From ebf227e9a3373f74682716dedc9ba4c3e5882f6e Mon Sep 17 00:00:00 2001 From: adam Date: Sun, 29 Jun 2008 16:58:34 -0700 Subject: [PATCH] checkpoint darcs-hash:20080629235834-5007d-02f2b50a5b4a4dae0fd4cc921f203cbc75bb38d2.gz --- src/edu/berkeley/qfat/MeshViewer.java | 447 +------------------------------- src/edu/berkeley/qfat/Viewer.java | 461 +++++++++++++++++++++++++++++++++ 2 files changed, 463 insertions(+), 445 deletions(-) create mode 100644 src/edu/berkeley/qfat/Viewer.java diff --git a/src/edu/berkeley/qfat/MeshViewer.java b/src/edu/berkeley/qfat/MeshViewer.java index 2b6ba8e..3799ab5 100644 --- a/src/edu/berkeley/qfat/MeshViewer.java +++ b/src/edu/berkeley/qfat/MeshViewer.java @@ -11,451 +11,8 @@ import java.util.*; import edu.berkeley.qfat.geom.*; import edu.berkeley.qfat.geom.Point; -public class MeshViewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { +public class MeshViewer extends Viewer { - public boolean force = false; - public Mesh tile = new Mesh(false); - public Mesh goal = new Mesh(false); - public Matrix[] transforms; - public Mesh.Vertex[] points; + public MeshViewer(JFrame f) { super(f); } - public int whichNeighbor = 1; - - public double temp; - public boolean tileon = true; - public boolean tilemeshon = false; - public boolean goalon = true; - public boolean anneal = false; - public boolean hillclimb = false; - public boolean neighbors = false; - public boolean neighborsWire = false; - public boolean neighborsWireOne = false; - public boolean errorNormals = false; - - public int breaks = 0; - boolean alt = false; - boolean shift = false; - boolean control = false; - - public Point getMouse() { - return new Point(mousex, glcanvas.getHeight()-mousey, 0); - } - - public void mouseWheelMoved(MouseWheelEvent e) { - tz -= e.getWheelRotation(); - } - - public void keyTyped(KeyEvent e) { } - public void keyPressed(KeyEvent e) { - switch(e.getKeyCode()) { - case KeyEvent.VK_CONTROL: control = true; break; - case KeyEvent.VK_ALT: alt = true; break; - case KeyEvent.VK_SHIFT: shift = true; break; - case KeyEvent.VK_SPACE: breaks++; force = true; break; - case KeyEvent.VK_UP: temp = temp * 2; break; - case KeyEvent.VK_ENTER: temp = 10; break; - case KeyEvent.VK_LEFT: whichNeighbor--; break; - case KeyEvent.VK_RIGHT: whichNeighbor++; break; - case KeyEvent.VK_D: dump(); break; - case KeyEvent.VK_E: errorNormals = !errorNormals; break; - case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break; - case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break; - case KeyEvent.VK_N: neighbors = !neighbors; break; - case KeyEvent.VK_T: tileon = !tileon; break; - case KeyEvent.VK_G: goalon = !goalon; break; - case KeyEvent.VK_M: tilemeshon = !tilemeshon; break; - } - } - public synchronized void dump() { - try { - PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl"))); - pw.println("solid dump"); - for(Mesh.T t : tile) { - Vec normal = t.norm(); - pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z); - pw.println(" outer loop"); - for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { - pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z); - } - pw.println(" endloop"); - pw.println("endfacet"); - } - pw.println("endsolid dump"); - pw.flush(); - pw.close(); - } catch (Exception e) { throw new RuntimeException(e); } - } - public void keyReleased(KeyEvent e) { - switch(e.getKeyCode()) { - case KeyEvent.VK_CONTROL: control = false; break; - case