boolean alt = false; @@ -199,12 +199,12 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi for(Matrix m : translations) { //if (v1.z==0 && v1.y==0) continue; i++; - //if (i != 7 && i!=4) continue; + //if (i!=2&&i!=5) continue; Point p = new Point(0, 0, 0).times(m); Vec v = new Vec(p.x, p.y, p.z); v = v.times((float)1.04); gl.glTranslatef(v.x, v.y, v.z); - //draw(gl, false, tile); + draw(gl, false, safeTriangles); gl.glTranslatef(-v.x, -v.y, -v.z); } //gl.glEnable(GL.GL_DEPTH_TEST); @@ -226,7 +226,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi green -= .12f; blue -= .15f; - if (triangles) switch(t.colorclass) { + if (triangles) switch(t.color/*class*/) { case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; @@ -235,7 +235,7 @@ public class MeshViewer implements GLEventListener, MouseListener, MouseMotionLi case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; } - gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); + //gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); //gl.glBegin(GL.GL_LINES); if (triangles) {