checkpoint
authoradam <adam@megacz.com>
Sun, 16 Dec 2007 02:11:12 +0000 (18:11 -0800)
committeradam <adam@megacz.com>
Sun, 16 Dec 2007 02:11:12 +0000 (18:11 -0800)
darcs-hash:20071216021112-5007d-e6027157b0383a779cafc86c9fad45379601445b.gz

src/edu/berkeley/qfat/Mesh.java

index 48fb47b..15cd3fc 100644 (file)
@@ -295,15 +295,13 @@ public class Mesh implements Iterable<Mesh.T> {
 
             good = true;
 
-            
-            E e = this.e;
-            do {
+            for(E e = this.e; ;) {
                 if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) || Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) good = false;
                 if (e.t.aspect() < 0.1) good = false;
-                // should recompute fundamental quadrics of all vertices sharing a face, but we defer...
                 e.p2.quadricStale = true;
                 e = e.pair.next;
-            } while(e != this.e);
+                if (e==this.e) break;
+            }
 
             if (!ignorecollision && good) triangles.range(oldp, this.p, (Visitor<T>)this);