X-Git-Url: http://git.megacz.com/?p=ghc-prim.git;a=blobdiff_plain;f=GHC%2FTypes.hs;h=59ce3860a1a26af6f5f783a96cc8301dac602678;hp=981cbfcffa3c33275ca644f08c7abe986ecb1688;hb=HEAD;hpb=3709a32fc03bc0de69a34211ca32544405e43ae4 diff --git a/GHC/Types.hs b/GHC/Types.hs index 981cbfc..59ce386 100644 --- a/GHC/Types.hs +++ b/GHC/Types.hs @@ -1,9 +1,74 @@ +----------------------------------------------------------------------------- +-- | +-- Module : GHC.Types +-- Copyright : (c) The University of Glasgow 2009 +-- License : see libraries/ghc-prim/LICENSE +-- +-- Maintainer : cvs-ghc@haskell.org +-- Stability : internal +-- Portability : non-portable (GHC Extensions) +-- +-- GHC type definitions. +-- Use GHC.Exts from the base package instead of importing this +-- module directly. +-- +----------------------------------------------------------------------------- {-# OPTIONS_GHC -XNoImplicitPrelude #-} -module GHC.Types where +module GHC.Types (Bool(..), Char(..), Int(..), Float(..), Double(..), IO(..)) where + +import GHC.Prim +-- We need Inl etc behind the scenes for the type definitions +import GHC.Generics () infixr 5 : data [] a = [] | a : [a] +data Bool = False | True + +{-| The character type 'Char' is an enumeration whose values represent +Unicode (or equivalently ISO\/IEC 10646) characters +(see for details). +This set extends the ISO 8859-1 (Latin-1) character set +(the first 256 charachers), which is itself an extension of the ASCII +character set (the first 128 characters). +A character literal in Haskell has type 'Char'. + +To convert a 'Char' to or from the corresponding 'Int' value defined +by Unicode, use 'Prelude.toEnum' and 'Prelude.fromEnum' from the +'Prelude.Enum' class respectively (or equivalently 'ord' and 'chr'). +-} +data Char = C# Char# + +data Int = I# Int# +-- ^A fixed-precision integer type with at least the range @[-2^29 .. 2^29-1]@. +-- The exact range for a given implementation can be determined by using +-- 'Prelude.minBound' and 'Prelude.maxBound' from the 'Prelude.Bounded' class. + +-- | Single-precision floating point numbers. +-- It is desirable that this type be at least equal in range and precision +-- to the IEEE single-precision type. +data Float = F# Float# + +-- | Double-precision floating point numbers. +-- It is desirable that this type be at least equal in range and precision +-- to the IEEE double-precision type. +data Double = D# Double# + +{-| +A value of type @'IO' a@ is a computation which, when performed, +does some I\/O before returning a value of type @a@. + +There is really only one way to \"perform\" an I\/O action: bind it to +@Main.main@ in your program. When your program is run, the I\/O will +be performed. It isn't possible to perform I\/O from an arbitrary +function, unless that function is itself in the 'IO' monad and called +at some point, directly or indirectly, from @Main.main@. + +'IO' is a monad, so 'IO' actions can be combined using either the do-notation +or the '>>' and '>>=' operations from the 'Monad' class. +-} +newtype IO a = IO (State# RealWorld -> (# State# RealWorld, a #)) +