public synchronized void rand(float temp, Mesh.Vertex p) {
- //p.reComputeError();
- p.reComputeErrorAround();
+ p.reComputeError();
+ //p.reComputeErrorAround();
double tile_error = tile.error();
double goal_error = goal.error();
boolean good = p.move(m, false);
if (!good) { misses++; return; }
- p.reComputeErrorAround();
+ //p.reComputeErrorAround();
double new_tile_error = tile.error();
double new_goal_error = goal.error();