float rshift = width/2;
float lshift = -(width/2);
+ //float halfup = height/2;
+ float halfup = 0;
+
translations = new Matrix[] {
- new Matrix(new Vec(lshift, depth, 0)),
- new Matrix(new Vec(rshift, depth, 0)),
- new Matrix(new Vec(lshift, -depth, 0)),
- new Matrix(new Vec(rshift, -depth, 0)),
+ new Matrix(new Vec(lshift, depth, halfup)),
+ new Matrix(new Vec(rshift, depth, halfup)),
+ new Matrix(new Vec(lshift, -depth, halfup)),
+ new Matrix(new Vec(rshift, -depth, halfup)),
+ /*
+ new Matrix(new Vec(lshift, depth, -halfup)),
+ new Matrix(new Vec(rshift, depth, -halfup)),
+ new Matrix(new Vec(lshift, -depth, -halfup)),
+ new Matrix(new Vec(rshift, -depth, -halfup)),
+ */
+
new Matrix(new Vec(lshift, 0, height)),
new Matrix(new Vec(rshift, 0, height)),
new Matrix(new Vec(lshift, 0, -height)),
new Matrix(new Vec( width, 0, 0)),
new Matrix(new Vec(-width, 0, 0)),
-
- new Matrix(new Vec( 0, 0, height)),
- new Matrix(new Vec( 0, 0, -height)),
};
Point ltf = new Point(lshift, (depth/2), (height/2));
- Point mtf = new Point( 0.0, (depth/2), (height/2));
+ Point mtf = new Point( 0.0, (depth/2), (height/2));
Point rtf = new Point(rshift, (depth/2), (height/2));
- Point ltn = new Point(lshift, (depth/2), -(height/2));
- Point mtn = new Point( 0.0, (depth/2), -(height/2));
- Point rtn = new Point(rshift, (depth/2), -(height/2));
Point lbf = new Point(lshift, -(depth/2), (height/2));
- Point mbf = new Point( 0.0, -(depth/2), (height/2));
+ Point mbf = new Point( 0.0, -(depth/2), (height/2));
Point rbf = new Point(rshift, -(depth/2), (height/2));
+
+ Point ltc = new Point(lshift, (depth/2), 0);
+ Point mtc = new Point( 0.0, (depth/2), 0);
+ Point rtc = new Point(rshift, (depth/2), 0);
+ Point lbc = new Point(lshift, -(depth/2), 0);
+ Point mbc = new Point( 0.0, -(depth/2), 0);
+ Point rbc = new Point(rshift, -(depth/2), 0);
+
+ Point ltn = new Point(lshift, (depth/2), -(height/2));
+ Point mtn = new Point( 0.0, (depth/2), -(height/2));
+ Point rtn = new Point(rshift, (depth/2), -(height/2));
Point lbn = new Point(lshift, -(depth/2), -(height/2));
- Point mbn = new Point( 0.0, -(depth/2), -(height/2));
+ Point mbn = new Point( 0.0, -(depth/2), -(height/2));
Point rbn = new Point(rshift, -(depth/2), -(height/2));
+
Point[] points = new Point[] {
ltf,
mtf,
rtf,
- ltn,
- mtn,
- rtn,
lbf,
mbf,
rbf,
+
+ ltc,
+ mtc,
+ rtc,
+ lbc,
+ mbc,
+ rbc,
+
+ ltn,
+ mtn,
+ rtn,
lbn,
mbn,
rbn
// top
- tile.newT(ltf, mtf, mtn, null, 1);
- tile.newT(mtn, ltn, ltf, null, 1);
- tile.newT(mtf, rtf, rtn, null, 1);
- tile.newT(rtn, mtn, mtf, null, 1);
+ tile.newT(ltf, mtf, mtc, null, 1);
+ tile.newT(mtc, ltc, ltf, null, 1);
+ tile.newT(mtf, rtf, rtc, null, 1);
+ tile.newT(rtc, mtc, mtf, null, 1);
+
+ tile.newT(ltc, mtc, mtn, null, 1);
+ tile.newT(mtn, ltn, ltc, null, 1);
+ tile.newT(mtc, rtc, rtn, null, 1);
+ tile.newT(rtn, mtn, mtc, null, 1);
// bottom (swap normals)
- tile.newT(mbf, lbf, mbn, null, 2);