KeyEvent.VK_ALT: alt = false; break; - case KeyEvent.VK_SHIFT: shift = false; break; - } - } - - public void mouseClicked(MouseEvent e) { } - public void mouseEntered(MouseEvent e) { } - public void mouseExited(MouseEvent e) { } - public void mousePressed(MouseEvent e) { - clickPoint = getMouse(); - clickClosest = closest == null ? null : closest.getPoint(); - } - public void mouseReleased(MouseEvent e) { - clickPoint = null; - clickClosest = null; - } - - Point clickPoint = null; - Point clickClosest = null; - - int mousex; - int mousey; - public void mouseMoved(MouseEvent e) { - mousex = e.getX(); - mousey = e.getY(); - } - - float tx = 0; - float ty = 0; - float tz = 0; - float anglex = 0; - float angley = 0; - public void mouseDragged(MouseEvent e) { - if (shift) { - /* - tx += (mousex - e.getX())/(float)20; - ty += (mousey - e.getY())/(float)20; - */ - if (closest != null && lastGL != null && projection != null && clickClosest != null) { - synchronized(safeTriangles) { - Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint)); - Vec delta = d1.plus(clickClosest).minus(closest.getPoint()); - //System.out.println(delta + " " + closest.getPoint()); - System.out.println(getMouse().minus(clickPoint)); - closest.move(Matrix.translate(delta), true); - } - } - } else { - anglex -= mousex - e.getX(); - angley += mousey - e.getY(); - } - mousex = e.getX(); - mousey = e.getY(); - } - - /** - * Take care of initialization here. - */ - public void init(GLAutoDrawable gld) { - GL gl = gld.getGL(); - gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - gl.glViewport(0, 0, 500, 300); - gl.glEnable(GL.GL_DEPTH_TEST); - gl.glClearDepth(1.0); - gl.glDepthFunc(GL.GL_LEQUAL); - gl.glMatrixMode(GL.GL_PROJECTION); - gl.glLoadIdentity(); - gl.glMatrixMode(GL.GL_MODELVIEW); - - float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; - float mat_shininess[] = { 50.0f }; - gl.glShadeModel(GL.GL_SMOOTH); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); - //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); - gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); - gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); - gl.glEnable(GL.GL_LIGHTING); - gl.glEnable(GL.GL_LIGHT0); - /* - gl.glEnable(GL.GL_LIGHT1); - gl.glEnable(GL.GL_LIGHT2); - gl.glEnable(GL.GL_LIGHT3); - gl.glEnable(GL.GL_LIGHT4); - gl.glEnable(GL.GL_LIGHT5); - */ - gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); - gl.glEnable(GL.GL_COLOR_MATERIAL); - - display(gld); - } - - private GL lastGL = null; - - public int temps; - public int accepts; - public int vertss; - public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } - public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } - public void display(GLAutoDrawable drawable) { - - if (transforms==null) return; - - - glcanvas.setSize(f.getWidth(), f.getHeight() - 100); - Graphics2D g = (Graphics2D)f.getGraphics(); - g.setColor(Color.black); - g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight()); - g.setColor(Color.red); - int top = f.getHeight()-70; - g.drawString("temperature: "+temps, 10, 30+top); - g.drawString("acceptance: "+accepts, 10, 50+top); - g.drawString("vertices: "+vertss, 10, 70+top); - g.fillRect(140, 25+top, temps, 10); - g.fillRect(140, 45+top, accepts, 10); - g.fillRect(140, 65+top, vertss, 10); - - GL gl = drawable.getGL(); - lastGL = gl; - GLU glu = new