</sect1>
+ <sect1 id="ghci-obj">
+ <title>Compiling to object code inside GHCi</title>
+
+ <para>By default, GHCi compiles Haskell source code into byte-code
+ that is interpreted by the runtime system. GHCi can also compile
+ Haskell code to object code: to turn on this feature, use the
+ <option>-fobject-code</option> flag either on the command line or
+ with <literal>:set</literal> (the option
+ <option>-fbyte-code</option> restores byte-code compilation
+ again). Compiling to object code takes longer, but typically the
+ code will execute 10-20 times faster than byte-code.</para>
+
+ <para>Compiling to object code inside GHCi is particularly useful
+ if you are developing a compiled application, because the
+ <literal>:reload</literal> command typically runs much faster than
+ restarting GHC with <option>--make</option> from the command-line,
+ because all the interface files are already cached in
+ memory.</para>
+
+ <para>There are disadvantages to compiling to object-code: you
+ can't set breakpoints in object-code modules, for example. Only
+ the exports of an object-code module will be visible in GHCi,
+ rather than all top-level bindings as in interpreted
+ modules.</para>
+ </sect1>
+
<sect1 id="ghci-faq">
<title>FAQ and Things To Watch Out For</title>