- tile.newT(lbn, mbn, lbf, null, 2);
- tile.newT(rbf, mbf, rbn, null, 2);
- tile.newT(mbn, rbn, mbf, null, 2);
-
+ tile.newT(mbf, lbf, mbc, null, 2);
+ tile.newT(lbc, mbc, lbf, null, 2);
+ tile.newT(rbf, mbf, rbc, null, 2);
+ tile.newT(mbc, rbc, mbf, null, 2);
+
+ tile.newT(mbc, lbc, mbn, null, 2);
+ tile.newT(lbn, mbn, lbc, null, 2);
+
+ tile.newT(rbc, mbc, rbn, null, 2);
+ tile.newT(mbn, rbn, mbc, null, 2);
+
+
// left
- tile.newT(ltf, ltn, lbn, null, 3);
- tile.newT(lbn, lbf, ltf, null, 3);
+ tile.newT(ltf, ltc, lbc, null, 3);
+ tile.newT(lbc, lbf, ltf, null, 3);
+ tile.newT(ltc, ltn, lbn, null, 3);
+ tile.newT(lbn, lbc, ltc, null, 3);
// right (swap normals)
- tile.newT(rtn, rtf, rbn, null, 4);
- tile.newT(rbf, rbn, rtf, null, 4);
+ tile.newT(rtc, rtf, rbc, null, 4);
+ tile.newT(rbf, rbc, rtf, null, 4);
+ tile.newT(rtn, rtc, rbn, null, 4);
+ tile.newT(rbc, rbn, rtc, null, 4);
// front
tile.newT(ltn, mtn, mbn, null, 5);
t1.e1().bindEdge(t2.e2());
t1.e2().bindEdge(t2.e1());
}
+
}
}
}
//while(verts < 800) {
PriorityQueue<Mesh.E> es = new PriorityQueue<Mesh.E>();
for(Mesh.E e : tile.edges()) es.add(e);
- for(int i=0; i<40; i++) {
+ for(int i=0; i<8; i++) {
Mesh.E e = es.poll();
verts++;
- //System.out.println("shatter " + e);
+ System.out.println("shatter " + e);
e.shatter();
- tile.rebindPoints();
}
+ tile.rebindPoints();
//}
}
- public synchronized void rand(double temperature, Mesh.Vert p) {
+ public synchronized void rand(float temp, Mesh.Vert p) {
double tile_score = tile.score();
double goal_score = goal.score();
- p.reComputeError();
+ //p.reComputeError();
+ p.reComputeErrorAround();
- Vec v = new Vec((random.nextFloat() - (float)0.5) / 1000,
- (random.nextFloat() - (float)0.5) / 1000,
- (random.nextFloat() - (float)0.5) / 1000);
+ Vec v = new Vec((random.nextFloat() - (float)0.5) / 400,
+ (random.nextFloat() - (float)0.5) / 400,
+ (random.nextFloat() - (float)0.5) / 400);
/*
Matrix inv = p.errorQuadric();
Vec v = new Vec(inv.d, inv.h, inv.l).norm().times(1/(float)1000);
*/
boolean good = p.move(v);
+
+ p.reComputeErrorAround();
+
double new_tile_score = tile.score();
double new_goal_score = goal.score();
- double tile_delta = new_tile_score - tile_score;
- double goal_delta = 0;//new_goal_score - goal_score;
+ double tile_delta = (new_tile_score - tile_score) / tile_score;
+ double goal_delta = (new_goal_score - goal_score) / goal_score;
double delta = tile_delta + goal_delta;
- //double swapProbability = Math.exp((-1 * delta) / temperature);
- //boolean doSwap = Math.random() < swapProbability;
- boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
+ double swapProbability = Math.exp((-1 * delta) / temp);
+ boolean doSwap = good && (Math.random() < swapProbability);
+ //boolean doSwap = good && (tile_delta <= 0 && goal_delta <= 0);
if (doSwap) {
tile_score = new_tile_score;
goal_score = new_goal_score;
//System.out.println("score: " + tile_score + " / " + goal_score);
