ship: Memory == Ports =========================================================== data in: inCBD data in: inAddrRead data in: inAddrWrite data in: inDataWrite data out: out == TeX ============================================================== The {\tt Memory} ship represents an interface to a storage space, which can be used to read from it or write to it. This storage space might be a fast on-chip cache, off chip DRAM, or perhaps even a disk drive. Generally, distinct {\tt Memory} ships do not access the same backing storage, although this is not strictly prohibited. Each {\tt Memory} ship may have multiple {\it interfaces}, numbered starting with {\tt 0}. Each interface may have any subset of the following docks: {\tt inCBD}, {\tt inAddrRead}, {\tt inAddrWrite}, {\tt inDataWrite}, and {\tt out}. If {\tt inCBD} or {\tt inAddrRead} is present on an interface, then {\tt out} must be present as well. If {\tt inAddrWrite} is present then {\tt inDataWrite} must be present as well. Each interface serializes the operations presented to it; this means that an interface with both read and write capabilities will not be able to read and write concurrently. Instead, a {\tt Memory} ship with the ability to read and write concurrently should have two interfaces, one which is read-only and one which is write-only. There may be multiple {\tt Memory} ships which interface to the same physical storage space. An implementation of Fleet must provide additional documentation to the programmer indicating which {\tt Memory} ships correspond to which storage spaces. A single {\tt Memory} ship may also access a ``virtual storage space'' formed by concatenating multiple physical storage spaces. \subsection*{Code Bag Fetch} When a word appears at the {\tt inCBD} port, it is treated as a {\it code bag descriptor}, as shown below: \begin{center} \setlength{\bitwidth}{3mm} {\tt \begin{bytefield}{37} \bitheader[b]{36,6,5,0}\\ \bitbox{31}{Address} \bitbox{6}{size} \end{bytefield} } \end{center} When a word arrives at the {\tt inCBD} port, it is treated as a memory read with {\tt inAddrRead=Address}, {\tt inStride=1}, and {\tt inCount=size}. \subsection*{Reading} When a word is delivered to {\tt inAddrRead}, the word residing in memory at that address is provided at {\tt out}. The {\tt c-flag} at the {\tt out} port is set to zero. \subsection*{Writing} When a word is delivered to {\tt inAddrWrite} and {\tt inDataWrite}, the word at {\tt inDataWrite} is written to the address specified by {\tt inAddrWrite}. Once the word is successfully committed to memory, the value {\tt inAddr+inStride} is provided at {\tt out} (that is, the address of the next word to be written). The {\tt c-flag} at the {\tt out} port is set to one. \subsection*{To Do} Stride and count are not implemented. We need a way to do an ``unordered fetch'' -- a way to tell the memory unit to retrieve some block of words in any order it likes. This can considerably accelerate fetches when the first word of the region is not cached, but other parts are cached. This can also be used for dispatching codebags efficiently -- but how will we make sure that instructions destined for a given pump are dispatched in the correct order (source sequence guarantee)? A more advanced form would be ``unordered fetch of ordered records'' -- the ability to specify a record size (in words), the offset of the first record, and the number of records to be fetched. The memory unit would then fetch the records in any order it likes, but would be sure to return the words comprising a record in the order in which they appear in memory. This feature could be used to solve the source sequence guarantee problem mentioned in the previous paragraph. == Fleeterpreter ==================================================== private long[] mem = new long[0]; public long readMem(int addr) { return addr >= mem.length ? 0 : mem[addr]; } public void writeMem(int addr, long val) { if (addr >= mem.length) { long[] newmem = new long[addr * 2 + 1]; System.arraycopy(mem, 0, newmem, 0, mem.length); mem = newmem; } mem[addr] = val; } private Queue toDispatch = new LinkedList(); public void reset() { super.reset(); mem = new long[0]; toDispatch.clear(); } public void service() { if (toDispatch.size() > 0) { if (!box_out.readyForDataFromShip()) return; box_out.addDataFromShip(toDispatch.remove()); } if (box_inCBD.dataReadyForShip()) { long val = box_inCBD.removeDataForShip(); long addr = ((Interpreter)getFleet()).CBD_OFFSET.getval(val); long size = ((Interpreter)getFleet()).CBD_SIZE.getval(val); for(int i=0; i