ACQUIRE_SM_LOCK;
// send exceptions to any threads which were about to die
+ RELEASE_SM_LOCK;
resurrectThreads(resurrected_threads);
+ ACQUIRE_SM_LOCK;
// Update the stable pointer hash table.
updateStablePtrTable(major_gc);
case THUNK_SELECTOR:
{
StgClosure *p;
+ const StgInfoTable *info_ptr;
if (thunk_selector_depth > MAX_THUNK_SELECTOR_DEPTH) {
return copy(q,THUNK_SELECTOR_sizeW(),stp);
}
+ // stashed away for LDV profiling, see below
+ info_ptr = q->header.info;
+
p = eval_thunk_selector(info->layout.selector_offset,
(StgSelector *)q);
val = evacuate(p);
thunk_selector_depth--;
+#ifdef PROFILING
+ // For the purposes of LDV profiling, we have destroyed
+ // the original selector thunk.
+ SET_INFO(q, info_ptr);
+ LDV_RECORD_DEAD_FILL_SLOP_DYNAMIC(q);
+#endif
+
// Update the THUNK_SELECTOR with an indirection to the
// EVACUATED closure now at p. Why do this rather than
// upd_evacuee(q,p)? Because we have an invariant that an
SET_INFO(q, &stg_IND_info);
((StgInd *)q)->indirectee = p;
-#ifdef PROFILING
- // We store the size of the just evacuated object in the
- // LDV word so that the profiler can guess the position of
- // the next object later.
- SET_EVACUAEE_FOR_LDV(q, THUNK_SELECTOR_sizeW());
-#endif
+ // For the purposes of LDV profiling, we have created an
+ // indirection.
+ LDV_RECORD_CREATE(q);
+
return val;
}
}