X-Git-Url: http://git.megacz.com/?p=anneal.git;a=blobdiff_plain;f=src%2Fedu%2Fberkeley%2Fqfat%2FViewer.java;h=b87965055bdca6b6869ae9853f244b2f914e80be;hp=b39f2a671716e2e472fac3c168167424a8c685cb;hb=381c4e0df15e58f3c2304d89b58e2df8142121f4;hpb=1fe8adfcaa676865b5858e5d9de094392a22e26b diff --git a/src/edu/berkeley/qfat/Viewer.java b/src/edu/berkeley/qfat/Viewer.java index b39f2a6..b879650 100644 --- a/src/edu/berkeley/qfat/Viewer.java +++ b/src/edu/berkeley/qfat/Viewer.java @@ -73,12 +73,59 @@ public abstract class Viewer implements GLEventListener, MouseListener, MouseMot } public abstract void _display(GLAutoDrawable drawable, GL gl); - public void display(GLAutoDrawable drawable) { + public final void display(GLAutoDrawable drawable) { GL gl = drawable.getGL(); _display(drawable, gl); this.projection = Matrix.getProjectionMatrix(gl); + updateVisibility(gl, tile); } + private void updateVisibility(GL gl, Mesh mesh) { + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glColor3f(0,0,0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + double dist = Double.MAX_VALUE; + if (clickPoint==null) closest = null; + synchronized(this) { + for(Mesh.T t : mesh) + t.glTriangle(gl, null); + for(Mesh.Vertex v : mesh.vertices()) { + Point p = v.getPoint(); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + gl.glFlush(); + + Point projected = projection.times(p); + int x = (int)projected.x; + int y = (int)projected.y; + gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + + boolean vis = false; + for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; + v.visible = vis; + if (vis) { + gl.glColor3f(0,0,0); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + y = glcanvas.getHeight()-y; + if (clickPoint==null) { + if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { + dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); + closest = v; + } + } + } + } + } + gl.glShadeModel(GL.GL_SMOOTH); + gl.glEnable(GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_FRONT); + } + + /** return the position of the mouse as a point in window-space */ public Point getMouse() { return new Point(mousex, glcanvas.getHeight()-mousey, 0);