// if the pool is almost empty).
rtsBool looksEmpty(SparkPool* deque);
-StgClosure * tryStealSpark (SparkPool *pool);
+StgClosure * tryStealSpark (Capability *cap);
void freeSparkPool (SparkPool *pool);
-void createSparkThread (Capability *cap, StgClosure *p);
+void createSparkThread (Capability *cap);
void traverseSparkQueue(evac_fn evac, void *user, Capability *cap);
void pruneSparkQueue (evac_fn evac, void *user, Capability *cap);