// IMPROVMENT: use alpha testing? might be faster
-#include <org/xwt/plat/OpenGL.h>
-#include <org/xwt/plat/OpenGL$GLPixelBuffer.h>
-#include <org/xwt/plat/OpenGL$GLPicture.h>
-#include <org/xwt/plat/OpenGL$RectGLPicture.h>
-#include <org/xwt/plat/OpenGL$SquareGLPicture.h>
-#include <org/xwt/plat/OpenGL$MosaicGLPicture.h>
+#include <org/ibex/plat/OpenGL.h>
+#include <org/ibex/plat/OpenGL$GLPixelBuffer.h>
+#include <org/ibex/plat/OpenGL$GLPicture.h>
+#include <org/ibex/plat/OpenGL$RectGLPicture.h>
+#include <org/ibex/plat/OpenGL$SquareGLPicture.h>
+#include <org/ibex/plat/OpenGL$MosaicGLPicture.h>
#include <java/lang/Error.h>
#define min(a,b) ((a)<(b)?(a):(b))
#define max(a,b) ((a)>(b)?(a):(b))
-namespace org { namespace xwt { namespace plat {
+namespace org { namespace ibex { namespace plat {
#define checkGLError() checkGLError2(__FILE__,__LINE__)
static void checkGLError2(const char *file,int line) {
checkGLError();
}
-} } } // end org::xwt::plat
+} } } // end org::ibex::plat