+ hits++;
} else {
p.move(v.times(-1));
+ misses++;
}
}
+ float hits = 0;
+ float misses = 0;
public void anneal() throws Exception {
int verts = 0;
+ float hightemp = 10;
+ float temp = hightemp;
+ float last = 10;
while(true) {
+ double ratio = (hits+misses==0) ? 1 : (hits / (hits+misses));
+ System.out.println("temp="+temp + " ratio="+(Math.ceil(ratio*100)));
+ hits = 0;
+ misses = 0;
+ float gamma = 0;
+ double acceptance = ratio;
+ if (breaks) {
+ breaks = false;
+ breakit();
+ gamma = 2;
+ //temp = last * 0.8f;
+ //last = temp;
+ //temp = hightemp;
+ } else
+ if (acceptance > 0.96) gamma = 0.6f;
+ else if (acceptance > 0.9) gamma = 0.7f;
+ else if (acceptance > 0.8) gamma = 0.75f;
+ else if (acceptance > 0.6) gamma = 0.8f;
+ else {
+ if (acceptance > 0.3) {
+ gamma = 0.9f;
+ } else if (acceptance > 0.15) {
+ gamma = 0.95f;
+ } else {
+ breakit();
+ gamma = 2;
+ //temp = last * 0.8f;
+ //last = temp;
+ //temp = hightemp;
+ }
+ }
+ temp = temp * gamma;
+
HashSet<Mesh.Vert> hs = new HashSet<Mesh.Vert>();
for(Mesh.Vert p : tile.vertices()) hs.add(p);
for(int i=0; i<10; i++) {
repaint();
- for(Mesh.Vert v : hs) rand(10,v);
+ for(Mesh.Vert v : hs) rand(temp,v);
}
tile.rebuildPointSet();
repaint();
- breakit();
+ //breakit();
repaint();
goal.unApplyQuadricToNeighborAll();
repaint();
stlf.load("simplefish.stl");
Frame f = new Frame();
Main main = new Main(stlf, f);
+ f.pack();
+ f.show();
+ f.setSize(900, 900);
+ f.doLayout();
main.anneal();
}
}
public Iterator<T> iterator() {
+ /*
for(Vert v : pointset)
if (v.e != null && v.e.t != null)
return new FaceIterator(v);
return new FaceIterator();
+ */
+ return ts.iterator();
}
+ public HashSet<T> ts = new HashSet<T>();
public Mesh score_against = null;
public double score = 0;
unApplyQuadricToNeighbor();
Matrix m = Matrix.ZERO;
E e = this.e;
+ int count = 0;
do {
T t = e.t;
m = m.plus(t.norm().fundamentalQuadric(t.centroid()));
+ count++;
e = e.pair.next;
} while(e != this.e);
- fundamentalQuadric = m;
+ fundamentalQuadric = m.times(1/(float)count);
applyQuadricToNeighbor();
}
reComputeError();
}
+ public void reComputeErrorAround() {
+ reComputeError();
+ if (nearest_in_other_mesh != null) nearest_in_other_mesh.reComputeError();
+ E e = this.e;
+ do {
+ e.p2.reComputeError();
+ e = e.pair.next;
+ } while (e != this.e);
+ }
public void reComputeError() {
unComputeError();
computeError();
oldscore = 0;
}
public void computeError() {
- oldscore = quadric_count == 0 ? 0 : ((quadric.preAndPostMultiply(p) * 100) / quadric_count);
- double ang = Math.abs(e.crossAngle());
- if (ang < Math.PI * 0.2)
- oldscore += ((Math.PI*0.2) - ang) * 10;
+ if (quadric_count == 0) {
+ if (nearest_in_other_mesh == null) {
+ if (score_against != null) {
+ Vert ne = score_against.nearest(p);
+ oldscore = ne.fundamentalQuadric().preAndPostMultiply(p) * 100 * 3;
+ } else {
+ oldscore = 0;
+ }
+ } else {