GLU(); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - gl.glPointSize(5.0f); - gl.glLoadIdentity(); - glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); - glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0); - gl.glRotatef(anglex/3, 0, 1, 0); - gl.glRotatef(-(angley/3), 1, 0, 0); - - - gl.glDisable(GL.GL_LIGHTING); - gl.glColor4f(1, 0, 0, 1); - gl.glBegin(GL.GL_LINES); - gl.glVertex3f(0,0,0); - gl.glVertex3f(.3f,0,0); - gl.glEnd(); - gl.glColor4f(0, 1, 0, 1); - gl.glBegin(GL.GL_LINES); - gl.glVertex3f(0,0,0); - gl.glVertex3f(0,.3f,0); - gl.glEnd(); - gl.glColor4f(0, 0, 1, 1); - gl.glBegin(GL.GL_LINES); - gl.glVertex3f(0,0,0); - gl.glVertex3f(0,0,.3f); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); - - - gl.glBegin(GL.GL_TRIANGLES); - if (tileon) - draw(gl, true, safeTriangles); - if (tilemeshon) - draw(gl, false, safeTriangles); - gl.glEnd(); - - //draw(gl, false, tile); - - gl.glBegin(GL.GL_TRIANGLES); - gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8); - if (goalon) - draw(gl, false, goal); - gl.glEnd(); - - - int i = 0; - //gl.glDisable(GL.GL_DEPTH_TEST); - gl.glColor4f(1,1,1,1); - for(Matrix m : transforms) { - /* - gl.glColor4f(0, 1, 1, 1); - gl.glBegin(GL.GL_LINES); - new Point(0,0,0).glVertex(gl); - new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); - */ - //if (v1.z==0 && v1.y==0) continue; - i++; - if (neighborsWireOne && i!=whichNeighbor) continue; - //if (i>4) continue; - /* - Point p = new Point(0, 0, 0).times(m); - Vec v = new Vec(p.x, p.y, p.z); - v = v.times((float)1.04); - gl.glTranslatef(v.x, v.y, v.z); - */ - if (neighbors) draw(gl, true, safeTriangles, m); - else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m); - /* - gl.glTranslatef(-v.x, -v.y, -v.z); - */ - } - //gl.glEnable(GL.GL_DEPTH_TEST); - - gl.glDisable(GL.GL_LIGHTING); - gl.glShadeModel(GL.GL_FLAT); - if (closest != null) { - gl.glColor3f(1,1,1); - gl.glBegin(gl.GL_POINTS); - closest.getPoint().glVertex(gl); - gl.glEnd(); - /* - Mesh.Vertex v2 = closest.hack(gl, getMouse()); - gl.glBegin(GL.GL_LINES); - closest.getPoint().glVertex(gl); - if (v2 != null) v2.getPoint().glVertex(gl); - gl.glEnd(); - */ - } - - gl.glFlush(); - gl.glDrawBuffer(GL.GL_BACK); - gl.glReadBuffer( GL.GL_BACK ); - gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1); - gl.glFlush(); - gl.glDisable(GL.GL_LIGHTING); - gl.glShadeModel(GL.GL_FLAT); - - IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); - gl.glColor3f(0,0,0); - gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); - double dist = Double.MAX_VALUE; - if (clickPoint==null) closest = null; - projection = Matrix.getProjectionMatrix(gl); - synchronized(safeTriangles) { - for(Mesh.T t : safeTriangles) - t.glTriangle(gl, null); - for(Mesh.Vertex v : tile.vertices()) { - Point p = v.getPoint(); - gl.glColor3f(1,1,1); - gl.glBegin(gl.GL_POINTS); - p.glVertex(gl); - gl.glEnd(); - gl.glFlush(); - - Point projected = projection.times(p); - int x = (int)projected.x; - int y = (int)projected.y; - gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); - - boolean vis = false; - for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; - v.visible = vis; - if (vis) { - gl.glColor3f(0,0,0); - gl.glBegin(gl.GL_POINTS); - p.glVertex(gl); - gl.glEnd(); - y = glcanvas.getHeight()-y; - if (clickPoint==null) { - if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { - dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); - closest = v; - } - } - } - } - } - gl.glShadeModel(GL.GL_SMOOTH); - gl.glEnable(GL.GL_LIGHTING); - gl.glDrawBuffer(GL.GL_FRONT); - } - Mesh.Vertex closest = null; - Matrix projection = null; - - protected HashSet safeTriangles = new HashSet(); - - private void draw(GL gl, boolean triangles, Iterable tris) { draw(gl, triangles, tris, Matrix.ONE); } - private void draw(GL gl, boolean triangles, Iterable tris, Matrix m) { - float red = 0.0f; - float green = 0.0f; - float blue = 0.0f; - synchronized(safeTriangles) { - for(Mesh.T t : tris) { - if (red < 0.15) red = 1.0f; - if (green < 0.15) green = 1.0f; - if (blue < 0.15) blue = 1.0f; - red -= .09f; - green -= .12f; - blue -= .15f; - - /* - if (triangles) switch(t.color) { - case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; - case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; - case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; - case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break; - case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; - case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; - case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; - } - */ - - gl.glColor4f((float)(0.25+(0.05*t.color)), - (float)(0.25+(0.05*t.color)), - (float)(0.75+(0.05*t.color)), - (float)0.3); - //if (t.v1().visible && t.v2().visible && t.v3().visible) continue; - - /* - if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); - else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); - else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); - else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); - */ - //gl.glBegin(GL.GL_LINES); - - if (triangles) { - t.glTriangle(gl, m); - } else { - gl.glDisable(GL.GL_LIGHTING); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - m.times(t.e1().p1.goodp).glVertex(gl); - m.times(t.e1().p2.goodp).glVertex(gl); - m.times(t.e2().p1.goodp).glVertex(gl); - m.times(t.e2().p2.goodp).glVertex(gl); - m.times(t.e3().p1.goodp).glVertex(gl); - m.times(t.e3().p2.goodp).glVertex(gl); - gl.glEnd(); - gl.glEnable(GL.GL_LIGHTING); - } - - Point centroid = t.centroid(); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - - if (triangles && errorNormals) - for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { - if (p.ok) { - //gl.glDisable(GL.GL_LIGHTING); - gl.glBegin(GL.GL_LINES); - gl.glColor3f(1, 1, 1); - p.p.glVertex(gl); - p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl); - //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); - //tile.nearest(p).centroid().glVertex(gl); - gl.glEnd(); - //gl.glEnable(GL.GL_LIGHTING); - } - } - gl.glEnd(); - - } - } - } - - private JFrame f; - private GLCanvas glcanvas; - public MeshViewer(JFrame f) { - this.f = f; - - GLCapabilities glcaps = new GLCapabilities(); - glcanvas = new GLCanvas(); - glcanvas.addGLEventListener(this); - f.add(glcanvas, BorderLayout.CENTER); - - glcanvas.addMouseListener(this); - glcanvas.addMouseMotionListener(this); - glcanvas.addMouseWheelListener(this); - glcanvas.addKeyListener(this); - } - public void repaint() { - glcanvas.repaint(); - } } \ No newline at end of file diff --git a/src/edu/berkeley/qfat/Viewer.java b/src/edu/berkeley/qfat/Viewer.java new file mode 100644 index 0000000..0542dd1 --- /dev/null +++ b/src/edu/berkeley/qfat/Viewer.java @@ -0,0 +1,461 @@ +package edu.berkeley.qfat; +import java.io.*; +import java.nio.*; +import java.awt.*; +import java.awt.event.*; +import javax.swing.*; +import javax.media.opengl.