extern StgEvacFun _EvacuateSelector_11;
extern StgEvacFun _EvacuateSelector_12;
+#ifdef TICKY_TICKY
+extern StgScavFun _Scavenge_0_0;
+#endif
extern StgScavFun _Scavenge_1_0;
extern StgScavFun _Scavenge_2_0;
extern StgScavFun _Scavenge_3_0;
extern StgScavFun _Scavenge_BH_U;
extern StgEvacFun _Evacuate_Static;
-extern StgScavFun _Scavenge_Static;
extern StgEvacFun _Evacuate_Ind;
extern StgScavFun _Scavenge_Ind;
extern StgEvacFun _Evacuate_Caf;
extern StgScavFun _Scavenge_Caf;
-#ifdef USE_COST_CENTRES
+#if defined(PROFILING) || defined(TICKY_TICKY)
extern StgEvacFun _Evacuate_PI;
extern StgScavFun _Scavenge_PI;
#endif
extern StgEvacFun _Evacuate_Const;
-extern StgScavFun _Scavenge_Const;
extern StgEvacFun _Evacuate_CharLike;
-extern StgScavFun _Scavenge_CharLike;
extern StgEvacFun _Evacuate_IntLike;
-extern StgScavFun _Scavenge_IntLike;
#ifdef CONCURRENT
extern StgEvacFun _Evacuate_BQ;
extern StgEvacFun _Evacuate_StkO;
extern StgScavFun _Scavenge_StkO;
#endif
-
\end{code}
\begin{code}