+ oldscore = nearest_in_other_mesh.fundamentalQuadric().preAndPostMultiply(p) * 100 * 3;
+ }
+ } else {
+ oldscore = (quadric.preAndPostMultiply(p) * 100) / quadric_count;
+ }
+
+ oldscore = oldscore*oldscore;
+
+ int numaspects = 0;
+ float aspects = 0;
+ E e = this.e;
+ do {
+ double ang = Math.abs(e.crossAngle());
+ if (ang > Math.PI) throw new Error();
+ if (e.t != null) {
+ numaspects++;
+ aspects += e.t.aspect()*e.t.aspect();
+ }
+
+ if (ang > Math.PI * 0.8)
+ oldscore += (ang - (Math.PI*0.8)) * 10;
+
+ e = e.pair.next;
+ } while (e != this.e);
+ if (numaspects > 0) oldscore += (aspects / numaspects);
+
//System.out.println(oldscore);
+ //oldscore = oldscore*oldscore;
score += oldscore;
}
do {
if (!t.has(e.p1) && !t.has(e.p2) && e.intersects(t)) { good = false; break; }
if (e.t != null) {
- if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; break; }
- if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; break; }
- if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; break; }
+ //if (!e.t.has(t.e1().p1) && !e.t.has(t.e1().p2) && t.e1().intersects(e.t)) { good = false; break; }
+ //if (!e.t.has(t.e2().p1) && !e.t.has(t.e2().p2) && t.e2().intersects(e.t)) { good = false; break; }
+ //if (!e.t.has(t.e3().p1) && !e.t.has(t.e3().p2) && t.e3().intersects(e.t)) { good = false; break; }
}
e = e.pair.next;
} while(e != this.e);
}
-*/
+ */
+ reComputeErrorAround();
return good;
}
public BindingGroup bind_to = bind_peers.other();
boolean shattered = false;
- public int compareTo(E e) { return e.length() > length() ? 1 : -1; }
+ public float comparator() {
+ if (t==null) return length();
+ if ((length() * length()) / t.area() > 10)
+ return (float)(length()*Math.sqrt(t.area()));
+ return length()*t.area();
+ }
+ public int compareTo(E e) {
+ return e.comparator() > comparator() ? 1 : -1;
+ }
public void bindEdge(E e) { bind_to.add(e); }
public void dobind() { bind_to.dobind(this); }
if (destroyed) return;
destroyed = true;
pair.destroyed = true;
+
+ if (t != null) t.destroy();
+ t = null;
+
+ if (pair.t != null) pair.t.destroy();
+ pair.t = null;
+
if (next.t != null) next.t.destroy();
if (prev.t != null) prev.t.destroy();
next.t = null;
prev.t = null;
+
+ if (pair.next.t != null) pair.next.t.destroy();
+ if (pair.prev.t != null) pair.next.t.destroy();
pair.next.t = null;
pair.prev.t = null;
+
this.bind_to = null;
pair.bind_to = null;
this.bind_peers = null;
public final int colorclass;
public void destroy() {
+ ts.remove(this);
}
T(E e1, int colorclass) {
}
this.color = color;
this.colorclass = colorclass;
+ ts.add(this);
}
public E e1() { return e1; }
public E e2() { return e1.next; }
public boolean has(Vert v) { return v1()==v || v2()==v || v3()==v; }
public void glVertices(GL gl) {
+
if (e1().bind_to.set.size() == 0) return;
if (e2().bind_to.set.size() == 0) return;
if (e3().bind_to.set.size() == 0) return;
+
norm().glNormal(gl);
p1().glVertex(gl);
p2().glVertex(gl);