+++ /dev/null
-module Encoding where
-
-import Data.Char
-import Numeric
-
--- tjc: TODO: Copied straight out of Encoding.hs.
--- Ugh, maybe we can avoid this copy-pasta...
-
--- -----------------------------------------------------------------------------
--- The Z-encoding
-
-{-
-This is the main name-encoding and decoding function. It encodes any
-string into a string that is acceptable as a C name. This is done
-right before we emit a symbol name into the compiled C or asm code.
-Z-encoding of strings is cached in the FastString interface, so we
-never encode the same string more than once.
-
-The basic encoding scheme is this.
-
-* Tuples (,,,) are coded as Z3T
-
-* Alphabetic characters (upper and lower) and digits
- all translate to themselves;
- except 'Z', which translates to 'ZZ'
- and 'z', which translates to 'zz'
- We need both so that we can preserve the variable/tycon distinction
-
-* Most other printable characters translate to 'zx' or 'Zx' for some
- alphabetic character x
-
-* The others translate as 'znnnU' where 'nnn' is the decimal number
- of the character
-
- Before After
- --------------------------
- Trak Trak
- foo_wib foozuwib
- > zg
- >1 zg1
- foo# foozh
- foo## foozhzh
- foo##1 foozhzh1
- fooZ fooZZ
- :+ ZCzp
- () Z0T 0-tuple
- (,,,,) Z5T 5-tuple
- (# #) Z1H unboxed 1-tuple (note the space)
- (#,,,,#) Z5H unboxed 5-tuple
- (NB: There is no Z1T nor Z0H.)
--}
-
-type UserString = String -- As the user typed it
-type EncodedString = String -- Encoded form
-
-
-zEncodeString :: UserString -> EncodedString
-zEncodeString cs = case maybe_tuple cs of
- Just n -> n -- Tuples go to Z2T etc
- Nothing -> go cs
- where
- go [] = []
- go (c:cs) = encode_ch c ++ go cs
-
-unencodedChar :: Char -> Bool -- True for chars that don't need encoding
-unencodedChar 'Z' = False
-unencodedChar 'z' = False
-unencodedChar c = c >= 'a' && c <= 'z'
- || c >= 'A' && c <= 'Z'
- || c >= '0' && c <= '9'
-
-encode_ch :: Char -> EncodedString
-encode_ch c | unencodedChar c = [c] -- Common case first
-
--- Constructors
-encode_ch '(' = "ZL" -- Needed for things like (,), and (->)
-encode_ch ')' = "ZR" -- For symmetry with (
-encode_ch '[' = "ZM"
-encode_ch ']' = "ZN"
-encode_ch ':' = "ZC"
-encode_ch 'Z' = "ZZ"
-
--- Variables
-encode_ch 'z' = "zz"
-encode_ch '&' = "za"
-encode_ch '|' = "zb"
-encode_ch '^' = "zc"
-encode_ch '$' = "zd"
-encode_ch '=' = "ze"
-encode_ch '>' = "zg"
-encode_ch '#' = "zh"
-encode_ch '.' = "zi"
-encode_ch '<' = "zl"
-encode_ch '-' = "zm"
-encode_ch '!' = "zn"
-encode_ch '+' = "zp"
-encode_ch '\'' = "zq"
-encode_ch '\\' = "zr"
-encode_ch '/' = "zs"
-encode_ch '*' = "zt"
-encode_ch '_' = "zu"
-encode_ch '%' = "zv"
-encode_ch c = 'z' : if isDigit (head hex_str) then hex_str
- else '0':hex_str
- where hex_str = showHex (ord c) "U"
- -- ToDo: we could improve the encoding here in various ways.
- -- eg. strings of unicode characters come out as 'z1234Uz5678U', we
- -- could remove the 'U' in the middle (the 'z' works as a separator).
