public static final float EPSILON = (float)0.0001;
public static final Random random = new Random();
- private RTree<T> tris = new RTree<T>();
- private PointSet<Vertex> vertices = new PointSet<Vertex>();
+ private RTree<T> triangles = new RTree<T>();
+ private PointSet<Vertex> vertices = new PointSet<Vertex>();
public boolean immutableVertices;
public boolean ignorecollision = false;
- public Mesh score_against = null;
- public double score = 0;
+ public Mesh score_against = null;
+ public double score = 0;
public Mesh(boolean immutableVertices) { this.immutableVertices = immutableVertices; }
public int size() { return vertices.size(); }
public Iterable<Vertex> vertices() { return vertices; }
- public Iterator<T> iterator() { return tris.iterator(); }
+ public Iterator<T> iterator() { return triangles.iterator(); }
public void rebindPoints() {
// unbind all points
// Vertexices //////////////////////////////////////////////////////////////////////////////
+ /** a vertex in the mesh */
public final class Vertex extends HasPoint {
public String toString() { return p.toString(); }
public Point p;
}
public void recomputeFundamentalQuadric() {
- //if (!quadricStale && fundamentalQuadric != null) return;
+ if (!quadricStale && fundamentalQuadric != null) return;
quadricStale = false;
unApplyQuadricToNeighbor();
Matrix m = Matrix.ZERO;
if (!ignorecollision && good) {
- tris.range(new Segment(oldp, this.p),
+ triangles.range(new Segment(oldp, this.p),
new Visitor<T>() {
public void visit(T t) {
if (!good) return;
public final int color;
public final int colorclass;
- public void removeFromRTree() { tris.remove(this); }
- public void addToRTree() { tris.insert(this); }
+ public void removeFromRTree() { triangles.remove(this); }
+ public void addToRTree() { triangles.insert(this); }
- public void destroy() { tris.remove(this); }
+ public void destroy() { triangles.remove(this); }
T(E e1, int colorclass) {
this.e1 = e1;
}
this.color = color;
this.colorclass = colorclass;
- tris.add(this);
+ triangles.add(this);
}
public E e1() { return e1; }
public E e2() { return e1.next; }