*; +import javax.media.opengl.glu.*; +import com.sun.opengl.util.*; +import java.util.*; +import edu.berkeley.qfat.geom.*; +import edu.berkeley.qfat.geom.Point; + +public class Viewer implements GLEventListener, MouseListener, MouseMotionListener, KeyListener, MouseWheelListener { + + public boolean force = false; + public Mesh tile = new Mesh(false); + public Mesh goal = new Mesh(false); + public Matrix[] transforms; + public Mesh.Vertex[] points; + + public int whichNeighbor = 1; + + public double temp; + public boolean tileon = true; + public boolean tilemeshon = false; + public boolean goalon = true; + public boolean anneal = false; + public boolean hillclimb = false; + public boolean neighbors = false; + public boolean neighborsWire = false; + public boolean neighborsWireOne = false; + public boolean errorNormals = false; + + public int breaks = 0; + boolean alt = false; + boolean shift = false; + boolean control = false; + + public Point getMouse() { + return new Point(mousex, glcanvas.getHeight()-mousey, 0); + } + + public void mouseWheelMoved(MouseWheelEvent e) { + tz -= e.getWheelRotation(); + } + + public void keyTyped(KeyEvent e) { } + public void keyPressed(KeyEvent e) { + switch(e.getKeyCode()) { + case KeyEvent.VK_CONTROL: control = true; break; + case KeyEvent.VK_ALT: alt = true; break; + case KeyEvent.VK_SHIFT: shift = true; break; + case KeyEvent.VK_SPACE: breaks++; force = true; break; + case KeyEvent.VK_UP: temp = temp * 2; break; + case KeyEvent.VK_ENTER: temp = 10; break; + case KeyEvent.VK_LEFT: whichNeighbor--; break; + case KeyEvent.VK_RIGHT: whichNeighbor++; break; + case KeyEvent.VK_D: dump(); break; + case KeyEvent.VK_E: errorNormals = !errorNormals; break; + case KeyEvent.VK_A: hillclimb = false; anneal = !anneal; break; + case KeyEvent.VK_H: anneal = true; hillclimb = !hillclimb; break; + case KeyEvent.VK_N: neighbors = !neighbors; break; + case KeyEvent.VK_T: tileon = !tileon; break; + case KeyEvent.VK_G: goalon = !goalon; break; + case KeyEvent.VK_M: tilemeshon = !tilemeshon; break; + } + } + public synchronized void dump() { + try { + PrintWriter pw = new PrintWriter(new OutputStreamWriter(new FileOutputStream("dump.stl"))); + pw.println("solid dump"); + for(Mesh.T t : tile) { + Vec normal = t.norm(); + pw.println("facet normal " + normal.x + " " + normal.y + " " + normal.z); + pw.println(" outer loop"); + for(Mesh.Vertex v : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { + pw.println(" vertex " + v.p.x + " " + v.p.y + " " + v.p.z); + } + pw.println(" endloop"); + pw.println("endfacet"); + } + pw.println("endsolid dump"); + pw.flush(); + pw.close(); + } catch (Exception e) { throw new RuntimeException(e); } + } + public void keyReleased(KeyEvent e) { + switch(e.getKeyCode()) { + case KeyEvent.VK_CONTROL: control = false; break; + case KeyEvent.VK_ALT: alt = false; break; + case KeyEvent.VK_SHIFT: shift = false; break; + } + } + + public void mouseClicked(MouseEvent e) { } + public void mouseEntered(MouseEvent e) { } + public void mouseExited(MouseEvent e) { } + public void mousePressed(MouseEvent e) { + clickPoint = getMouse(); + clickClosest = closest == null ? null : closest.getPoint(); + } + public void mouseReleased(MouseEvent e) { + clickPoint = null; + clickClosest = null; + } + + Point clickPoint = null; + Point clickClosest = null; + + int mousex; + int mousey; + public void mouseMoved(MouseEvent e) { + mousex = e.getX(); + mousey = e.getY(); + } + + float tx = 0; + float ty = 0; + float tz = 0; + float anglex = 0; + float angley = 0; + public void mouseDragged(MouseEvent e) { + if (shift) { + /* + tx += (mousex - e.getX())/(float)20; + ty += (mousey - e.getY())/(float)20; + */ + if (closest != null && lastGL != null && projection != null && clickClosest != null) { + synchronized(safeTriangles) { + Vec d1 = projection.inverse().times(getMouse()).minus(projection.inverse().times(clickPoint)); + Vec delta = d1.plus(clickClosest).minus(closest.getPoint()); + //System.out.println(delta + " " + closest.getPoint()); + System.out.println(getMouse().minus(clickPoint)); + closest.move(Matrix.translate(delta), true); + } + } + } else { + anglex -= mousex - e.getX(); + angley += mousey - e.getY(); + } + mousex = e.getX(); + mousey = e.getY(); + } + + /** + * Take care of initialization here. + */ + public void init(GLAutoDrawable gld) { + GL gl = gld.getGL(); + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + gl.glViewport(0, 0, 500, 300); + gl.glEnable(GL.GL_DEPTH_TEST); + gl.glClearDepth(1.0); + gl.glDepthFunc(GL.GL_LEQUAL); + gl.glMatrixMode(GL.GL_PROJECTION); + gl.glLoadIdentity(); + gl.glMatrixMode(GL.GL_MODELVIEW); + + float mat_specular[] = { 0.5f, 0.5f, 0.5f, 0.5f }; + float mat_shininess[] = { 50.0f }; + gl.glShadeModel(GL.GL_SMOOTH); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_DIFFUSE, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SPECULAR, mat_specular, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_AMBIENT, new float[] { 0.3f, 0.3f, 0.3f, 0.3f }, 0); + //gl.glMaterialfv(GL.GL_FRONT, GL.GL_SHININESS, mat_shininess, 0); + gl.glLightfv(GL.GL_LIGHT0, GL.GL_POSITION, new float[] { 1.0f, 4.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT1, GL.GL_POSITION, new float[] { -10.0f, 10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT2, GL.GL_POSITION, new float[] { 10.0f, -10.0f, 10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT3, GL.GL_POSITION, new float[] { 10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT4, GL.GL_POSITION, new float[] { -10.0f, 10.0f, -10.0f, 0.0f }, 0); + gl.glLightfv(GL.GL_LIGHT5, GL.GL_POSITION, new float[] { 10.0f, -10.0f, -10.0f, 0.0f }, 0); + gl.glEnable(GL.GL_LIGHTING); + gl.glEnable(GL.GL_LIGHT0); + /* + gl.glEnable(GL.GL_LIGHT1); + gl.glEnable(GL.GL_LIGHT2); + gl.glEnable(GL.GL_LIGHT3); + gl.glEnable(GL.GL_LIGHT4); + gl.glEnable(GL.GL_LIGHT5); + */ + gl.glColorMaterial(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT_AND_DIFFUSE); + gl.glEnable(GL.GL_COLOR_MATERIAL); + + display(gld); + } + + private GL lastGL = null; + + public int temps; + public int accepts; + public int vertss; + public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } + public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) { } + public void display(GLAutoDrawable drawable) { + + if (transforms==null) return; + + + glcanvas.setSize(f.getWidth(), f.getHeight() - 100); + Graphics2D g = (Graphics2D)f.getGraphics(); + g.setColor(Color.black); + g.fillRect(0, f.getHeight()-100, f.getWidth(), f.getHeight()); + g.setColor(Color.red); + int top = f.getHeight()-70; + g.drawString("temperature: "+temps, 10, 30+top); + g.drawString("acceptance: "+accepts, 10, 50+top); + g.drawString("vertices: "+vertss, 10, 70+top); + g.fillRect(140, 25+top, temps, 10); + g.fillRect(140, 45+top, accepts, 10); + g.fillRect(140, 65+top, vertss, 10); + + GL gl = drawable.getGL(); + lastGL = gl; + GLU glu = new GLU(); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + gl.glPointSize(5.0f); + gl.glLoadIdentity(); + glu.gluPerspective(50, ((float)drawable.getWidth())/drawable.getHeight(), 0.5, 10); + glu.gluLookAt(0, 0, -((tz/10)-1), 0, 0, 0, 0, 1, 0); + gl.glRotatef(anglex/3, 0, 1, 0); + gl.glRotatef(-(angley/3), 1, 0, 0); + + + gl.glDisable(GL.GL_LIGHTING); + gl.glColor4f(1, 0, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(.3f,0,0); + gl.glEnd(); + gl.glColor4f(0, 1, 0, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,.3f,0); + gl.glEnd(); + gl.glColor4f(0, 0, 1, 1); + gl.glBegin(GL.GL_LINES); + gl.glVertex3f(0,0,0); + gl.glVertex3f(0,0,.3f); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + + + gl.glBegin(GL.GL_TRIANGLES); + if (tileon) + draw(gl, true, safeTriangles); + if (tilemeshon) + draw(gl, false, safeTriangles); + gl.glEnd(); + + //draw(gl, false, tile); + + gl.glBegin(GL.GL_TRIANGLES); + gl.glColor4f((float)0.5, (float)0.5, (float)0.5, (float)0.8); + if (goalon) + draw(gl, false, goal); + gl.glEnd(); + + + int i = 0; + //gl.glDisable(GL.GL_DEPTH_TEST); + gl.glColor4f(1,1,1,1); + for(Matrix m : transforms) { + /* + gl.glColor4f(0, 1, 1, 1); + gl.glBegin(GL.GL_LINES); + new Point(0,0,0).glVertex(gl); + new Point(0,0,0).plus(m.getTranslationalComponent()).glVertex(gl); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + */ + //if (v1.z==0 && v1.y==0) continue; + i++; + if (neighborsWireOne && i!=whichNeighbor) continue; + //if (i>4) continue; + /* + Point p = new Point(0, 0, 0).times(m); + Vec v = new Vec(p.x, p.y, p.z); + v = v.times((float)1.04); + gl.glTranslatef(v.x, v.y, v.z); + */ + if (neighbors) draw(gl, true, safeTriangles, m); + else if (neighborsWire || neighborsWireOne) draw(gl, false, safeTriangles, m); + /* + gl.glTranslatef(-v.x, -v.y, -v.z); + */ + } + //gl.glEnable(GL.GL_DEPTH_TEST); + + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + if (closest != null) { + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + closest.getPoint().glVertex(gl); + gl.glEnd(); + /* + Mesh.Vertex v2 = closest.hack(gl, getMouse()); + gl.glBegin(GL.GL_LINES); + closest.getPoint().glVertex(gl); + if (v2 != null) v2.getPoint().glVertex(gl); + gl.glEnd(); + */ + } + + gl.glFlush(); + gl.glDrawBuffer(GL.GL_BACK); + gl.glReadBuffer( GL.GL_BACK ); + gl.glPixelStorei( GL.GL_PACK_ALIGNMENT, 1); + gl.glFlush(); + gl.glDisable(GL.GL_LIGHTING); + gl.glShadeModel(GL.GL_FLAT); + + IntBuffer buf = ByteBuffer.allocateDirect(9*4*4).order(ByteOrder.nativeOrder()).asIntBuffer(); + gl.glColor3f(0,0,0); + gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT); + double dist = Double.MAX_VALUE; + if (clickPoint==null) closest = null; + projection = Matrix.getProjectionMatrix(gl); + synchronized(safeTriangles) { + for(Mesh.T t : safeTriangles) + t.glTriangle(gl, null); + for(Mesh.Vertex v : tile.vertices()) { + Point p = v.getPoint(); + gl.glColor3f(1,1,1); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + gl.glFlush(); + + Point projected = projection.times(p); + int x = (int)projected.x; + int y = (int)projected.y; + gl.glReadPixels(x-1, y-1, 3, 3, gl.GL_RGB, gl.GL_UNSIGNED_BYTE, buf); + + boolean vis = false; + for(int j=0; j<9*4; j++) vis |= buf.get(j)!