checkpoint
authoradam <adam@megacz.com>
Sun, 16 Dec 2007 02:13:30 +0000 (18:13 -0800)
committeradam <adam@megacz.com>
Sun, 16 Dec 2007 02:13:30 +0000 (18:13 -0800)
darcs-hash:20071216021330-5007d-a8a8a4cae25900978bd6f87c06d5934a72434cbe.gz

src/edu/berkeley/qfat/Mesh.java

index 15cd3fc..88e6d04 100644 (file)
@@ -295,12 +295,10 @@ public class Mesh implements Iterable<Mesh.T> {
 
             good = true;
 
-            for(E e = this.e; ;) {
+            for(E e = null; e!=this.e; e=e.pair.next) { if (e==null) e = this.e;
                 if (Math.abs(e.crossAngle()) > (Math.PI * 0.9) || Math.abs(e.next.crossAngle()) > (Math.PI * 0.9)) good = false;
                 if (e.t.aspect() < 0.1) good = false;
                 e.p2.quadricStale = true;
-                e = e.pair.next;
-                if (e==this.e) break;
             }
 
             if (!ignorecollision && good) triangles.range(oldp, this.p, (Visitor<T>)this);