-
- showHex = showIntAtBase 16 intToDigit
- -- needed because prior to GHC 6.2, Numeric.showHex added a "0x" prefix
-
-zDecodeString :: EncodedString -> UserString
-zDecodeString [] = []
-zDecodeString ('Z' : d : rest)
- | isDigit d = decode_tuple d rest
- | otherwise = decode_upper d : zDecodeString rest
-zDecodeString ('z' : d : rest)
- | isDigit d = decode_num_esc d rest
- | otherwise = decode_lower d : zDecodeString rest
-zDecodeString (c : rest) = c : zDecodeString rest
-
-decode_upper, decode_lower :: Char -> Char
-
-decode_upper 'L' = '('
-decode_upper 'R' = ')'
-decode_upper 'M' = '['
-decode_upper 'N' = ']'
-decode_upper 'C' = ':'
-decode_upper 'Z' = 'Z'
-decode_upper ch = {-pprTrace "decode_upper" (char ch)-} ch
-
-decode_lower 'z' = 'z'
-decode_lower 'a' = '&'
-decode_lower 'b' = '|'
-decode_lower 'c' = '^'
-decode_lower 'd' = '$'
-decode_lower 'e' = '='
-decode_lower 'g' = '>'
-decode_lower 'h' = '#'
-decode_lower 'i' = '.'
-decode_lower 'l' = '<'
-decode_lower 'm' = '-'
-decode_lower 'n' = '!'
-decode_lower 'p' = '+'
-decode_lower 'q' = '\''
-decode_lower 'r' = '\\'
-decode_lower 's' = '/'
-decode_lower 't' = '*'
-decode_lower 'u' = '_'
-decode_lower 'v' = '%'
-decode_lower ch = {-pprTrace "decode_lower" (char ch)-} ch
-
--- Characters not having a specific code are coded as z224U (in hex)
-decode_num_esc :: Char -> EncodedString -> UserString
-decode_num_esc d rest
- = go (digitToInt d) rest
- where
- go n (c : rest) | isHexDigit c = go (16*n + digitToInt c) rest
- go n ('U' : rest) = chr n : zDecodeString rest
- go n other = error ("decode_num_esc: " ++ show n ++ ' ':other)
-
-decode_tuple :: Char -> EncodedString -> UserString
-decode_tuple d rest
- = go (digitToInt d) rest
- where
- -- NB. recurse back to zDecodeString after decoding the tuple, because
- -- the tuple might be embedded in a longer name.
- go n (c : rest) | isDigit c = go (10*n + digitToInt c) rest
- go 0 ('T':rest) = "()" ++ zDecodeString rest
- go n ('T':rest) = '(' : replicate (n-1) ',' ++ ")" ++ zDecodeString rest
- go 1 ('H':rest) = "(# #)" ++ zDecodeString rest
- go n ('H':rest) = '(' : '#' : replicate (n-1) ',' ++ "#)" ++ zDecodeString rest
- go n other = error ("decode_tuple: " ++ show n ++ ' ':other)
-
-{-
-Tuples are encoded as
- Z3T or Z3H
-for 3-tuples or unboxed 3-tuples respectively. No other encoding starts
- Z<digit>
-
-* "(# #)" is the tycon for an unboxed 1-tuple (not 0-tuple)
- There are no unboxed 0-tuples.
-
-* "()" is the tycon for a boxed 0-tuple.
- There are no boxed 1-tuples.
--}
-
-maybe_tuple :: UserString -> Maybe EncodedString
-
-maybe_tuple "(# #)" = Just("Z1H")
-maybe_tuple ('(' : '#' : cs) = case count_commas (0::Int) cs of
- (n, '#' : ')' : _) -> Just ('Z' : shows (n+1) "H")
- _ -> Nothing
-maybe_tuple "()" = Just("Z0T")
-maybe_tuple ('(' : cs) = case count_commas (0::Int) cs of
- (n, ')' : _) -> Just ('Z' : shows (n+1) "T")
- _ -> Nothing
-maybe_tuple _ = Nothing
-
-count_commas :: Int -> String -> (Int, String)
-count_commas n (',' : cs) = count_commas (n+1) cs
-count_commas n cs = (n,cs)
-