=0; + v.visible = vis; + if (vis) { + gl.glColor3f(0,0,0); + gl.glBegin(gl.GL_POINTS); + p.glVertex(gl); + gl.glEnd(); + y = glcanvas.getHeight()-y; + if (clickPoint==null) { + if (closest==null || (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey) < dist) { + dist = (x-mousex)*(x-mousex)+(y-mousey)*(y-mousey); + closest = v; + } + } + } + } + } + gl.glShadeModel(GL.GL_SMOOTH); + gl.glEnable(GL.GL_LIGHTING); + gl.glDrawBuffer(GL.GL_FRONT); + } + Mesh.Vertex closest = null; + Matrix projection = null; + + protected HashSet safeTriangles = new HashSet(); + + private void draw(GL gl, boolean triangles, Iterable tris) { draw(gl, triangles, tris, Matrix.ONE); } + private void draw(GL gl, boolean triangles, Iterable tris, Matrix m) { + float red = 0.0f; + float green = 0.0f; + float blue = 0.0f; + synchronized(safeTriangles) { + for(Mesh.T t : tris) { + if (red < 0.15) red = 1.0f; + if (green < 0.15) green = 1.0f; + if (blue < 0.15) blue = 1.0f; + red -= .09f; + green -= .12f; + blue -= .15f; + + /* + if (triangles) switch(t.color) { + case 0: gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); break; + case 1: gl.glColor4f((float)0.25, (float)0.75, (float)0.25, (float)0.3); break; + case 2: gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); break; + case 3: gl.glColor4f((float)0.50, (float)0.50, (float)0.50, (float)0.3); break; + case 4: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; + case 5: gl.glColor4f((float)0.25, (float)0.75, (float)0.75, (float)0.3); break; + case 6: gl.glColor4f((float)0.75, (float)0.25, (float)0.75, (float)0.3); break; + } + */ + + gl.glColor4f((float)(0.25+(0.05*t.color)), + (float)(0.25+(0.05*t.color)), + (float)(0.75+(0.05*t.color)), + (float)0.3); + //if (t.v1().visible && t.v2().visible && t.v3().visible) continue; + + /* + if (t.e1().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else if (t.e2().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else if (t.e3().pair.t==null) gl.glColor4f((float)0.25, (float)0.25, (float)0.75, (float)0.3); + else gl.glColor4f((float)0.75, (float)0.25, (float)0.25, (float)0.3); + */ + //gl.glBegin(GL.GL_LINES); + + if (triangles) { + t.glTriangle(gl, m); + } else { + gl.glDisable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + m.times(t.e1().p1.goodp).glVertex(gl); + m.times(t.e1().p2.goodp).glVertex(gl); + m.times(t.e2().p1.goodp).glVertex(gl); + m.times(t.e2().p2.goodp).glVertex(gl); + m.times(t.e3().p1.goodp).glVertex(gl); + m.times(t.e3().p2.goodp).glVertex(gl); + gl.glEnd(); + gl.glEnable(GL.GL_LIGHTING); + } + + Point centroid = t.centroid(); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + + if (triangles && errorNormals) + for(Mesh.Vertex p : new Mesh.Vertex[] { t.v1(), t.v2(), t.v3() }) { + if (p.ok) { + //gl.glDisable(GL.GL_LIGHTING); + gl.glBegin(GL.GL_LINES); + gl.glColor3f(1, 1, 1); + p.p.glVertex(gl); + p.p.plus(p.norm().times((float)p.error()*10)).glVertex(gl); + //if (p.nearest_in_other_mesh != null) p.nearest_in_other_mesh.p.glVertex(gl); + //tile.nearest(p).centroid().glVertex(gl); + gl.glEnd(); + //gl.glEnable(GL.GL_LIGHTING); + } + } + gl.glEnd(); + + } + } + } + + private JFrame f; + private GLCanvas glcanvas; + public Viewer(JFrame f) { + this.f = f; + + GLCapabilities glcaps = new GLCapabilities(); + glcanvas = new GLCanvas(); + glcanvas.addGLEventListener(this); + f.add(glcanvas, BorderLayout.CENTER); + + glcanvas.addMouseListener(this); + glcanvas.addMouseMotionListener(this); + glcanvas.addMouseWheelListener(this); + glcanvas.addKeyListener(this); + } + public void repaint() { + glcanvas.repaint(); + } +} \ No newline at end of file -- 1.7.10.4